No Elements 19: Recalibrate Redux
18 commenti
< >
pVo 14 apr, ore 11:02 
Not difficoult to resolve but kawaii as fuck.
quaternary 12 ott 2014, ore 10:15 
If you haven't seen the reupload yet it's here http://steamcommunity.com/sharedfiles/filedetails/?id=310808188
EZER GEÇER 29 ago 2014, ore 23:50 
Reupload it please!
TonToE 10 lug 2014, ore 15:13 
Downloading error for this map, might need reuploading.
z4rk 18 mar 2014, ore 9:21 
that one took me a while. very cool. kinda weird at the end where u had to bump the ceiling. but still good puzzle
luckylluck2 21 gen 2014, ore 12:29 
i had a solution to this one which was probably unintended.
using the white platform near the 'final' edged white plate i was able to bumb my head at the ceiling and get just enough speed to make it to the exit
Der HammerMeister 6 set 2013, ore 23:38 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved).
herbusmc 3 ago 2013, ore 22:15 
Great map. Thank you Azorae. Your maps are always top-notch. This one was no exception.
Metzger Ben | GER 22 lug 2013, ore 9:36 
Geneosis 5 lug 2013, ore 14:16 
Nice fling map ^^ Nothing too hard, but still fun to play ;)
If anyone is interested, here is my flight "recalibration" map : Self-correction :p
Azorae  [autore] 22 giu 2013, ore 11:34 
Thanks; I'll look into fixing that
The_Epitome 22 giu 2013, ore 5:19 
Hey Azorae, I've really enjoyed this series of maps. However I found a way of winning this which was presumably unintended.
1) place portal on 'final' slanted surface from below, the one that leads to exit
2) place another on a vertical surface
3) walk through carefully so you are standing on the slanted surface
4) jump off the slanted surface to the area below, portaling through, and you have a slow enough speed to finish with no need for the rest of the map.
1980 13 giu 2013, ore 15:55 
The principle of solving this test is similar with that of Reservation by Gig. I had much fun solving this.
s7n 8 giu 2013, ore 15:41 
Oh nevermind. Didn't need the grating after all.
s7n 8 giu 2013, ore 15:35 
So, no more head hitting. Got to find another solution then...
SkepticalDragon 29 mag 2013, ore 5:09 
Still great. Good work.
Azorae  [autore] 28 mag 2013, ore 18:54 
I deleted the grating above the pit, which allowed an unintended method of losing speed by hitting your head on it. I also fixed a few aesthetic issues, namely a tile that was supposed to be white that was black.
SkepticalDragon 28 mag 2013, ore 9:57 
Solved. But what is diffrent about this chamber?