How to Play Portal Pt. 1: Cubes and Momentum
47 Comments
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Antagonistic ALLOS  [author] Jan 29 @ 7:47pm 
Yeaah, you. I've seen your work. And so has a fellow mapper friend of mine.
I'd rate your maps, on a scale of 1 to 10, a -5. Sloppy, unaligned and improperly chosen textures, and you can't even do a Minecraft-type map right; import the textures and get the scaling right. You clearly have not abided by the aesthetic rule, in that if the aesthetics are not pleasing to the refined eye, don't release it.
-SM-Guppy^ Jan 29 @ 8:14am 
i made some hammer maps. Look at my workshop.
Antagonistic ALLOS  [author] Jan 28 @ 8:00pm 
In your Steam window, go to the Tools tab and look for the Portal 2 Authoring Tools. I believe that's where it was; and be ABSOLUTELY SURE to follow this tutorial: https://developer.valvesoftware.com/wiki/Level_Design_Introduction_(Portal_2)/Getting_Started

Don't release ANYTHING until it's near bug-free and has pleasing aesthetics. Otherwise the disapproval of many professional mappers will be upon your work.
ghostman235 Jan 28 @ 1:16am 
How do you get hammer to make these maps? There really cool and i would love to make one like this.
-SM-Guppy^ Dec 29, 2013 @ 4:20pm 
Eh, can you look at my test chambers?
Antagonistic ALLOS  [author] Dec 29, 2013 @ 3:41pm 
-SM-Guppy^ Dec 29, 2013 @ 10:51am 
I suck at making maps... I tried and tried. But I can't figure it out. I saw a 5 year old do it and I can't even make a pixel.
Antagonistic ALLOS  [author] Dec 28, 2013 @ 7:56pm 
Be sure to get some peer reviews on it before even thinking about THINKING about releasing it. Because I warn you, stranger, that if you don't, there's a chance harsh reviews will rain down upon you like a heavy storm. That is, if the veteran mapmakers see it. Anyone who hails from the PTI Editor will likely shower you with applause no matter the quality of the map. As the Announcer says, please disregard any undeserved compliments.
-SM-Guppy^ Dec 28, 2013 @ 9:49am 
THAT WOULD BE AWESOME! Btw, I'm making my first hammer map.
Antagonistic ALLOS  [author] Dec 27, 2013 @ 5:27pm 
All right, a happy customer! Finally! It's nice to see community approval on this series.
I should really get back to working on Pt. 3...
-SM-Guppy^ Dec 27, 2013 @ 4:55pm 
Thanks, I need to show this to my friend. He has never played portal. Ever.
Robot Sc-1735 Nov 29, 2013 @ 12:21am 
true true
Antagonistic ALLOS  [author] Nov 26, 2013 @ 3:36pm 
Internet tutorials are a thing.
Robot Sc-1735 Nov 26, 2013 @ 12:27pm 
i got it recently and i don't even know how to do a thing on it
Robot Sc-1735 Nov 26, 2013 @ 12:27pm 
The hammer is really hard to use
Robot Sc-1735 Nov 26, 2013 @ 12:26pm 
Thx
Antagonistic ALLOS  [author] Nov 26, 2013 @ 12:20am 
Yes. Though it's just commonly known as Hammer.

If you want some real, good-quality maps, Hammer's the way to go.
The PTI editor is just a grid-based clean-themed chamber maker, which is quite dull.
Robot Sc-1735 Nov 25, 2013 @ 9:19pm 
Did you use portal 2 SDK hammer editor/builder?
p0rtalmaster Sep 16, 2013 @ 11:07pm 
BTW I'm not saying your series is bad...
p0rtalmaster Sep 16, 2013 @ 11:05pm 
Definitely more compact than Valve's maps (which means a faster learning curve): portals, portal momentum, and the classic cube-and-button mechanic all in one. I understand your point, but keep in mind that some people don't learn fast, and that's why Valve stretched the Portal 2 mechanics out to over 80 maps (plus there was a story to tell).
CannonsMcChop Jul 10, 2013 @ 6:35am 
Good job.
Antagonistic ALLOS  [author] Jul 9, 2013 @ 2:08pm 
The Jekku Test Pt. 1, as it currently is, uses the hole-in-the-ceiling thing and it looks pretty good. I may add more destruction to this particular map, in due time.
dante Jul 9, 2013 @ 7:46am 
Although, I know you are not good with aesthetics.
dante Jul 9, 2013 @ 7:45am 
Well, to be honest, this does not look like the emergency is potentially apocalyptic, as it is just dirty walls. There should possibly be holes in the ceiling.
UM9711 Jul 7, 2013 @ 2:28pm 
I posted some screenshots detailing a few things that need to get fixed Screenshots
PlanetAlexander Jun 9, 2013 @ 10:21pm 
Great Job! This is a better explination then the first game itself. Well done
Antagonistic ALLOS  [author] Jun 9, 2013 @ 2:32am 
Gels and lasers won't be in the same part, I'll tell you that much.
redninja8227 Jun 8, 2013 @ 6:00pm 
i think it is good traning for beginers. in the next one use gels and lasers
dante Jun 6, 2013 @ 6:04pm 
Thumbs up.
dante Jun 6, 2013 @ 6:04pm 
I know this is clean style, but the aesthetics are not that good, if you look at the WibiData mod chambers 4 and 5 they have an absolutely perfect and goodlooking clean style, maybe use that as a model (P.S. use glados also)
Just a thought.
I want to see the next few maps...
Antagonistic ALLOS  [author] Jun 6, 2013 @ 3:39pm 
I'll try it, but I'll probably get stuck as always.
wildgoosespeeder Jun 6, 2013 @ 1:48pm 
I'm agreeing with Lpfreaky90, BIG TIME. She knows her Portal because she maps quite often and knows the common mistakes that people make, even more so than me.

Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=148426441
Nexus Jun 6, 2013 @ 12:52pm 
exit elevator lol
Mr.UsedToBePolice :c Jun 6, 2013 @ 1:57am 
Its good for the new portal players
icee Jun 5, 2013 @ 6:13pm 
Lpfreaky90, I appreciate your opinion, but don't bash him. He did his best. That's completely fine for my biologically and genetically related father. He wouldn't understand the campaign at all. I want to get him trained before he does the real thing. This is good enough. Stop bashing ALLOS. I'm out.
Antagonistic ALLOS  [author] Jun 5, 2013 @ 4:51pm 
@Redthirst and Lpfreaky90: Well, the friend who asked for this wanted it because they thought that the main single player campaign was a bit much. As for the lift thing, well, sometimes I just take shortcuts when I can't remember some things.
Redthirst Jun 5, 2013 @ 11:06am 
I agree with Lpfreaky90, if someone wants to learn how to play Portal, they shoult play single player campaing. Anyways, good for you, but this map is awful and i don't understand why i got this when searching for "Most popular". Who are those guys that give you a thumbs up?
Lpfreaky90 Jun 5, 2013 @ 4:52am 
I get the point, don't worry.

The problem is that a bunch of points are legit feedback and they get pointed out as not being a problem. I'm an experienced hammer mapper and I'm just trying to hand you points which you can use to improve your mapping skills. If you want to get better at hammer it's important that you look critically to your own designs and listen carefully to feedback.

I am currently running a closed beta for my mod where some people play my maps and look at it critically. In the 15 maps about 300 tiny issues were found. This can be texture alignments; models that were floating, an unintended solution and whatnot. I could say to all these points; meh, only minor points, but I would release a mod with 300 issues.

Instead I carefully note down all their feedback and fix the issues as soon as they're done playtesting. The next playtester will get a much better experience.
Lpfreaky90 Jun 5, 2013 @ 4:52am 
- I think that most people, dad or not, will notice a strange white glow in an elevator.
- I know it's designed to be simple, I think I haven't been too harsh here. I just say that the best way to teach one to play portal is to play the campaign.
- why do you use that lift?, the default instance is better looking in my opinion.
- I get your point with the x's
- Well I would've fancied something to look at in that minute I had to spent in the first room just derping about whilst the text was playing (ps: use scenes here instead of ambient_generics; that'll also give subtitles!
- It's a glitch indeed, deal with it indeed, go fix it! glitches aren't supposed to be in maps! :)

I am being crical to help you see some flaws in your maps that can be fairly easily fixed. This will make this map better and hopefully you've learned something from it which can make your next map even better!
Antagonistic ALLOS  [author] Jun 5, 2013 @ 12:23am 
- Firstly. This was made for a friend's dad. Do you expect every parent to be tech-savvy enough to know this stuff?
- Secondly. It's meant to be a very simple test. Emphasis on SIMPLE.
- The elevators have no movies on purpose. Because they are simplified models I use that just consist of the func_details and the turbine props.
- The X's are loose placement guides. Freelancing a little.
- You don't need an info sign for something this simple.
- It's a glitch. Deal with it.

- Overall, don't be a bloody critic if you completely miss the point.
Lpfreaky90 Jun 4, 2013 @ 7:56pm 
Seriously?! HOW did THIS get ANY thumbs up?

If a friends asks how to play portal?
Put them behind your computer and don't let them go until they finished the entire portal 2 game.

I played with sound off and I waited a long time before the freaking door opened, no idea why.

As for the mapping;
-it doesn't look like a full compile
- there are some cubemap issues
- the elevator movies are broken
- there are x's but no placement helpers there.
- there is no info sign
- the exit elevator is non-solid?!

etc etc etc... all in all a bad map, regardless of the audience you're aiming at. Sorry thumbs down
AD_79 Jun 4, 2013 @ 4:26pm 
Ah, I see.
Antagonistic ALLOS  [author] Jun 4, 2013 @ 4:10pm 
@AD_79 [Blue and Bluer]: Well, a friend asked me to do this. iCeeYouCee, to be exact. They wanted a tutorial other than the main game. So, I just made a simple tutorial map. Most helpful if you have someone with you who has played the games before. And to be honest, we're teaching someone's dad here. Parents aren't always too tech savvy, amiright? So, you've completely missed the bloody point of it all. And just be happy that for once in Hammer I've made an original test chamber that looks more official than something like the Mad Test Room maps.
AD_79 Jun 4, 2013 @ 4:04pm 
You would think by now most people would know how to play the game. And if they don't, they can play the bloody single player. Also, the mapping here was below average. Sorry, but thumbs down.
icee Jun 4, 2013 @ 9:08am 
Thanks. Really helped. :)
Tomexi Jun 4, 2013 @ 2:50am 
Good map. I found bug with elevaton.
1. I go to elevaton
2. I stay on elevaton, not in elevaton
xD

5/5 rate map :)
(ƦAWƦaRFS) Catches07 Jun 3, 2013 @ 5:56pm 
nice.