The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword (WIP)
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642 opmerkingen
zwarren03 19 jul om 11:56vm 
I found this when I looked up "Infinity Blade."
Not what I was looking for, but still amazing.
Roaring Dragon 15 jul om 1:16vm 
Infinit power is just one dipp in the lava away XD
(Avoid use in towns and cities...)
plup4 6 jul om 5:31vm 
REAPER 2 jul om 11:29nm 
Can i ask for the code im to lazy to go look for it
Padde 1 jul om 12:44nm 
One of the best unique swords i was able to wield in a long time.It simply looks badass also keep up working for more astonishing mods like this one .Cant wait to try out the next one .
DEvasto  [auteur] 23 jun om 2:07nm 
No problem.
The binding of this dude 23 jun om 2:05nm 
Thanks, That was really starting to get on my nerves.
DEvasto  [auteur] 23 jun om 2:00nm 
Just popped up an update addressing that. There wasn't any condition for the fear effect on the sword's enchantment, so it'd happen virtually all the time. Now it'll only happen when the target's health is below 40%.
The binding of this dude 23 jun om 1:32nm 
Its a very good mod, However, I don't care for the fear debuff it almost constantly gives to enemies. Its annoying when a legend like the ebony warrior cant even hit you because he is constantly trying to run.
freeway7113 22 mei om 2:02nm 
Diese Mond Kann ich nur Empfehlen daumen hoch das schwert is super
Nakasukai 13 mei om 1:00nm 
DEvasto  [auteur] 13 mei om 6:26vm 
It'll probably be a while. I have to design the other weapons and then make them, then set everything up in the CK. The armor would probably be the last thing since I'd need to get the hang of making & rigging armor.
FACEpuncher 13 mei om 1:26vm 
When will you make the new weapon types and armor?
DEvasto  [auteur] 10 mei om 12:54nm 
It's located in the Aetherium Forge, out past the forge itself and in a rock within the magma lake.
Targaryen 9 mei om 9:58vm 
What is ID ? or Location ?
DEvasto  [auteur] 18 feb om 7:30nm 
I'd say look at the quest's wiki page ( in the bugs section, it lists out common bugs with the quest and how to get around some of them. Grabbing the Unofficial Patch may help too since it fixes a lot of problems with the DLC and base game.
CAPTAINWESTWOOD 18 feb om 7:26nm 
CAPTAINWESTWOOD 18 feb om 7:26nm 
DEvasto  [auteur] 18 feb om 7:15nm 
It's fortunately not *required* to complete the quest, just helpful at a certain point in the ruin.
CAPTAINWESTWOOD 18 feb om 5:47nm 
CAPTAINWESTWOOD 18 feb om 5:45nm 
CAPTAINWESTWOOD 18 feb om 5:44nm 
DEvasto  [auteur] 18 feb om 4:46nm 
Arkngthamz is located southeast of Dushnik Yal, and almost directly west of Valthume.
CAPTAINWESTWOOD 18 feb om 4:41nm 
DEvasto  [auteur] 18 feb om 4:11nm 
It should've added an objective to investigate Arkngthamz to your miscellaneous quests section, but if nothing happened it's possible you might've already read the book at some point. I'd say double-check your miscellaneous quests and see if there's any about investigating Arkngthamz. If there's nothing there to that effect you can go straight to Arkngthamz and see if the Lost to the Ages quest starts. There is a bug where reading the book doesn't add the misc. objective and going to Arkngthamz doesn't start the Lost to the Ages quest, hopefully though that's not what's going on.
CAPTAINWESTWOOD 18 feb om 3:35nm 
CAPTAINWESTWOOD 18 feb om 3:34nm 
DEvasto  [auteur] 18 feb om 1:13nm 
It's scattered about in the world, but the one place I know for sure it's at is the Hall of the Vigilant, even when it's been burnt by vampires. Once you read it it'll start the Lost to the Ages quest and you'll be on your merry way to the Aetherium Forge. Provided, of course, you have the required DLC for this version of the mod.
CAPTAINWESTWOOD 18 feb om 11:13vm 
CAPTAINWESTWOOD 17 feb om 6:27nm 
DEvasto  [auteur] 12 jan om 1:07nm 
Haha whoops. Well at least you managed to get things workin'. :3
Jester 12 jan om 12:33nm 
Ummmm....I fixed it....used the help infinity thing and tried it out....killed alot of people in windhelm on accident ^^'
DEvasto  [auteur] 12 jan om 11:51vm 
More than likely. There've been a number of changes to the scripts and I've found that, with the power attack effect setup at least, when those scripts are modified extensively Papyrus just falls into a heap and refuses to get up until you do a "clean" save. I laid out instructions on what to do for that a few comments down.
Jester 12 jan om 11:14vm 
I've still got the sword after the update but oddly enough the effects don't work anymore; the burning effects are still active but whenever I do the powerswing, nothing. Anyone think it most be script erroring with the new update?
Fire 6 dec 2015 om 12:12nm 
yeah i didn't know what the (1H) ment tanks
DEvasto  [auteur] 5 dec 2015 om 9:38vm 
There is, yeah, you can change the 2-handed version to a 1-hander at a smelter.
Fire 4 dec 2015 om 8:02nm 
is there a 1-hand tyep
starwarsfan1011 12 nov 2015 om 2:24nm 
You make the best mods :)
DEvasto  [auteur] 20 okt 2015 om 10:56vm 
I had the same issue in the midst of testing the update. Because of the script changes and how Skyrim's script engine works, it's sort of stuck thinking that there isn't anything going on, so what you'll want to do is the following:

