The Infinity Sword (WIP)
527 Yorum
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DEvasto  [yaratıcı] 27 Tem @ 3:28pm 
The book "The Aetherium Wars" can be found hither and yon in various places. One surefire spot for finding it is in the Hall of the Vigilant.
tyleulen007 27 Tem @ 2:32pm 
were on the map should i look? or were is the book?
DEvasto  [yaratıcı] 14 Tem @ 8:32am 
There is a chance for an explosion to go off when you hit a dragon but it shouldn't ragdoll the player, nor happen all the time. I'll give it the once-over and see if something needs to be tweaked.
OkRicky 14 Tem @ 4:18am 
love the sword, but my first hit or first power attack on a dragon ragdolls me and sends me flying back. Any idea why? is a balancing thing or a glitch?
Hyperion 10 Tem @ 9:58pm 
Wow this is strange so the effects work on my level 83 save for mods but they dont work on my level 21 save i use to play normally. It must a corrupt save. Oh boy!
Atlas Maltael 10 Tem @ 4:23pm 
actualy that backslash explosion is not bad because you can blow away someone who get to close
DEvasto  [yaratıcı] 7 Tem @ 4:15pm 
I use FO3Archive for extraction purposes. It's pretty simple and easy to use compared to the program that comes with the Creation Kit, which requires .bsl files to even open BSAs.
Hyperion 7 Tem @ 12:04pm 
What program should i use to extract the files?
DEvasto  [yaratıcı] 7 Tem @ 8:53am 
Yeah, that should be fine. The file structure should be maintained when extracting the files so the contents will go where they belong.
Hyperion 7 Tem @ 8:45am 
Should i just extract everything to the data folder?
DEvasto  [yaratıcı] 7 Tem @ 7:50am 
Really there's no harm in extracting files from a BSA, they don't get removed from it, just copied. That aside, try putting the mod lower in the load order, maybe even close to the bottom and see what that does. I rightly don't know why it isn't working, the only possible reason I can think of is script lag. I myself have sometimes had a short delay between performing the power attack and the fireball or explosion going off, and script latency or something might be causing it to not occur at all. That's why I suggested extracting the scripts from the BSA, having them loose might allow them to be parsed better by the game.
Hyperion 6 Tem @ 10:59pm 
Downloaded and the fireballs nor the explosions are not working. Its pretty high on the load order too. Also i'd rather not tamper with the files either. The only other insane weapon mod i have is the Stormbringer Runic Sword otherwise im not sure what mod would conflict with the animations. Any ideas?
DEvasto  [yaratıcı] 6 Tem @ 1:26pm 
Read the description; it holds the answer.
paul2511 6 Tem @ 11:33am 
Where is the sword
DEvasto  [yaratıcı] 2 Tem @ 7:10pm 
Thanks man. Sorry that stuff couldn't get working but at least you can whack bandits around with it. Maybe the power attack stuff will just decide to work at some point, you never know with how Skyrim acts sometimes.
Jester 2 Tem @ 7:07pm 
Ah well that didn't work, fuck it I don't care. Still awesome blade
DEvasto  [yaratıcı] 2 Tem @ 3:41pm 
It might, it certainly couldn't hurt to try.
Jester 2 Tem @ 3:11pm 
Do you think uninstalling it and reinstalling it may help? Beyond that I'm not gonna bother with it, at least it sets everything on fire
DEvasto  [yaratıcı] 2 Tem @ 8:23am 
I don't know what mod could be conflicting with it, really, but on the off chance some other mod is interfering you could try changing its position in the load order and see if that helps. As far as the BSA goes, extracting files from it won't remove them from the BSA, it just copies them, but I don't blame you for being apprehensive about messing with it.
Jester 2 Tem @ 8:16am 
I guess it may be script lag because I'm not 100% sure I want to tamper with the BSA file. Is it possible that a mod might be conflicting with it?
DEvasto  [yaratıcı] 1 Tem @ 9:20pm 
That's normal, the vast majority of mods go into the Data folder, there's only a select few that go outside it. The BSA is just an archive, like a ZIP file, and it holds the guts of the mod (meshes, textures, scripts, etc). Opening it up and extracting the contents requires a program like FO3Archive (which is pretty simple to use).

I don't exactly know what the state of your Skyrim is, but there's one of two possibilities here. One is that the power attack script doesn't like being in the BSA and should be extracted out of it and into Data\Scripts. The other is that you've got script lag, which is when the script engine gets bogged down 'cause there's a lot of scripts running. Bad script lag can cause scripts to delay or not even run, so it could be a factor but I don't know what mods you're running and, as such, whether you have script lag or not.
