The Infinity Sword (WIP)
536 commentaires
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I am SPACE 21 août à 14h46 
i like the name alduins tongue a lot sooooo coooooooooool you are the best
DEvasto  [créateur] 6 août à 14h42 
It's in the Aetherium Forge, which you get to via the Lost to the Ages quest, which you start by reading a book called The Aetherium Wars.
Schnausen Ausen 6 août à 14h30 
how do i get it?
DEvasto  [créateur] 4 août à 10h54 
No problem. :3
cynicalwaltz 4 août à 10h54 
really? Thats awesome! I'll look that up. Then the Atminian Order can ride together.Thank you.
DEvasto  [créateur] 4 août à 10h48 
Unless I'm misinterpreting, there is a mod on the Nexus that's in that vein called Familiar Faces. It lets you bring characters from other saves into whatever save you're playing as followers. Or enemies.
cynicalwaltz 4 août à 10h39 
Understood. Can't wait to see how it turns out! Keep up the hard work. I'm trying to learn how to do this stuff as well. I want to put my own characters in Skyrim as followers. :)
DEvasto  [créateur] 3 août à 8h19 
Thanks for the offer. :3 I do already have a storyline in mind for the sword's quest, the sticking point is actually MAKING it. The quest system in Skyrim is a complex mess that I have very little experience with, and then of course there's making the interiors (though that's probably the least problematic of the two).
cynicalwaltz 3 août à 2h34 
If you need help with a storyline, I can help. I'm quite skilled. Drop me a line
DEvasto  [créateur] 27 juil à 15h28 
The book "The Aetherium Wars" can be found hither and yon in various places. One surefire spot for finding it is in the Hall of the Vigilant.
tyleulen007 27 juil à 14h32 
were on the map should i look? or were is the book?
DEvasto  [créateur] 14 juil à 8h32 
There is a chance for an explosion to go off when you hit a dragon but it shouldn't ragdoll the player, nor happen all the time. I'll give it the once-over and see if something needs to be tweaked.
OkRicky 14 juil à 4h18 
love the sword, but my first hit or first power attack on a dragon ragdolls me and sends me flying back. Any idea why? is a balancing thing or a glitch?
Hyperion 10 juil à 21h58 
Wow this is strange so the effects work on my level 83 save for mods but they dont work on my level 21 save i use to play normally. It must a corrupt save. Oh boy!
Atlas Maltael 10 juil à 16h23 
actualy that backslash explosion is not bad because you can blow away someone who get to close
DEvasto  [créateur] 7 juil à 16h15 
I use FO3Archive for extraction purposes. It's pretty simple and easy to use compared to the program that comes with the Creation Kit, which requires .bsl files to even open BSAs.
Hyperion 7 juil à 12h04 
What program should i use to extract the files?
DEvasto  [créateur] 7 juil à 8h53 
Yeah, that should be fine. The file structure should be maintained when extracting the files so the contents will go where they belong.
Hyperion 7 juil à 8h45 
Should i just extract everything to the data folder?
DEvasto  [créateur] 7 juil à 7h50 
Really there's no harm in extracting files from a BSA, they don't get removed from it, just copied. That aside, try putting the mod lower in the load order, maybe even close to the bottom and see what that does. I rightly don't know why it isn't working, the only possible reason I can think of is script lag. I myself have sometimes had a short delay between performing the power attack and the fireball or explosion going off, and script latency or something might be causing it to not occur at all. That's why I suggested extracting the scripts from the BSA, having them loose might allow them to be parsed better by the game.
Hyperion 6 juil à 22h59 
Downloaded and the fireballs nor the explosions are not working. Its pretty high on the load order too. Also i'd rather not tamper with the files either. The only other insane weapon mod i have is the Stormbringer Runic Sword otherwise im not sure what mod would conflict with the animations. Any ideas?
DEvasto  [créateur] 6 juil à 13h26 
Read the description; it holds the answer.
paul2511 6 juil à 11h33 
Where is the sword
DEvasto  [créateur] 2 juil à 19h10 
Thanks man. Sorry that stuff couldn't get working but at least you can whack bandits around with it. Maybe the power attack stuff will just decide to work at some point, you never know with how Skyrim acts sometimes.
Jester 2 juil à 19h07 
Ah well that didn't work, fuck it I don't care. Still awesome blade
DEvasto  [créateur] 2 juil à 15h41 
It might, it certainly couldn't hurt to try.
Jester 2 juil à 15h11 
Do you think uninstalling it and reinstalling it may help? Beyond that I'm not gonna bother with it, at least it sets everything on fire
DEvasto  [créateur] 2 juil à 8h23 
I don't know what mod could be conflicting with it, really, but on the off chance some other mod is interfering you could try changing its position in the load order and see if that helps. As far as the BSA goes, extracting files from it won't remove them from the BSA, it just copies them, but I don't blame you for being apprehensive about messing with it.
