Source Filmmaker

Source Filmmaker

Working dispenser screens
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87 Comments
Pumkin  [author] Jan 23 @ 7:54am 
It works on the original model, as that's what was used to create it. However make sure you're using the right model as I think there are 2 sets of models. They look the same but something is different.

Look around, I don't remember at this point.
Noice Jan 23 @ 7:04am 
is there a particular dispenser model that this needs to work on? it doesn't appear to work on the original TF model
Pumkin  [author] Sep 26, 2016 @ 9:25pm 
cool
pyros_workshop Sep 26, 2016 @ 7:41pm 
i found a cool trick if you want the screen to glow in the dark, just make it glow like it has crits (easy guide to make crits http://steamcommunity.com/sharedfiles/filedetails/?id=654601519)
Pumkin  [author] Sep 2, 2016 @ 1:23am 
dunno
Loganation (G.E.W.P) (S.C.C.T) Sep 1, 2016 @ 7:38pm 
no in the search menu?
Pumkin  [author] Sep 1, 2016 @ 9:01am 
ugc\76561197980102196\buildables\dispenser_screen.mdl
Loganation (G.E.W.P) (S.C.C.T) Aug 31, 2016 @ 5:52pm 
where is it?
MOCOLONI Apr 21, 2016 @ 12:06pm 
Hopefully it's a problem of mine, others should have/receive the fixed version.
Pumkin  [author] Apr 21, 2016 @ 12:05pm 
All I did was change the shaders and if yours works from your own edits it shouldn't really matter.
MOCOLONI Apr 21, 2016 @ 12:04pm 
Well, Steam displayed a progress bar for like 2 seconds but no logs were saved. The files didn't change, though.
MOCOLONI Apr 21, 2016 @ 11:59am 
Yeah, I've received the update. Thanks!
Pumkin  [author] Apr 21, 2016 @ 11:58am 
Updated. Hopefully it won't break everything.
MOCOLONI Apr 21, 2016 @ 11:42am 
Forgot to mention that it happens with the light you can add, not maplights.
Pumkin  [author] Apr 21, 2016 @ 11:30am 
I didn't know there was a problem with the lighting. It's fine, I know the difference between the shaders myself, but I didn't when I first uploaded this. It had a lot more problems actually with the screens being visible through walls and whatnot. I will update it shortly.
MOCOLONI Apr 21, 2016 @ 11:12am 
Hey. I modified the .vmt's to fix a problem with the lighting. You (the author(s)) should make them all UnlitGeneric and remove all the Phong- and Bloom-related values so it will prevent the screen from having a high bloom while the Dispenser gets lighter. It's pretty annoying actually since that high bloom doesn't seem to appear in TF2 and you can't light the building the way you want without covering almost the entire screen. If you want, I can show you a comparison between VertexLitGeneric and UnlitGeneric so you'll see what I mean. Still thank you a bunch for this submission. It's a shame that Valve haven't added things like these screens nor the crit/minicrit glowing effects to the SFM's TF2 yet.
Pumkin  [author] Apr 11, 2016 @ 10:39am 
Thanks
Box-O-Soldier Apr 11, 2016 @ 10:27am 
Right now the screens are in Workshop folder instead of Buildables. BTW these are nicely done with the bone for the arrow n'all :)
Pumkin  [author] Apr 11, 2016 @ 10:04am 
I don't know. Maybe valve changed how things are stored because this worked perfectly fine when it was uploaded 3 years ago.
Box-O-Soldier Apr 11, 2016 @ 6:54am 
The screens are not in the ,,Buildables" section, but in WORKSHOP section, even though they're called buildables\dispenser_screen.mdl (if you meant them to be there from the begginning, you should at least mention it :\)
