No Elements 19: Recalibrate Redux
17 Kommentare
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quaternary 12. Okt. um 10:15 Uhr 
If you haven't seen the reupload yet it's here
MAGNUS YÜREK YİYEN 29. Aug. um 23:50 Uhr 
Reupload it please!
TonToE 10. Juli um 15:13 Uhr 
Downloading error for this map, might need reuploading.
z4rk 18. März um 9:21 Uhr 
that one took me a while. very cool. kinda weird at the end where u had to bump the ceiling. but still good puzzle
luckylluck2 21. Jan. um 12:29 Uhr 
i had a solution to this one which was probably unintended.
using the white platform near the 'final' edged white plate i was able to bumb my head at the ceiling and get just enough speed to make it to the exit
ɹəʇsɐɯlɐʇɹ0d 6. Sep. 2013 um 23:38 Uhr 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved).
herbusmc 3. Aug. 2013 um 22:15 Uhr 
Great map. Thank you Azorae. Your maps are always top-notch. This one was no exception.
Metzger Ben | GER 22. Juli 2013 um 9:36 Uhr 
Geneosis 5. Juli 2013 um 14:16 Uhr 
Nice fling map ^^ Nothing too hard, but still fun to play ;)
If anyone is interested, here is my flight "recalibration" map : Self-correction :p
Azorae  [Autor] 22. Juni 2013 um 11:34 Uhr 
Thanks; I'll look into fixing that
The_Epitome 22. Juni 2013 um 5:19 Uhr 
Hey Azorae, I've really enjoyed this series of maps. However I found a way of winning this which was presumably unintended.
1) place portal on 'final' slanted surface from below, the one that leads to exit
2) place another on a vertical surface
3) walk through carefully so you are standing on the slanted surface
4) jump off the slanted surface to the area below, portaling through, and you have a slow enough speed to finish with no need for the rest of the map.
1980 13. Juni 2013 um 15:55 Uhr 
The principle of solving this test is similar with that of Reservation by Gig. I had much fun solving this.
s7n 8. Juni 2013 um 15:41 Uhr 
Oh nevermind. Didn't need the grating after all.
s7n 8. Juni 2013 um 15:35 Uhr 
So, no more head hitting. Got to find another solution then...
SkepticalDragon 29. Mai 2013 um 5:09 Uhr 
Still great. Good work.
Azorae  [Autor] 28. Mai 2013 um 18:54 Uhr 
I deleted the grating above the pit, which allowed an unintended method of losing speed by hitting your head on it. I also fixed a few aesthetic issues, namely a tile that was supposed to be white that was black.
SkepticalDragon 28. Mai 2013 um 9:57 Uhr 
Solved. But what is diffrent about this chamber?