Portal 2
No Elements 19: Recalibrate Redux
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19 則回應
God-Father 2015 年 12月 13 日 @ 上午 10 時 45 分 
Downloading error for this map...(
pVo 2015 年 4月 14 日 @ 上午 11 時 02 分 
Not difficoult to resolve but kawaii as fuck.
quaternary 2014 年 10月 12 日 @ 上午 10 時 15 分 
If you haven't seen the reupload yet it's here http://steamcommunity.com/sharedfiles/filedetails/?id=310808188
MAGNUS 2014 年 8月 29 日 @ 下午 11 時 50 分 
Reupload it please!
TonToE 2014 年 7月 10 日 @ 下午 3 時 13 分 
Downloading error for this map, might need reuploading.
z4rk 2014 年 3月 18 日 @ 上午 9 時 21 分 
that one took me a while. very cool. kinda weird at the end where u had to bump the ceiling. but still good puzzle
luckylluck2 2014 年 1月 21 日 @ 下午 12 時 29 分 
i had a solution to this one which was probably unintended.
using the white platform near the 'final' edged white plate i was able to bumb my head at the ceiling and get just enough speed to make it to the exit
p0rtalthumper 2013 年 9月 6 日 @ 下午 11 時 38 分 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved).
herbusmc 2013 年 8月 3 日 @ 下午 10 時 15 分 
Great map. Thank you Azorae. Your maps are always top-notch. This one was no exception.
Metzger Ben | GER 2013 年 7月 22 日 @ 上午 9 時 36 分 
Geneosis 2013 年 7月 5 日 @ 下午 2 時 16 分 
Nice fling map ^^ Nothing too hard, but still fun to play ;)
If anyone is interested, here is my flight "recalibration" map : Self-correction :p
Azorae  [作者] 2013 年 6月 22 日 @ 上午 11 時 34 分 
Thanks; I'll look into fixing that
The_Epitome 2013 年 6月 22 日 @ 上午 5 時 19 分 
Hey Azorae, I've really enjoyed this series of maps. However I found a way of winning this which was presumably unintended.
1) place portal on 'final' slanted surface from below, the one that leads to exit
2) place another on a vertical surface
3) walk through carefully so you are standing on the slanted surface
4) jump off the slanted surface to the area below, portaling through, and you have a slow enough speed to finish with no need for the rest of the map.
1980 2013 年 6月 13 日 @ 下午 3 時 55 分 
The principle of solving this test is similar with that of Reservation by Gig. I had much fun solving this.
s7n 2013 年 6月 8 日 @ 下午 3 時 41 分 
Oh nevermind. Didn't need the grating after all.
s7n 2013 年 6月 8 日 @ 下午 3 時 35 分 
So, no more head hitting. Got to find another solution then...
SkepticalDragon 2013 年 5月 29 日 @ 上午 5 時 09 分 
Still great. Good work.
Azorae  [作者] 2013 年 5月 28 日 @ 下午 6 時 54 分 
I deleted the grating above the pit, which allowed an unintended method of losing speed by hitting your head on it. I also fixed a few aesthetic issues, namely a tile that was supposed to be white that was black.
SkepticalDragon 2013 年 5月 28 日 @ 上午 9 時 57 分 
Solved. But what is diffrent about this chamber?