The Infinity Sword (WIP)
551 commenti
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DEvasto  [autore] 14 nov, ore 11:32 
In that case it sounds like the mod isn't active. Pop open the vanilla launcher and check the Data Files just to make sure, even if you're positive you activated it.
Starwarsfan1011 14 nov, ore 10:34 
and the code does not work i tried help infinity sword it did not work
Starwarsfan1011 14 nov, ore 10:14 
i already did that it was not there
DEvasto  [autore] 14 nov, ore 10:13 
It should be out in the lava beyond the Forge, stuck into the furthest rock. You should have a clear line of sight with it if you stand at the ramp to the left of the Forge. If it well and truly ain't there it's possible Skyrim Sorcery made it fall through, so TCL or TFC to check under the lava to see if it's lying around down there.
Starwarsfan1011 14 nov, ore 9:26 
the sword is not there
DumbLeDork 25 ott, ore 13:21 
this mod is awesome! i can fell its power already!!!!!!!!!!!!
DumbLeDork 25 ott, ore 13:21 
ok thanks
DEvasto  [autore] 24 ott, ore 23:18 
Strafing all over the place is what you'd need to do in order to fire off the horizontal effect.
DumbLeDork 24 ott, ore 20:44 
is there a way to make me do an horizontal attack every time?
DumbLeDork 24 ott, ore 20:17 
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSS it works!
DumbLeDork 24 ott, ore 20:12 
wait its not even added to my skrim wtf i subscribed!!!!
DumbLeDork 24 ott, ore 19:51 
so
DumbLeDork 24 ott, ore 19:34 
its not working for me D:
DumbLeDork 24 ott, ore 13:09 
i cant find the forge and i dont want to have to do abunch of quest
DumbLeDork 24 ott, ore 13:08 
whats the item ip for this
I am SPACE 21 ago, ore 14:46 
i like the name alduins tongue a lot sooooo coooooooooool you are the best
DEvasto  [autore] 6 ago, ore 14:42 
It's in the Aetherium Forge, which you get to via the Lost to the Ages quest, which you start by reading a book called The Aetherium Wars.
Schnausen Ausen 6 ago, ore 14:30 
how do i get it?
DEvasto  [autore] 4 ago, ore 10:54 
No problem. :3
cynicalwaltz 4 ago, ore 10:54 
really? Thats awesome! I'll look that up. Then the Atminian Order can ride together.Thank you.
DEvasto  [autore] 4 ago, ore 10:48 
Unless I'm misinterpreting, there is a mod on the Nexus that's in that vein called Familiar Faces. It lets you bring characters from other saves into whatever save you're playing as followers. Or enemies.
cynicalwaltz 4 ago, ore 10:39 
Understood. Can't wait to see how it turns out! Keep up the hard work. I'm trying to learn how to do this stuff as well. I want to put my own characters in Skyrim as followers. :)
DEvasto  [autore] 3 ago, ore 8:19 
Thanks for the offer. :3 I do already have a storyline in mind for the sword's quest, the sticking point is actually MAKING it. The quest system in Skyrim is a complex mess that I have very little experience with, and then of course there's making the interiors (though that's probably the least problematic of the two).
cynicalwaltz 3 ago, ore 2:34 
If you need help with a storyline, I can help. I'm quite skilled. Drop me a line
DEvasto  [autore] 27 lug, ore 15:28 
The book "The Aetherium Wars" can be found hither and yon in various places. One surefire spot for finding it is in the Hall of the Vigilant.
tyleulen007 27 lug, ore 14:32 
were on the map should i look? or were is the book?
DEvasto  [autore] 14 lug, ore 8:32 
There is a chance for an explosion to go off when you hit a dragon but it shouldn't ragdoll the player, nor happen all the time. I'll give it the once-over and see if something needs to be tweaked.
OkRicky 14 lug, ore 4:18 
love the sword, but my first hit or first power attack on a dragon ragdolls me and sends me flying back. Any idea why? is a balancing thing or a glitch?
Hyperion 10 lug, ore 21:58 
Wow this is strange so the effects work on my level 83 save for mods but they dont work on my level 21 save i use to play normally. It must a corrupt save. Oh boy!
Atlas Maltael 10 lug, ore 16:23 
actualy that backslash explosion is not bad because you can blow away someone who get to close
DEvasto  [autore] 7 lug, ore 16:15 
I use FO3Archive for extraction purposes. It's pretty simple and easy to use compared to the program that comes with the Creation Kit, which requires .bsl files to even open BSAs.
