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@andrew.eg: I checked in my game and wards are working fine and their tomes are showing up alongside open lock tomes in vendor lists. Is it possible another mod is causing your problem?
@uhh.. Chalky: The adept tome does require your Alteration skill to be a certain level before you can find it. I think it might be 45. I used Stoneflesh as a base, so if you can find Stoneflesh tomes you should be able to find Open Adept Lock tomes.
@cameo2001: Last time I tried Midas the unlock spell brought up a dialog menu asking if you wanted to unlock the lock. This mod doesn't do that.
@IdleMuse: It works fine with other mods that alter vendor lists in my game. You may want to use Wrye Bash to make a bashed patch for it though.
@Artorias: In the previous version I went through and attached the open lock script to every base door and container in the game. Admittedly, this was a terrible way of handling it as it would be incompatible with any mod that also altered the base doors and containers or introduced new ones (including DLC). So with this version, I made an invisible quest that updates every five seconds, grabbing the ten locked doors and containers closest to the player at that moment, and attaches the script to them. This should make the mod compatible with all other mods and DLC.
@Everyone else: Thanks for subscribing, commenting, rating, and everything else. I really appreciate it.
It's so disappointing that what used to be common stock in the Elderscrolls Series needs to be modded in now. Thank you for your work Leazer.
I repeat it again this is an must have mod, it should be in vanilla. Thanks for making this one!
help "Open Novice Lock"
screen shot: https://dl.dropboxusercontent.com/u/14597495/2013-06-05_00001.jpg
I have not yet installed Leazer's Open Lock 2.0 and I use skse...
Great that you still work on this. This is an must have mod.