Portal 2
No Elements 19: Recalibrate Redux
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20 commentaires
bullfrog 14 déc. 2017 à 23h18 
Ditto @God-Father: "Downloading error for this map...(" :(
God-Father 13 déc. 2015 à 10h45 
Downloading error for this map...(
pVo 14 avr. 2015 à 11h02 
Not difficoult to resolve but kawaii as fuck.
quaternary 12 oct. 2014 à 10h15 
If you haven't seen the reupload yet it's here http://steamcommunity.com/sharedfiles/filedetails/?id=310808188
MAGNUS 29 août 2014 à 23h50 
Reupload it please!
TonToE 10 juil. 2014 à 15h13 
Downloading error for this map, might need reuploading.
z4rk 18 mars 2014 à 9h21 
that one took me a while. very cool. kinda weird at the end where u had to bump the ceiling. but still good puzzle
luckylluck2 21 janv. 2014 à 12h29 
i had a solution to this one which was probably unintended.
using the white platform near the 'final' edged white plate i was able to bumb my head at the ceiling and get just enough speed to make it to the exit
p0rtalthumper 6 sept. 2013 à 23h38 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved).
herbusmc 3 août 2013 à 22h15 
Great map. Thank you Azorae. Your maps are always top-notch. This one was no exception.
Metzger Ben | GER 22 juil. 2013 à 9h36 
Geneosis 5 juil. 2013 à 14h16 
Nice fling map ^^ Nothing too hard, but still fun to play ;)
If anyone is interested, here is my flight "recalibration" map : Self-correction :p
Azorae  [créateur] 22 juin 2013 à 11h34 
Thanks; I'll look into fixing that
The_Epitome 22 juin 2013 à 5h19 
Hey Azorae, I've really enjoyed this series of maps. However I found a way of winning this which was presumably unintended.
1) place portal on 'final' slanted surface from below, the one that leads to exit
2) place another on a vertical surface
3) walk through carefully so you are standing on the slanted surface
4) jump off the slanted surface to the area below, portaling through, and you have a slow enough speed to finish with no need for the rest of the map.
1980 13 juin 2013 à 15h55 
The principle of solving this test is similar with that of Reservation by Gig. I had much fun solving this.
s7n 8 juin 2013 à 15h41 
Oh nevermind. Didn't need the grating after all.
s7n 8 juin 2013 à 15h35 
So, no more head hitting. Got to find another solution then...
SkepticalDragon 29 mai 2013 à 5h09 
Still great. Good work.
Azorae  [créateur] 28 mai 2013 à 18h54 
I deleted the grating above the pit, which allowed an unintended method of losing speed by hitting your head on it. I also fixed a few aesthetic issues, namely a tile that was supposed to be white that was black.
SkepticalDragon 28 mai 2013 à 9h57 
Solved. But what is diffrent about this chamber?