The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Infinity Sword (WIP)
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627 opmerkingen
DEvasto  [auteur] 18 feb om 7:30nm 
I'd say look at the quest's wiki page ( in the bugs section, it lists out common bugs with the quest and how to get around some of them. Grabbing the Unofficial Patch may help too since it fixes a lot of problems with the DLC and base game.
CAPTAINWESTWOOD 18 feb om 7:26nm 
CAPTAINWESTWOOD 18 feb om 7:26nm 
DEvasto  [auteur] 18 feb om 7:15nm 
It's fortunately not *required* to complete the quest, just helpful at a certain point in the ruin.
CAPTAINWESTWOOD 18 feb om 5:47nm 
CAPTAINWESTWOOD 18 feb om 5:45nm 
CAPTAINWESTWOOD 18 feb om 5:44nm 
DEvasto  [auteur] 18 feb om 4:46nm 
Arkngthamz is located southeast of Dushnik Yal, and almost directly west of Valthume.
CAPTAINWESTWOOD 18 feb om 4:41nm 
DEvasto  [auteur] 18 feb om 4:11nm 
It should've added an objective to investigate Arkngthamz to your miscellaneous quests section, but if nothing happened it's possible you might've already read the book at some point. I'd say double-check your miscellaneous quests and see if there's any about investigating Arkngthamz. If there's nothing there to that effect you can go straight to Arkngthamz and see if the Lost to the Ages quest starts. There is a bug where reading the book doesn't add the misc. objective and going to Arkngthamz doesn't start the Lost to the Ages quest, hopefully though that's not what's going on.
CAPTAINWESTWOOD 18 feb om 3:35nm 
CAPTAINWESTWOOD 18 feb om 3:34nm 
DEvasto  [auteur] 18 feb om 1:13nm 
It's scattered about in the world, but the one place I know for sure it's at is the Hall of the Vigilant, even when it's been burnt by vampires. Once you read it it'll start the Lost to the Ages quest and you'll be on your merry way to the Aetherium Forge. Provided, of course, you have the required DLC for this version of the mod.
CAPTAINWESTWOOD 18 feb om 11:13vm 
CAPTAINWESTWOOD 17 feb om 6:27nm 
DEvasto  [auteur] 12 jan om 1:07nm 
Haha whoops. Well at least you managed to get things workin'. :3
Jester 12 jan om 12:33nm 
Ummmm....I fixed it....used the help infinity thing and tried it out....killed alot of people in windhelm on accident ^^'
DEvasto  [auteur] 12 jan om 11:51vm 
More than likely. There've been a number of changes to the scripts and I've found that, with the power attack effect setup at least, when those scripts are modified extensively Papyrus just falls into a heap and refuses to get up until you do a "clean" save. I laid out instructions on what to do for that a few comments down.
Jester 12 jan om 11:14vm 
I've still got the sword after the update but oddly enough the effects don't work anymore; the burning effects are still active but whenever I do the powerswing, nothing. Anyone think it most be script erroring with the new update?
FireSlinger 6 dec 2015 om 12:12nm 
yeah i didn't know what the (1H) ment tanks
DEvasto  [auteur] 5 dec 2015 om 9:38vm 
There is, yeah, you can change the 2-handed version to a 1-hander at a smelter.
FireSlinger 4 dec 2015 om 8:02nm 
is there a 1-hand tyep
starwarsfan1011 12 nov 2015 om 2:24nm 
You make the best mods :)
DEvasto  [auteur] 20 okt 2015 om 10:56vm 
I had the same issue in the midst of testing the update. Because of the script changes and how Skyrim's script engine works, it's sort of stuck thinking that there isn't anything going on, so what you'll want to do is the following:

1. Load up Skyrim and your most recent save, then put the sword, if you have it, into a container.

2. Save the game in a new slot, then quit.

3. Disable the mod in the Data Files section of the vanilla launcher.

4. Open up Skyrim and load the save you made in Step 2. Wait a minute or two real-time before making another new save in a new slot, then quit.

