The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword (WIP)
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602 kommentarer
DEvasto  [skapare] 2 timmar sedan 
No problem, hope you can get the sword back. :3
ya boi maury povich1g 2 timmar sedan 
thanks m88
DEvasto  [skapare] 2 timmar sedan 
I'd double check the Data Files section of the vanilla launcher to make sure the mod's active, in case it got switched off somehow. I had the sword vanish from a chest I put it in, but it was present in the Aetherium Forge in its usual spot when I paid the Forge a visit. If all else fails though, you can do the ol "help infinity" (without quotes) in the console to get the sword's ID.
ya boi maury povich1g 2 timmar sedan 
i subscribbed to this mod before the recent update. since the recent update, the sword has been taken from my incentory and i cannot seem to find it in the forge. ive redownloaded the mod a few times for the updates to take a full effect and i still cannot recieve the sword as i could have in the last update. if you will, could you please tell me what has happened and what i should do for me to get the sword again.
ya boi
Cwhit01 20 sep @ 9:48am 
DEvasto  [skapare] 19 sep @ 9:17pm 
Its base damage is 30, no doubt more depending on the level of your relevant skills and whether it's tempered or not. The enchantment adds onto that, though, so the final result will be fairly high. Can't exactly give an exact number though.
Cwhit01 19 sep @ 7:14pm 
What are it's stats? Is it comparable to Ebony or Deadric?
Pauley 11 aug @ 3:01am 
DEvasto  [skapare] 9 aug @ 10:00am 
It is possible to do, but I think for most folk it would get annoying to constantly be hurling fireballs with every swing. Plus, doing that wouldn't be in line with the sword's functionality; the idea is that greater force behind a swing causes more energy to be released in the form of a projectile.
Thunder God 9 aug @ 7:07am 
ok it works
thanks for the info

is it possible to make that everytime you hit it summons a fireball ? i mean without power attack
DEvasto  [skapare] 7 aug @ 3:54pm 
If you're just standing when doing power attacks, that'll result in explosions. Standing or forward-moving power attacks will result in explosions, fireballs result from going side to side.
Thunder God 7 aug @ 9:32am 
well i tried 1-handed (also double) and 2-handed and every time i do a power attack i get a explsion where i stand and no fireball.

maybe u can help me
mq.bones 20 jul @ 3:33am 
как его скрафтить?
28 jun @ 9:26am 
It's entirely possible that the sword needs some optimizations, because it's tried to murder my framerate a few times. Aside from that, this is 100% Kamina-sama approved! Because !!EXPLOSIONS!!.
DEvasto  [skapare] 26 jun @ 3:41pm 
I don't rightly know why exactly this seems to happen to some people. My best guess is that old hat script lag, which I know can cause delays in the firing script's response, even to the point it fails. I'd say try faffing about with a different weapon for a bit and then return to using the sword, see if that clears anything up.
AZMaster 26 jun @ 3:23pm 
hey sorry to be a bother but i was having what i think is a bug and so i was using the sword (one handed) when it lost it's effect to shoot fire balls and/or make explosions but kept its other effect and i didnt change any mods or anything that i had so i was wondering if you might have any idea about how to fix this thanks for your time.
Nameless Outsider 15 jun @ 12:11pm 
thank you ^^ its a very cool sword by the way...kinda reminds me of the weird one in dragonborn
DEvasto  [skapare] 15 jun @ 11:47am 
It's the YY Mystic Knight animation replacer, which you can grab on the Nexus. It also modifies the animations for spellcasting somewhat.
Nameless Outsider 15 jun @ 11:20am 
how did you make your chick stand like that when not attacking? and the running? what mod?
assaultkid 8 jun @ 2:08am 
That's a pretty epic sword. I'll thumbs up you, but i haven't gotten to the forge on my new guy so it'll be awhile. Maybe you'll have a sick set of actual glowing armor by then? If you figure it out look into doing some other sets after your done with infinity =P.

