The Infinity Sword (WIP)
574 commenti
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Adam of Blades 8 feb, ore 21:50 
[ http://tf3dm.com/3d-model/jack-of-blades-28108.html ] This model is for Jack of blades. This cool fable villain must be imported into armor, no one has accepted the challenge of making the model into skyrim armor. Please help by reposting this through steam or anywhere else to make my dream come true. Thank you ^-^
awsome thank you!
DEvasto  [autore] 3 feb, ore 10:03 
Ah, checking it in the CK I see it had the wrong keyword applied to it, it was using the keyword used for 1-handed swords rather than 2-handed swords. I dunno if that alone would interfere but, better safe than sorry. Update oughta be up in a few minutes.
the sword dosent seem to scale with 2h perks when made into a 2 hander
Jessie Godswell 31 gen, ore 16:10 
I wish I had this sword with Silmeri's model in red.
QuerraStrongarm 21 gen, ore 23:10 
we could use a king of skyrim mod. that turns in to a player home. wth townspeople, special armor, weapons, and a army to control. attack any of the 9 holds. i do not have time to do the work. walls have to be around the whole town, and archer towers.. hell yeah
Zeref 8 gen, ore 19:31 
this mod is awesome and your one of the best mod creaters out there thx!
DEvasto  [autore] 6 gen, ore 23:10 
Yeah, you'll just need to pop in help "infinity sword" into the console (which you can bring up by hitting the ~ key) in order to get the item ID, then do "player.additem [item id]" (without the quotes, of course)
Lelouch vi Britannia 6 gen, ore 22:48 
is there a command code to get it as the guy says in the 2nd video?
dimarik86russia 4 gen, ore 3:47 
The second screen to look like a Christmas garland
nlopezhuryn 30 dic 2014, ore 12:24 
I have an idea though, when there is the ability to have a second sword, make it like the bound sword, transparent, and mabye a little fire effect around it.
DEvasto  [autore] 27 dic 2014, ore 18:56 
Bethesda themselves put treasure out there so clearly they figured it was traversible. The Become Ethereal shout is very useful for getting across the magma I've found.
Friday the Thirteenth 27 dic 2014, ore 18:38 
The ONLY reason to use this over the vanilla version is that you don't have to go through as much bullshit. Seriously, put the blade in a more...non-lethal location, please...
DEvasto  [autore] 21 dic 2014, ore 21:04 
Funny you mention that. I'm actually working on another sword and was wanting to do that with it, but I ultimately didn't because it'd take some serious fiddling to get the script to work with a projectile cast by a sword.
nlopezhuryn 21 dic 2014, ore 15:45 
Also i have an idea, if you fire the fireball at the sky can it have the wrath of akatosh effect like auriel's bow?
nlopezhuryn 21 dic 2014, ore 15:43 
Well i have no idea, since the thing gets fixed once i dual weild. The problem turned out to be with the sword itself, since once i consoled in a diffrent one the problem went away.
DEvasto  [autore] 18 dic 2014, ore 13:26 
Are you using the 1-handed version of the sword or the 2-handed? They both use the same script for the power-attack nonsense and I know it's not precisely 1:1 (Like, for example, using the greatsword version and doing a backwards power attack causes an AOE blast, when it should be a fireball since it's a horizontal swing) so it might be a mis-match in that regard. Maybe.

The other possibility is you're power attacking a little before moving sideways, enough that the script doesn't register your movement and thinks "Oh, he's standing still! Better nuke the area around 'im!" It's hard to say for sure what's really going on though, Skyrim's scripting engine is kind of bananas.
nlopezhuryn 18 dic 2014, ore 12:53 
But sadly, this sword's fireball attack has no effect. It just does the same AOE effect as if i used the vertical attack when i try to fire a fireball. YES I AM FIRING SIDEWAYS
nlopezhuryn 18 dic 2014, ore 11:52 
WITH THE INFINTY SWORD, I SHALL RULE THE EARTH!!!!!!! (quote dr. doom from "the superhero squad show song")
DEvasto  [autore] 4 dic 2014, ore 23:22 
The fireballs are triggered by horizontal power attacks; that is, you move side to side while power attacking and it should zoop off a fireball. If it still doesn't, it's possible script lag is at fault there.
golden freddy 4 dic 2014, ore 19:45 
i FINALLY got the code you put in the console help infinity and by the way it cant shoot fireballs
DEvasto  [autore] 4 dic 2014, ore 12:04 
Thanks, mate, glad you're enjoying it. :3

JonOceansBlood 4 dic 2014, ore 10:43 
Going to be totally honest here, this is one of my favorite swords, reducing people to piles of ash is always a blast, good job on this one.