Hyperion 7 lug, ore 12:04 
What program should i use to extract the files?
DEvasto  [autore] 7 lug, ore 8:53 
Yeah, that should be fine. The file structure should be maintained when extracting the files so the contents will go where they belong.
Hyperion 7 lug, ore 8:45 
Should i just extract everything to the data folder?
DEvasto  [autore] 7 lug, ore 7:50 
Really there's no harm in extracting files from a BSA, they don't get removed from it, just copied. That aside, try putting the mod lower in the load order, maybe even close to the bottom and see what that does. I rightly don't know why it isn't working, the only possible reason I can think of is script lag. I myself have sometimes had a short delay between performing the power attack and the fireball or explosion going off, and script latency or something might be causing it to not occur at all. That's why I suggested extracting the scripts from the BSA, having them loose might allow them to be parsed better by the game.
Hyperion 6 lug, ore 22:59 
Downloaded and the fireballs nor the explosions are not working. Its pretty high on the load order too. Also i'd rather not tamper with the files either. The only other insane weapon mod i have is the Stormbringer Runic Sword otherwise im not sure what mod would conflict with the animations. Any ideas?
DEvasto  [autore] 6 lug, ore 13:26 
Read the description; it holds the answer.
paul2511 6 lug, ore 11:33 
Where is the sword
DEvasto  [autore] 2 lug, ore 19:10 
Thanks man. Sorry that stuff couldn't get working but at least you can whack bandits around with it. Maybe the power attack stuff will just decide to work at some point, you never know with how Skyrim acts sometimes.
Jester 2 lug, ore 19:07 
Ah well that didn't work, fuck it I don't care. Still awesome blade
DEvasto  [autore] 2 lug, ore 15:41 
It might, it certainly couldn't hurt to try.
Jester 2 lug, ore 15:11 
Do you think uninstalling it and reinstalling it may help? Beyond that I'm not gonna bother with it, at least it sets everything on fire
DEvasto  [autore] 2 lug, ore 8:23 
I don't know what mod could be conflicting with it, really, but on the off chance some other mod is interfering you could try changing its position in the load order and see if that helps. As far as the BSA goes, extracting files from it won't remove them from the BSA, it just copies them, but I don't blame you for being apprehensive about messing with it.
Jester 2 lug, ore 8:16 
I guess it may be script lag because I'm not 100% sure I want to tamper with the BSA file. Is it possible that a mod might be conflicting with it?
DEvasto  [autore] 1 lug, ore 21:20 
That's normal, the vast majority of mods go into the Data folder, there's only a select few that go outside it. The BSA is just an archive, like a ZIP file, and it holds the guts of the mod (meshes, textures, scripts, etc). Opening it up and extracting the contents requires a program like FO3Archive (which is pretty simple to use).

I don't exactly know what the state of your Skyrim is, but there's one of two possibilities here. One is that the power attack script doesn't like being in the BSA and should be extracted out of it and into Data\Scripts. The other is that you've got script lag, which is when the script engine gets bogged down 'cause there's a lot of scripts running. Bad script lag can cause scripts to delay or not even run, so it could be a factor but I don't know what mods you're running and, as such, whether you have script lag or not.
Jester 1 lug, ore 20:15 
........I'm not really sure about that, cause when I downloaded it from steam workshop it automatically goes into my skyrim data folder(both bsa and esp of course) Does that help any?
DEvasto  [autore] 1 lug, ore 9:04 
Script latency might be at fault there, and apparently also scripts don't execute as well if they're in a BSA. You could try opening the BSA up and extracting the scripts, then put them into your Data/Scripts folder (all you really need to extract are the .pex files) and see how it works then.
Jester 1 lug, ore 8:31 
I think mine might be glitched? I do a powerswing and nothing happens. Not complaining about the strength of the sword but is there something wrong with mine?
Rokoshy 10 giu, ore 13:51 
That sword... Man, its too strong.
DEvasto  [autore] 5 mag, ore 16:23 
Yeah, it does, it changes spellcasting animations as well as the draw and sheath animations for 1-handed. Far as I know it doesn't affect 2-handed weapons. All the animation files are seperate though so you can pick and choose what you wanna use, the mod page for it has a video showing what the changes are.