5. Reactivate the mod in the Data Files section.

6. Open up Skyrim and load the save you made in Step 4. Check the container you put the sword into, if you did. If the sword's still there, you should be golden, but in the even it's not you can retrieve it from the Forge again, provided you didn't after the update, or do "help infinity" in the console to get the ID.
Clamchaoder 19 okt 2015 om 6:12nm 
Alright, so still have sword after update. HOWEVER, I'm finding that the one-handed version isn't doing anything with regards to the effects of power attacks.Two-handed works fine (i used console command to spawn one to test out). Any thoughts on why?
DEvasto  [auteur] 9 okt 2015 om 6:24nm 
No problem, hope you can get the sword back. :3
ya boi maury povich1g 9 okt 2015 om 6:23nm 
thanks m88
DEvasto  [auteur] 9 okt 2015 om 6:21nm 
I'd double check the Data Files section of the vanilla launcher to make sure the mod's active, in case it got switched off somehow. I had the sword vanish from a chest I put it in, but it was present in the Aetherium Forge in its usual spot when I paid the Forge a visit. If all else fails though, you can do the ol "help infinity" (without quotes) in the console to get the sword's ID.
ya boi maury povich1g 9 okt 2015 om 6:14nm 
i subscribbed to this mod before the recent update. since the recent update, the sword has been taken from my incentory and i cannot seem to find it in the forge. ive redownloaded the mod a few times for the updates to take a full effect and i still cannot recieve the sword as i could have in the last update. if you will, could you please tell me what has happened and what i should do for me to get the sword again.
ya boi
Cwhit01 20 sep 2015 om 9:48vm 
DEvasto  [auteur] 19 sep 2015 om 9:17nm 
Its base damage is 30, no doubt more depending on the level of your relevant skills and whether it's tempered or not. The enchantment adds onto that, though, so the final result will be fairly high. Can't exactly give an exact number though.
Cwhit01 19 sep 2015 om 7:14nm 
What are it's stats? Is it comparable to Ebony or Deadric?
Just a Rock 11 aug 2015 om 3:01vm 
DEvasto  [auteur] 9 aug 2015 om 10:00vm 
It is possible to do, but I think for most folk it would get annoying to constantly be hurling fireballs with every swing. Plus, doing that wouldn't be in line with the sword's functionality; the idea is that greater force behind a swing causes more energy to be released in the form of a projectile.
Thunder God 9 aug 2015 om 7:07vm 
ok it works
thanks for the info

is it possible to make that everytime you hit it summons a fireball ? i mean without power attack
DEvasto  [auteur] 7 aug 2015 om 3:54nm 
If you're just standing when doing power attacks, that'll result in explosions. Standing or forward-moving power attacks will result in explosions, fireballs result from going side to side.
Thunder God 7 aug 2015 om 9:32vm 
well i tried 1-handed (also double) and 2-handed and every time i do a power attack i get a explsion where i stand and no fireball.

maybe u can help me
МАМАТРАХЕР228 20 jul 2015 om 3:33vm 
как его скрафтить?
Lord Kamina 28 jun 2015 om 9:26vm 
It's entirely possible that the sword needs some optimizations, because it's tried to murder my framerate a few times. Aside from that, this is 100% Kamina-sama approved! Because !!EXPLOSIONS!!.
DEvasto  [auteur] 26 jun 2015 om 3:41nm 
I don't rightly know why exactly this seems to happen to some people. My best guess is that old hat script lag, which I know can cause delays in the firing script's response, even to the point it fails. I'd say try faffing about with a different weapon for a bit and then return to using the sword, see if that clears anything up.
AZMaster 26 jun 2015 om 3:23nm 
hey sorry to be a bother but i was having what i think is a bug and so i was using the sword (one handed) when it lost it's effect to shoot fire balls and/or make explosions but kept its other effect and i didnt change any mods or anything that i had so i was wondering if you might have any idea about how to fix this thanks for your time.
Nameless Outsider 15 jun 2015 om 12:11nm 
thank you ^^ its a very cool sword by the way...kinda reminds me of the weird one in dragonborn
DEvasto  [auteur] 15 jun 2015 om 11:47vm 
It's the YY Mystic Knight animation replacer, which you can grab on the Nexus. It also modifies the animations for spellcasting somewhat.
Nameless Outsider 15 jun 2015 om 11:20vm 
how did you make your chick stand like that when not attacking? and the running? what mod?
assaultkid 8 jun 2015 om 2:08vm 
That's a pretty epic sword. I'll thumbs up you, but i haven't gotten to the forge on my new guy so it'll be awhile. Maybe you'll have a sick set of actual glowing armor by then? If you figure it out look into doing some other sets after your done with infinity =P.

Goodluck! ... on second thought i'll subscribe too! I'll be at the forge sooner or later.
DEvasto  [auteur] 7 jun 2015 om 4:34nm 
It's one-handed by default, but you can switch it to two-handed at a smelter.
jarrod.lindsey 7 jun 2015 om 1:33nm 
or 2 handed?
jarrod.lindsey 7 jun 2015 om 1:33nm 
one handed?
samuels.jerry 25 mei 2015 om 1:18vm 
that sword kicks ass
DEvasto  [auteur] 3 mei 2015 om 1:30nm 
Yeah, there is, actually making it is a different story though.