The Infinity Sword (WIP)
535 Kommentare
< >
DEvasto  [Autor] 6. Aug. um 14:42 Uhr 
It's in the Aetherium Forge, which you get to via the Lost to the Ages quest, which you start by reading a book called The Aetherium Wars.
Schnausen Ausen 6. Aug. um 14:30 Uhr 
how do i get it?
DEvasto  [Autor] 4. Aug. um 10:54 Uhr 
No problem. :3
cynicalwaltz 4. Aug. um 10:54 Uhr 
really? Thats awesome! I'll look that up. Then the Atminian Order can ride together.Thank you.
DEvasto  [Autor] 4. Aug. um 10:48 Uhr 
Unless I'm misinterpreting, there is a mod on the Nexus that's in that vein called Familiar Faces. It lets you bring characters from other saves into whatever save you're playing as followers. Or enemies.
cynicalwaltz 4. Aug. um 10:39 Uhr 
Understood. Can't wait to see how it turns out! Keep up the hard work. I'm trying to learn how to do this stuff as well. I want to put my own characters in Skyrim as followers. :)
DEvasto  [Autor] 3. Aug. um 8:19 Uhr 
Thanks for the offer. :3 I do already have a storyline in mind for the sword's quest, the sticking point is actually MAKING it. The quest system in Skyrim is a complex mess that I have very little experience with, and then of course there's making the interiors (though that's probably the least problematic of the two).
cynicalwaltz 3. Aug. um 2:34 Uhr 
If you need help with a storyline, I can help. I'm quite skilled. Drop me a line
DEvasto  [Autor] 27. Juli um 15:28 Uhr 
The book "The Aetherium Wars" can be found hither and yon in various places. One surefire spot for finding it is in the Hall of the Vigilant.
tyleulen007 27. Juli um 14:32 Uhr 
were on the map should i look? or were is the book?
DEvasto  [Autor] 14. Juli um 8:32 Uhr 
There is a chance for an explosion to go off when you hit a dragon but it shouldn't ragdoll the player, nor happen all the time. I'll give it the once-over and see if something needs to be tweaked.
OkRicky 14. Juli um 4:18 Uhr 
love the sword, but my first hit or first power attack on a dragon ragdolls me and sends me flying back. Any idea why? is a balancing thing or a glitch?
Hyperion 10. Juli um 21:58 Uhr 
Wow this is strange so the effects work on my level 83 save for mods but they dont work on my level 21 save i use to play normally. It must a corrupt save. Oh boy!
Atlas Maltael 10. Juli um 16:23 Uhr 
actualy that backslash explosion is not bad because you can blow away someone who get to close
DEvasto  [Autor] 7. Juli um 16:15 Uhr 
I use FO3Archive for extraction purposes. It's pretty simple and easy to use compared to the program that comes with the Creation Kit, which requires .bsl files to even open BSAs.
Hyperion 7. Juli um 12:04 Uhr 
What program should i use to extract the files?
DEvasto  [Autor] 7. Juli um 8:53 Uhr 
Yeah, that should be fine. The file structure should be maintained when extracting the files so the contents will go where they belong.
Hyperion 7. Juli um 8:45 Uhr 
Should i just extract everything to the data folder?
DEvasto  [Autor] 7. Juli um 7:50 Uhr 
Really there's no harm in extracting files from a BSA, they don't get removed from it, just copied. That aside, try putting the mod lower in the load order, maybe even close to the bottom and see what that does. I rightly don't know why it isn't working, the only possible reason I can think of is script lag. I myself have sometimes had a short delay between performing the power attack and the fireball or explosion going off, and script latency or something might be causing it to not occur at all. That's why I suggested extracting the scripts from the BSA, having them loose might allow them to be parsed better by the game.
Hyperion 6. Juli um 22:59 Uhr 
Downloaded and the fireballs nor the explosions are not working. Its pretty high on the load order too. Also i'd rather not tamper with the files either. The only other insane weapon mod i have is the Stormbringer Runic Sword otherwise im not sure what mod would conflict with the animations. Any ideas?
DEvasto  [Autor] 6. Juli um 13:26 Uhr 
Read the description; it holds the answer.
paul2511 6. Juli um 11:33 Uhr 
Where is the sword
DEvasto  [Autor] 2. Juli um 19:10 Uhr 
Thanks man. Sorry that stuff couldn't get working but at least you can whack bandits around with it. Maybe the power attack stuff will just decide to work at some point, you never know with how Skyrim acts sometimes.
Jester 2. Juli um 19:07 Uhr 
Ah well that didn't work, fuck it I don't care. Still awesome blade
DEvasto  [Autor] 2. Juli um 15:41 Uhr 
It might, it certainly couldn't hurt to try.
Jester 2. Juli um 15:11 Uhr 
Do you think uninstalling it and reinstalling it may help? Beyond that I'm not gonna bother with it, at least it sets everything on fire
DEvasto  [Autor] 2. Juli um 8:23 Uhr 
I don't know what mod could be conflicting with it, really, but on the off chance some other mod is interfering you could try changing its position in the load order and see if that helps. As far as the BSA goes, extracting files from it won't remove them from the BSA, it just copies them, but I don't blame you for being apprehensive about messing with it.