Jester 1 Tem @ 8:15pm 
........I'm not really sure about that, cause when I downloaded it from steam workshop it automatically goes into my skyrim data folder(both bsa and esp of course) Does that help any?
DEvasto  [yaratıcı] 1 Tem @ 9:04am 
Script latency might be at fault there, and apparently also scripts don't execute as well if they're in a BSA. You could try opening the BSA up and extracting the scripts, then put them into your Data/Scripts folder (all you really need to extract are the .pex files) and see how it works then.
Jester 1 Tem @ 8:31am 
I think mine might be glitched? I do a powerswing and nothing happens. Not complaining about the strength of the sword but is there something wrong with mine?
Rokoshy 10 Haz @ 1:51pm 
That sword... Man, its too strong.
DEvasto  [yaratıcı] 5 May @ 4:23pm 
Yeah, it does, it changes spellcasting animations as well as the draw and sheath animations for 1-handed. Far as I know it doesn't affect 2-handed weapons. All the animation files are seperate though so you can pick and choose what you wanna use, the mod page for it has a video showing what the changes are.
The Squared Circle 5 May @ 4:19pm 
Alright. Thanks.... By the way, does it edit more than just one handed animations?
DEvasto  [yaratıcı] 5 May @ 4:18pm 
Yeah, I am, it's the YY Mystic Knight animation mod. Only can find that fella on the Nexus though.
The Squared Circle 5 May @ 4:14pm 
In the last Screenshot-- Are you using an animation mod? If so, what is it?

(Cause Skyrim, for all its good stuff, has crappy animations.
Nizzorg 22 Nis @ 12:20pm 
Hello. Em please DEvasto i wanna ask you something. Could you help me? I'm looking for a One Handed Sword with a unike skin and an enchantmet of Dark Fire. I am playing a villian dark fire master vampire wizard who wants to destroy the world and i need a dark fire enchanted sword with a unike skin. I cannot find it and i think that you can help me with that... em if you have time and... you want to help me
MarshMellowWolf 10 Nis @ 11:52pm 
and also is it a mod where they hold the sword next to the leg
MarshMellowWolf 10 Nis @ 11:50pm 
srsly why does it have to require dawnguard???
DEvasto  [yaratıcı] 6 Nis @ 11:42am 
I felt the Forge was a suitable place for the sword because of the lava and that you'd have to work to get to it. I'm of the opinion things like the Infinity Sword deserve a bit of challenge to get to, rather than just dropping it in Riverwood or something.
Starwarsfan1011 6 Nis @ 6:15am 
its to hard to get there
Starwarsfan1011 6 Nis @ 6:15am 
why in the aetherium forge
DEvasto  [yaratıcı] 5 Nis @ 11:45pm 
Sometime I might give it a bit of a retexture and play with how the edges animate, since the sword could use a bit of a makeover. Ideally the sections would scroll individually rather than all of them flowing toward the tip, that'd require some panoodling though.
spike_wood 5 Nis @ 9:49pm 
IDEA: Make the sword now so cartoonic in a different version, Example: Orange, red, and yellow is a dark to light magma color. sword handle is made from worn out leather, and the black body is more metalic dented looking. just an idea :D
DEvasto  [yaratıcı] 15 Mar @ 12:52am 
The Lost to the Ages quest will get you there, just go poking around for the Aetherium Wars book. The UESP wiki can probably tell ya where some of those books are located.
Starwarsfan1011 14 Mar @ 6:27pm 
I DONT KNOW THE FORGE IS
EnigmaticShitStorm 19 Şub @ 10:56pm 
Thankyou :)
DEvasto  [yaratıcı] 19 Şub @ 11:01am 
The YY Mystic Knight animation replacer, it's a Nexus-exclusive though.
EnigmaticShitStorm 19 Şub @ 3:36am 
in the final picture what animation mod is that?
DEvasto  [yaratıcı] 16 Şub @ 2:16pm 
They might, you'd have to try it yourself and see what happens. I'm pretty sure they'll behave fairly well when used in tandem.
tobias2000cc 16 Şub @ 1:36pm 
What would happen if I wielded both Silmeri and the Infinity Sword? Would the special attacks for both weapons go into effect?
Krill_X 26 Oca @ 12:56am 
Nice
DEvasto  [yaratıcı] 25 Oca @ 11:15pm 
I'm pretty sure you would, yeah. Both versions are compatible with one another, the only requirement really would be Dawnguard in order for this version to work.
Krill_X 25 Oca @ 11:06pm 
If I downloaded Vanilla and this, would I get two?
DEvasto  [yaratıcı] 18 Oca @ 6:15pm 
No problem, mate, always happy to help. :3
danielbrennan2 18 Oca @ 6:14pm 
your a life saver dude
danielbrennan2 18 Oca @ 6:11pm 
ok thanks