DEvasto  [autore] 14 nov 2014, ore 11:32 
In that case it sounds like the mod isn't active. Pop open the vanilla launcher and check the Data Files just to make sure, even if you're positive you activated it.
golden freddy 14 nov 2014, ore 10:34 
and the code does not work i tried help infinity sword it did not work
golden freddy 14 nov 2014, ore 10:14 
i already did that it was not there
DEvasto  [autore] 14 nov 2014, ore 10:13 
It should be out in the lava beyond the Forge, stuck into the furthest rock. You should have a clear line of sight with it if you stand at the ramp to the left of the Forge. If it well and truly ain't there it's possible Skyrim Sorcery made it fall through, so TCL or TFC to check under the lava to see if it's lying around down there.
golden freddy 14 nov 2014, ore 9:26 
the sword is not there
BilboBaggins 25 ott 2014, ore 13:21 
this mod is awesome! i can fell its power already!!!!!!!!!!!!
BilboBaggins 25 ott 2014, ore 13:21 
ok thanks
DEvasto  [autore] 24 ott 2014, ore 23:18 
Strafing all over the place is what you'd need to do in order to fire off the horizontal effect.
BilboBaggins 24 ott 2014, ore 20:44 
is there a way to make me do an horizontal attack every time?
BilboBaggins 24 ott 2014, ore 20:17 
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSS it works!
BilboBaggins 24 ott 2014, ore 20:12 
wait its not even added to my skrim wtf i subscribed!!!!
BilboBaggins 24 ott 2014, ore 19:51 
so
BilboBaggins 24 ott 2014, ore 19:34 
its not working for me D:
BilboBaggins 24 ott 2014, ore 13:09 
i cant find the forge and i dont want to have to do abunch of quest
BilboBaggins 24 ott 2014, ore 13:08 
whats the item ip for this
I am SPACE 21 ago 2014, ore 14:46 
i like the name alduins tongue a lot sooooo coooooooooool you are the best
DEvasto  [autore] 6 ago 2014, ore 14:42 
It's in the Aetherium Forge, which you get to via the Lost to the Ages quest, which you start by reading a book called The Aetherium Wars.
Schnausen Ausen 6 ago 2014, ore 14:30 
how do i get it?
DEvasto  [autore] 4 ago 2014, ore 10:54 
No problem. :3
cynicalwaltz 4 ago 2014, ore 10:54 
really? Thats awesome! I'll look that up. Then the Atminian Order can ride together.Thank you.
DEvasto  [autore] 4 ago 2014, ore 10:48 
Unless I'm misinterpreting, there is a mod on the Nexus that's in that vein called Familiar Faces. It lets you bring characters from other saves into whatever save you're playing as followers. Or enemies.
cynicalwaltz 4 ago 2014, ore 10:39 
Understood. Can't wait to see how it turns out! Keep up the hard work. I'm trying to learn how to do this stuff as well. I want to put my own characters in Skyrim as followers. :)
DEvasto  [autore] 3 ago 2014, ore 8:19 
Thanks for the offer. :3 I do already have a storyline in mind for the sword's quest, the sticking point is actually MAKING it. The quest system in Skyrim is a complex mess that I have very little experience with, and then of course there's making the interiors (though that's probably the least problematic of the two).
cynicalwaltz 3 ago 2014, ore 2:34 
If you need help with a storyline, I can help. I'm quite skilled. Drop me a line
DEvasto  [autore] 27 lug 2014, ore 15:28 
The book "The Aetherium Wars" can be found hither and yon in various places. One surefire spot for finding it is in the Hall of the Vigilant.
tyleulen007 27 lug 2014, ore 14:32 
were on the map should i look? or were is the book?
DEvasto  [autore] 14 lug 2014, ore 8:32 
There is a chance for an explosion to go off when you hit a dragon but it shouldn't ragdoll the player, nor happen all the time. I'll give it the once-over and see if something needs to be tweaked.