Pumkin  [author] Apr 10, 2016 @ 12:40pm 
What's wrong with it
Box-O-Soldier Apr 10, 2016 @ 10:47am 
You need to do something about the localisation of those files :/
CODAC Sep 4, 2015 @ 9:11am 
Thank you very much
PaladinWat † Aug 21, 2015 @ 2:32pm 
Hey, it worked! Thanks!
✚ Dr.Doc ✚ Aug 20, 2015 @ 1:40pm 
I restarted sfm and re subscribed to this and i still can't find it under buildables. Someone plz help ;-;
Torin Aug 7, 2015 @ 3:19am 
@Mandarin go to the playhead tab and drag the zero slider all the way across
Deader than Harambe memes Jun 2, 2015 @ 4:26pm 
What do I do after I lock the bones?
Pumkin  [author] May 16, 2015 @ 3:23pm 
Some will work, some won't.
RUN-ER May 16, 2015 @ 3:03pm 
Can I do this with other mods too. im not to fond of sfm
Pumkin  [author] May 16, 2015 @ 11:58am 
Just copy and paste the files into gmod and they should work
RUN-ER May 16, 2015 @ 11:48am 
Gmod one?
HUNcamper Apr 10, 2015 @ 2:21am 
Irvitzer the toy soldier, in that case select the "game" from tf to workshop. Then you can find every workshop model!
Irvitzer the Toy Soldier [⇄] Apr 2, 2015 @ 12:45pm 
Nvm, put files in 'buildables' folder manually and it's working now.
Irvitzer the Toy Soldier [⇄] Apr 2, 2015 @ 12:31pm 
Strangely, I can't find 'dispenser_screen.mdl' at all, even after few SFM restarts. Filter 'disp' in New Model brings just regular dispensers, their gibs and sappers.
Guy Karat Mar 27, 2015 @ 2:20pm 
Excellent! I found the solution: the ONLY bone to lock is "dispenserRoot" (found in "Unknown" tab). To make it perfectly match the screen, you have to zero ONLY the "dispeserRoot" bone, not the whole screen. Worked for me :)
Pumkin  [author] Mar 25, 2015 @ 5:11am 
I just tried was unable to properly lock it either for some reason. Oh well, manually placing it works.
Guy Karat Mar 25, 2015 @ 4:38am 
Very good and very simple :) it's very useful ^w^
yeah, the zero function doesn't work (I tried to lock both bones, then one, then the other) buuuuut it's not really a problem, you can just place it manually on the dispenser screen and then lock it, it takes more to find a solution than actually place it by yourself XDD
Pumkin  [author] Feb 17, 2015 @ 7:48pm 
Try zeroing the other bone.
*:・✯ Molly Golly ✯・:* Feb 17, 2015 @ 7:02pm 
so wait... i locked both bones in together and when i zeroed it in it dragged the screen to the base of the levl 3 dispenser.. what am i doing wrong?
zode Dec 28, 2014 @ 4:02pm 
Found it, thanks!
Pumkin  [author] Dec 28, 2014 @ 12:08am 
The screen is a separate model. It should be in buildables.
zode Dec 27, 2014 @ 6:57pm 
I subscribed but when I search for the screen I can't find it... ?
all music made past 1969 is rap  [author] Oct 1, 2014 @ 3:11pm 
Just checked, works perfectly fine with the current version.
Pumkin  [author] Sep 24, 2014 @ 2:55pm 
Will check soon
MePrachie Sep 24, 2014 @ 2:23pm 
this doesnt work the the normal lvl1 dispenser.
Pumkin  [author] Sep 17, 2014 @ 1:59am 
You probably are, worked fine on release.
Molotov Sep 16, 2014 @ 11:24pm 
I can't seem to zero the screen to the Dispenser, though. Dunno what might be going wrong there.
Molotov Sep 16, 2014 @ 11:06pm 
The dispenserRoot was actually on the dispenser_lv3_light model. So that's a thing.
Pidgeonclaw Feb 19, 2014 @ 11:03am 
Sorry, Thought i was still in the tf2 workshop
Pumkin  [author] Feb 19, 2014 @ 10:25am 
Yes also don't forget to rate and comment!

(subscribing to something makes sfm download it automatically)