1. Load up Skyrim and your most recent save, then put the sword, if you have it, into a container.

2. Save the game in a new slot, then quit.

3. Disable the mod in the Data Files section of the vanilla launcher.

4. Open up Skyrim and load the save you made in Step 2. Wait a minute or two real-time before making another new save in a new slot, then quit.

5. Reactivate the mod in the Data Files section.

6. Open up Skyrim and load the save you made in Step 4. Check the container you put the sword into, if you did. If the sword's still there, you should be golden, but in the even it's not you can retrieve it from the Forge again, provided you didn't after the update, or do "help infinity" in the console to get the ID.
Clamchaoder 19 okt 2015 om 6:12nm 
Alright, so still have sword after update. HOWEVER, I'm finding that the one-handed version isn't doing anything with regards to the effects of power attacks.Two-handed works fine (i used console command to spawn one to test out). Any thoughts on why?
DEvasto  [auteur] 9 okt 2015 om 6:24nm 
No problem, hope you can get the sword back. :3
ya boi maury povich1g 9 okt 2015 om 6:23nm 
thanks m88
DEvasto  [auteur] 9 okt 2015 om 6:21nm 
I'd double check the Data Files section of the vanilla launcher to make sure the mod's active, in case it got switched off somehow. I had the sword vanish from a chest I put it in, but it was present in the Aetherium Forge in its usual spot when I paid the Forge a visit. If all else fails though, you can do the ol "help infinity" (without quotes) in the console to get the sword's ID.
ya boi maury povich1g 9 okt 2015 om 6:14nm 
i subscribbed to this mod before the recent update. since the recent update, the sword has been taken from my incentory and i cannot seem to find it in the forge. ive redownloaded the mod a few times for the updates to take a full effect and i still cannot recieve the sword as i could have in the last update. if you will, could you please tell me what has happened and what i should do for me to get the sword again.
ya boi
Cwhit01 20 sep 2015 om 9:48vm 
DEvasto  [auteur] 19 sep 2015 om 9:17nm 
Its base damage is 30, no doubt more depending on the level of your relevant skills and whether it's tempered or not. The enchantment adds onto that, though, so the final result will be fairly high. Can't exactly give an exact number though.
Cwhit01 19 sep 2015 om 7:14nm 
What are it's stats? Is it comparable to Ebony or Deadric?
A Kiwi 11 aug 2015 om 3:01vm 
DEvasto  [auteur] 9 aug 2015 om 10:00vm 
It is possible to do, but I think for most folk it would get annoying to constantly be hurling fireballs with every swing. Plus, doing that wouldn't be in line with the sword's functionality; the idea is that greater force behind a swing causes more energy to be released in the form of a projectile.
Thunder God 9 aug 2015 om 7:07vm 
ok it works
thanks for the info

is it possible to make that everytime you hit it summons a fireball ? i mean without power attack