The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword (WIP)
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605 Kommentare
golden freddy 12. Nov. um 14:24 Uhr 
You make the best mods :)
DEvasto  [Autor] 20. Okt. um 10:56 Uhr 
I had the same issue in the midst of testing the update. Because of the script changes and how Skyrim's script engine works, it's sort of stuck thinking that there isn't anything going on, so what you'll want to do is the following:

1. Load up Skyrim and your most recent save, then put the sword, if you have it, into a container.

2. Save the game in a new slot, then quit.

3. Disable the mod in the Data Files section of the vanilla launcher.

4. Open up Skyrim and load the save you made in Step 2. Wait a minute or two real-time before making another new save in a new slot, then quit.

5. Reactivate the mod in the Data Files section.

6. Open up Skyrim and load the save you made in Step 4. Check the container you put the sword into, if you did. If the sword's still there, you should be golden, but in the even it's not you can retrieve it from the Forge again, provided you didn't after the update, or do "help infinity" in the console to get the ID.
Clamchaoder 19. Okt. um 18:12 Uhr 
Alright, so still have sword after update. HOWEVER, I'm finding that the one-handed version isn't doing anything with regards to the effects of power attacks.Two-handed works fine (i used console command to spawn one to test out). Any thoughts on why?
DEvasto  [Autor] 9. Okt. um 18:24 Uhr 
No problem, hope you can get the sword back. :3
ya boi maury povich1g 9. Okt. um 18:23 Uhr 
thanks m88
DEvasto  [Autor] 9. Okt. um 18:21 Uhr 
I'd double check the Data Files section of the vanilla launcher to make sure the mod's active, in case it got switched off somehow. I had the sword vanish from a chest I put it in, but it was present in the Aetherium Forge in its usual spot when I paid the Forge a visit. If all else fails though, you can do the ol "help infinity" (without quotes) in the console to get the sword's ID.
ya boi maury povich1g 9. Okt. um 18:14 Uhr 
i subscribbed to this mod before the recent update. since the recent update, the sword has been taken from my incentory and i cannot seem to find it in the forge. ive redownloaded the mod a few times for the updates to take a full effect and i still cannot recieve the sword as i could have in the last update. if you will, could you please tell me what has happened and what i should do for me to get the sword again.
ya boi
Cwhit01 20. Sep. um 9:48 Uhr 
DEvasto  [Autor] 19. Sep. um 21:17 Uhr 
Its base damage is 30, no doubt more depending on the level of your relevant skills and whether it's tempered or not. The enchantment adds onto that, though, so the final result will be fairly high. Can't exactly give an exact number though.
Cwhit01 19. Sep. um 19:14 Uhr 
What are it's stats? Is it comparable to Ebony or Deadric?
Pauley 11. Aug. um 3:01 Uhr 
DEvasto  [Autor] 9. Aug. um 10:00 Uhr 
It is possible to do, but I think for most folk it would get annoying to constantly be hurling fireballs with every swing. Plus, doing that wouldn't be in line with the sword's functionality; the idea is that greater force behind a swing causes more energy to be released in the form of a projectile.
Thunder God 9. Aug. um 7:07 Uhr 
ok it works
thanks for the info

is it possible to make that everytime you hit it summons a fireball ? i mean without power attack
DEvasto  [Autor] 7. Aug. um 15:54 Uhr 
If you're just standing when doing power attacks, that'll result in explosions. Standing or forward-moving power attacks will result in explosions, fireballs result from going side to side.
Thunder God 7. Aug. um 9:32 Uhr 
well i tried 1-handed (also double) and 2-handed and every time i do a power attack i get a explsion where i stand and no fireball.

maybe u can help me
mq.bones 20. Juli um 3:33 Uhr 
как его скрафтить?
Lord Kamina 28. Juni um 9:26 Uhr 
It's entirely possible that the sword needs some optimizations, because it's tried to murder my framerate a few times. Aside from that, this is 100% Kamina-sama approved! Because !!EXPLOSIONS!!.
DEvasto  [Autor] 26. Juni um 15:41 Uhr 
I don't rightly know why exactly this seems to happen to some people. My best guess is that old hat script lag, which I know can cause delays in the firing script's response, even to the point it fails. I'd say try faffing about with a different weapon for a bit and then return to using the sword, see if that clears anything up.
AZMaster 26. Juni um 15:23 Uhr 
hey sorry to be a bother but i was having what i think is a bug and so i was using the sword (one handed) when it lost it's effect to shoot fire balls and/or make explosions but kept its other effect and i didnt change any mods or anything that i had so i was wondering if you might have any idea about how to fix this thanks for your time.
Nameless Outsider 15. Juni um 12:11 Uhr 
thank you ^^ its a very cool sword by the way...kinda reminds me of the weird one in dragonborn
DEvasto  [Autor] 15. Juni um 11:47 Uhr 
It's the YY Mystic Knight animation replacer, which you can grab on the Nexus. It also modifies the animations for spellcasting somewhat.
Nameless Outsider 15. Juni um 11:20 Uhr 
how did you make your chick stand like that when not attacking? and the running? what mod?
assaultkid 8. Juni um 2:08 Uhr 
That's a pretty epic sword. I'll thumbs up you, but i haven't gotten to the forge on my new guy so it'll be awhile. Maybe you'll have a sick set of actual glowing armor by then? If you figure it out look into doing some other sets after your done with infinity =P.