Jester 2. Juli um 8:16 Uhr 
I guess it may be script lag because I'm not 100% sure I want to tamper with the BSA file. Is it possible that a mod might be conflicting with it?
DEvasto  [Autor] 1. Juli um 21:20 Uhr 
That's normal, the vast majority of mods go into the Data folder, there's only a select few that go outside it. The BSA is just an archive, like a ZIP file, and it holds the guts of the mod (meshes, textures, scripts, etc). Opening it up and extracting the contents requires a program like FO3Archive (which is pretty simple to use).

I don't exactly know what the state of your Skyrim is, but there's one of two possibilities here. One is that the power attack script doesn't like being in the BSA and should be extracted out of it and into Data\Scripts. The other is that you've got script lag, which is when the script engine gets bogged down 'cause there's a lot of scripts running. Bad script lag can cause scripts to delay or not even run, so it could be a factor but I don't know what mods you're running and, as such, whether you have script lag or not.
Jester 1. Juli um 20:15 Uhr 
........I'm not really sure about that, cause when I downloaded it from steam workshop it automatically goes into my skyrim data folder(both bsa and esp of course) Does that help any?
DEvasto  [Autor] 1. Juli um 9:04 Uhr 
Script latency might be at fault there, and apparently also scripts don't execute as well if they're in a BSA. You could try opening the BSA up and extracting the scripts, then put them into your Data/Scripts folder (all you really need to extract are the .pex files) and see how it works then.
Jester 1. Juli um 8:31 Uhr 
I think mine might be glitched? I do a powerswing and nothing happens. Not complaining about the strength of the sword but is there something wrong with mine?
Rokoshy 10. Juni um 13:51 Uhr 
That sword... Man, its too strong.
DEvasto  [Autor] 5. Mai um 16:23 Uhr 
Yeah, it does, it changes spellcasting animations as well as the draw and sheath animations for 1-handed. Far as I know it doesn't affect 2-handed weapons. All the animation files are seperate though so you can pick and choose what you wanna use, the mod page for it has a video showing what the changes are.
HalfwayGoblins 5. Mai um 16:19 Uhr 
Alright. Thanks.... By the way, does it edit more than just one handed animations?
DEvasto  [Autor] 5. Mai um 16:18 Uhr 
Yeah, I am, it's the YY Mystic Knight animation mod. Only can find that fella on the Nexus though.
HalfwayGoblins 5. Mai um 16:14 Uhr 
In the last Screenshot-- Are you using an animation mod? If so, what is it?

(Cause Skyrim, for all its good stuff, has crappy animations.
Nizzorg 22. Apr. um 12:20 Uhr 
Hello. Em please DEvasto i wanna ask you something. Could you help me? I'm looking for a One Handed Sword with a unike skin and an enchantmet of Dark Fire. I am playing a villian dark fire master vampire wizard who wants to destroy the world and i need a dark fire enchanted sword with a unike skin. I cannot find it and i think that you can help me with that... em if you have time and... you want to help me
StickMaster 10. Apr. um 23:52 Uhr 
and also is it a mod where they hold the sword next to the leg
StickMaster 10. Apr. um 23:50 Uhr 
srsly why does it have to require dawnguard???
DEvasto  [Autor] 6. Apr. um 11:42 Uhr 
I felt the Forge was a suitable place for the sword because of the lava and that you'd have to work to get to it. I'm of the opinion things like the Infinity Sword deserve a bit of challenge to get to, rather than just dropping it in Riverwood or something.
Starwarsfan1011 6. Apr. um 6:15 Uhr 
its to hard to get there
Starwarsfan1011 6. Apr. um 6:15 Uhr 
why in the aetherium forge
DEvasto  [Autor] 5. Apr. um 23:45 Uhr 
Sometime I might give it a bit of a retexture and play with how the edges animate, since the sword could use a bit of a makeover. Ideally the sections would scroll individually rather than all of them flowing toward the tip, that'd require some panoodling though.
spike_wood 5. Apr. um 21:49 Uhr 
IDEA: Make the sword now so cartoonic in a different version, Example: Orange, red, and yellow is a dark to light magma color. sword handle is made from worn out leather, and the black body is more metalic dented looking. just an idea :D
DEvasto  [Autor] 15. März um 0:52 Uhr 
The Lost to the Ages quest will get you there, just go poking around for the Aetherium Wars book. The UESP wiki can probably tell ya where some of those books are located.
Starwarsfan1011 14. März um 18:27 Uhr 
I DONT KNOW THE FORGE IS
EnigmaticShitStorm 19. Feb. um 22:56 Uhr 
Thankyou :)
DEvasto  [Autor] 19. Feb. um 11:01 Uhr 
The YY Mystic Knight animation replacer, it's a Nexus-exclusive though.
EnigmaticShitStorm 19. Feb. um 3:36 Uhr 
in the final picture what animation mod is that?