Goodluck! ... on second thought i'll subscribe too! I'll be at the forge sooner or later.
DEvasto  [skapare] 7 jun @ 4:34pm 
It's one-handed by default, but you can switch it to two-handed at a smelter.
jarrod.lindsey 7 jun @ 1:33pm 
or 2 handed?
jarrod.lindsey 7 jun @ 1:33pm 
one handed?
samuels.jerry 25 maj @ 1:18am 
that sword kicks ass
DEvasto  [skapare] 3 maj @ 1:30pm 
Yeah, there is, actually making it is a different story though.
doomshark1 3 maj @ 12:11am 
doomshark1 2 maj @ 8:45pm 
@DEvasto : are there any plans on making a maching armor set that goes with the sword?
DEvasto  [skapare] 10 mar @ 4:12pm 
You get to it via the Lost to the Ages quest, which you can start by reading a book called "The Aetherium Wars" or just by tromping over to Arkngthamz.
Moved Profiles 10 mar @ 1:40pm 
Where's the forge?
awsome thank you!
DEvasto  [skapare] 3 feb @ 10:03am 
Ah, checking it in the CK I see it had the wrong keyword applied to it, it was using the keyword used for 1-handed swords rather than 2-handed swords. I dunno if that alone would interfere but, better safe than sorry. Update oughta be up in a few minutes.
the sword dosent seem to scale with 2h perks when made into a 2 hander
Jessie Godswell 31 jan @ 4:10pm 
I wish I had this sword with Silmeri's model in red.
QuerraStrongarm 21 jan @ 11:10pm 
we could use a king of skyrim mod. that turns in to a player home. wth townspeople, special armor, weapons, and a army to control. attack any of the 9 holds. i do not have time to do the work. walls have to be around the whole town, and archer towers.. hell yeah
Zeref 8 jan @ 7:31pm 
this mod is awesome and your one of the best mod creaters out there thx!
DEvasto  [skapare] 6 jan @ 11:10pm 
Yeah, you'll just need to pop in help "infinity sword" into the console (which you can bring up by hitting the ~ key) in order to get the item ID, then do "player.additem [item id]" (without the quotes, of course)
Lelouch vi Britannia 6 jan @ 10:48pm 
is there a command code to get it as the guy says in the 2nd video?
"Кря" 4 jan @ 3:47am 
The second screen to look like a Christmas garland
nlopezhuryn 30 dec, 2014 @ 12:24pm 
I have an idea though, when there is the ability to have a second sword, make it like the bound sword, transparent, and mabye a little fire effect around it.
DEvasto  [skapare] 27 dec, 2014 @ 6:56pm 
Bethesda themselves put treasure out there so clearly they figured it was traversible. The Become Ethereal shout is very useful for getting across the magma I've found.
Friday the Thirteenth 27 dec, 2014 @ 6:38pm 
The ONLY reason to use this over the vanilla version is that you don't have to go through as much bullshit. Seriously, put the blade in a more...non-lethal location, please...
DEvasto  [skapare] 21 dec, 2014 @ 9:04pm 
Funny you mention that. I'm actually working on another sword and was wanting to do that with it, but I ultimately didn't because it'd take some serious fiddling to get the script to work with a projectile cast by a sword.
nlopezhuryn 21 dec, 2014 @ 3:45pm 
Also i have an idea, if you fire the fireball at the sky can it have the wrath of akatosh effect like auriel's bow?
nlopezhuryn 21 dec, 2014 @ 3:43pm 
Well i have no idea, since the thing gets fixed once i dual weild. The problem turned out to be with the sword itself, since once i consoled in a diffrent one the problem went away.
DEvasto  [skapare] 18 dec, 2014 @ 1:26pm 
Are you using the 1-handed version of the sword or the 2-handed? They both use the same script for the power-attack nonsense and I know it's not precisely 1:1 (Like, for example, using the greatsword version and doing a backwards power attack causes an AOE blast, when it should be a fireball since it's a horizontal swing) so it might be a mis-match in that regard. Maybe.

The other possibility is you're power attacking a little before moving sideways, enough that the script doesn't register your movement and thinks "Oh, he's standing still! Better nuke the area around 'im!" It's hard to say for sure what's really going on though, Skyrim's scripting engine is kind of bananas.
nlopezhuryn 18 dec, 2014 @ 12:53pm 
But sadly, this sword's fireball attack has no effect. It just does the same AOE effect as if i used the vertical attack when i try to fire a fireball. YES I AM FIRING SIDEWAYS
nlopezhuryn 18 dec, 2014 @ 11:52am 
WITH THE INFINTY SWORD, I SHALL RULE THE EARTH!!!!!!! (quote dr. doom from "the superhero squad show song")
DEvasto  [skapare] 4 dec, 2014 @ 11:22pm 
The fireballs are triggered by horizontal power attacks; that is, you move side to side while power attacking and it should zoop off a fireball. If it still doesn't, it's possible script lag is at fault there.
golden freddy 4 dec, 2014 @ 7:45pm 
i FINALLY got the code you put in the console help infinity and by the way it cant shoot fireballs
DEvasto  [skapare] 4 dec, 2014 @ 12:04pm 
Thanks, mate, glad you're enjoying it. :3