Goodluck! ... on second thought i'll subscribe too! I'll be at the forge sooner or later.
DEvasto  [Autor] 7. Juni um 16:34 Uhr 
It's one-handed by default, but you can switch it to two-handed at a smelter.
jarrod.lindsey 7. Juni um 13:33 Uhr 
or 2 handed?
jarrod.lindsey 7. Juni um 13:33 Uhr 
one handed?
samuels.jerry 25. Mai um 1:18 Uhr 
that sword kicks ass
DEvasto  [Autor] 3. Mai um 13:30 Uhr 
Yeah, there is, actually making it is a different story though.
Doomshark1 3. Mai um 0:11 Uhr 
Doomshark1 2. Mai um 20:45 Uhr 
@DEvasto : are there any plans on making a maching armor set that goes with the sword?
DEvasto  [Autor] 10. März um 16:12 Uhr 
You get to it via the Lost to the Ages quest, which you can start by reading a book called "The Aetherium Wars" or just by tromping over to Arkngthamz.
Asriel Dreemurr|Alt. 10. März um 13:40 Uhr 
Where's the forge?
Lord_skcuf_your_face_with_sword 3. Feb. um 12:19 Uhr 
awsome thank you!
DEvasto  [Autor] 3. Feb. um 10:03 Uhr 
Ah, checking it in the CK I see it had the wrong keyword applied to it, it was using the keyword used for 1-handed swords rather than 2-handed swords. I dunno if that alone would interfere but, better safe than sorry. Update oughta be up in a few minutes.
Lord_skcuf_your_face_with_sword 2. Feb. um 22:52 Uhr 
the sword dosent seem to scale with 2h perks when made into a 2 hander
Jessie Godswell 31. Jan. um 16:10 Uhr 
I wish I had this sword with Silmeri's model in red.
QuerraStrongarm 21. Jan. um 23:10 Uhr 
we could use a king of skyrim mod. that turns in to a player home. wth townspeople, special armor, weapons, and a army to control. attack any of the 9 holds. i do not have time to do the work. walls have to be around the whole town, and archer towers.. hell yeah
Zeref 8. Jan. um 19:31 Uhr 
this mod is awesome and your one of the best mod creaters out there thx!
DEvasto  [Autor] 6. Jan. um 23:10 Uhr 
Yeah, you'll just need to pop in help "infinity sword" into the console (which you can bring up by hitting the ~ key) in order to get the item ID, then do "player.additem [item id]" (without the quotes, of course)
Lelouch vi Britannia 6. Jan. um 22:48 Uhr 
is there a command code to get it as the guy says in the 2nd video?
Pupa 4. Jan. um 3:47 Uhr 
The second screen to look like a Christmas garland
nlopezhuryn 30. Dez. 2014 um 12:24 Uhr 
I have an idea though, when there is the ability to have a second sword, make it like the bound sword, transparent, and mabye a little fire effect around it.
DEvasto  [Autor] 27. Dez. 2014 um 18:56 Uhr 
Bethesda themselves put treasure out there so clearly they figured it was traversible. The Become Ethereal shout is very useful for getting across the magma I've found.
Friday the Thirteenth 27. Dez. 2014 um 18:38 Uhr 
The ONLY reason to use this over the vanilla version is that you don't have to go through as much bullshit. Seriously, put the blade in a more...non-lethal location, please...
DEvasto  [Autor] 21. Dez. 2014 um 21:04 Uhr 
Funny you mention that. I'm actually working on another sword and was wanting to do that with it, but I ultimately didn't because it'd take some serious fiddling to get the script to work with a projectile cast by a sword.
nlopezhuryn 21. Dez. 2014 um 15:45 Uhr 
Also i have an idea, if you fire the fireball at the sky can it have the wrath of akatosh effect like auriel's bow?
nlopezhuryn 21. Dez. 2014 um 15:43 Uhr 
Well i have no idea, since the thing gets fixed once i dual weild. The problem turned out to be with the sword itself, since once i consoled in a diffrent one the problem went away.
DEvasto  [Autor] 18. Dez. 2014 um 13:26 Uhr 
Are you using the 1-handed version of the sword or the 2-handed? They both use the same script for the power-attack nonsense and I know it's not precisely 1:1 (Like, for example, using the greatsword version and doing a backwards power attack causes an AOE blast, when it should be a fireball since it's a horizontal swing) so it might be a mis-match in that regard. Maybe.

The other possibility is you're power attacking a little before moving sideways, enough that the script doesn't register your movement and thinks "Oh, he's standing still! Better nuke the area around 'im!" It's hard to say for sure what's really going on though, Skyrim's scripting engine is kind of bananas.
nlopezhuryn 18. Dez. 2014 um 12:53 Uhr 
But sadly, this sword's fireball attack has no effect. It just does the same AOE effect as if i used the vertical attack when i try to fire a fireball. YES I AM FIRING SIDEWAYS
nlopezhuryn 18. Dez. 2014 um 11:52 Uhr 
WITH THE INFINTY SWORD, I SHALL RULE THE EARTH!!!!!!! (quote dr. doom from "the superhero squad show song")