Jester 2 juil à 8h16 
I guess it may be script lag because I'm not 100% sure I want to tamper with the BSA file. Is it possible that a mod might be conflicting with it?
DEvasto  [créateur] 1 juil à 21h20 
That's normal, the vast majority of mods go into the Data folder, there's only a select few that go outside it. The BSA is just an archive, like a ZIP file, and it holds the guts of the mod (meshes, textures, scripts, etc). Opening it up and extracting the contents requires a program like FO3Archive (which is pretty simple to use).

I don't exactly know what the state of your Skyrim is, but there's one of two possibilities here. One is that the power attack script doesn't like being in the BSA and should be extracted out of it and into Data\Scripts. The other is that you've got script lag, which is when the script engine gets bogged down 'cause there's a lot of scripts running. Bad script lag can cause scripts to delay or not even run, so it could be a factor but I don't know what mods you're running and, as such, whether you have script lag or not.
Jester 1 juil à 20h15 
........I'm not really sure about that, cause when I downloaded it from steam workshop it automatically goes into my skyrim data folder(both bsa and esp of course) Does that help any?
DEvasto  [créateur] 1 juil à 9h04 
Script latency might be at fault there, and apparently also scripts don't execute as well if they're in a BSA. You could try opening the BSA up and extracting the scripts, then put them into your Data/Scripts folder (all you really need to extract are the .pex files) and see how it works then.
Jester 1 juil à 8h31 
I think mine might be glitched? I do a powerswing and nothing happens. Not complaining about the strength of the sword but is there something wrong with mine?
Rokoshy 10 juin à 13h51 
That sword... Man, its too strong.
DEvasto  [créateur] 5 mai à 16h23 
Yeah, it does, it changes spellcasting animations as well as the draw and sheath animations for 1-handed. Far as I know it doesn't affect 2-handed weapons. All the animation files are seperate though so you can pick and choose what you wanna use, the mod page for it has a video showing what the changes are.
CliffRacerFTW 5 mai à 16h19 
Alright. Thanks.... By the way, does it edit more than just one handed animations?
DEvasto  [créateur] 5 mai à 16h18 
Yeah, I am, it's the YY Mystic Knight animation mod. Only can find that fella on the Nexus though.
CliffRacerFTW 5 mai à 16h14 
In the last Screenshot-- Are you using an animation mod? If so, what is it?

(Cause Skyrim, for all its good stuff, has crappy animations.
Zarit 22 avr à 12h20 
Hello. Em please DEvasto i wanna ask you something. Could you help me? I'm looking for a One Handed Sword with a unike skin and an enchantmet of Dark Fire. I am playing a villian dark fire master vampire wizard who wants to destroy the world and i need a dark fire enchanted sword with a unike skin. I cannot find it and i think that you can help me with that... em if you have time and... you want to help me
BeanieBeard 10 avr à 23h52 
and also is it a mod where they hold the sword next to the leg
BeanieBeard 10 avr à 23h50 
srsly why does it have to require dawnguard???
DEvasto  [créateur] 6 avr à 11h42 
I felt the Forge was a suitable place for the sword because of the lava and that you'd have to work to get to it. I'm of the opinion things like the Infinity Sword deserve a bit of challenge to get to, rather than just dropping it in Riverwood or something.
Starwarsfan1011 6 avr à 6h15 
its to hard to get there
Starwarsfan1011 6 avr à 6h15 
why in the aetherium forge
DEvasto  [créateur] 5 avr à 23h45 
Sometime I might give it a bit of a retexture and play with how the edges animate, since the sword could use a bit of a makeover. Ideally the sections would scroll individually rather than all of them flowing toward the tip, that'd require some panoodling though.
spike_wood 5 avr à 21h49 
IDEA: Make the sword now so cartoonic in a different version, Example: Orange, red, and yellow is a dark to light magma color. sword handle is made from worn out leather, and the black body is more metalic dented looking. just an idea :D
DEvasto  [créateur] 15 mar à 0h52 
The Lost to the Ages quest will get you there, just go poking around for the Aetherium Wars book. The UESP wiki can probably tell ya where some of those books are located.
Starwarsfan1011 14 mar à 18h27 
I DONT KNOW THE FORGE IS
EnigmaticShitStorm 19 fév à 22h56 
Thankyou :)
DEvasto  [créateur] 19 fév à 11h01 
The YY Mystic Knight animation replacer, it's a Nexus-exclusive though.