Portal 2

No Elements 19: Recalibrate Redux
18 kommenttia
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pVo 14. huhti 11.02 
Not difficoult to resolve but kawaii as fuck.
quaternary 12. loka, 2014 10.15 
If you haven't seen the reupload yet it's here http://steamcommunity.com/sharedfiles/filedetails/?id=310808188
MAGNUS PARKE SİKEN 29. elo, 2014 23.50 
Reupload it please!
TonToE 10. heinä, 2014 15.13 
Downloading error for this map, might need reuploading.
z4rk 18. maalis, 2014 9.21 
that one took me a while. very cool. kinda weird at the end where u had to bump the ceiling. but still good puzzle
luckylluck2 21. tammi, 2014 12.29 
i had a solution to this one which was probably unintended.
using the white platform near the 'final' edged white plate i was able to bumb my head at the ceiling and get just enough speed to make it to the exit
p0rtalmaster 6. syys, 2013 23.38 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved).
herbusmc 3. elo, 2013 22.15 
Great map. Thank you Azorae. Your maps are always top-notch. This one was no exception.
Metzger Ben | GER 22. heinä, 2013 9.36 
Geneosis 5. heinä, 2013 14.16 
Nice fling map ^^ Nothing too hard, but still fun to play ;)
If anyone is interested, here is my flight "recalibration" map : Self-correction :p
Azorae  [tekijä] 22. kesä, 2013 11.34 
Thanks; I'll look into fixing that
The_Epitome 22. kesä, 2013 5.19 
Hey Azorae, I've really enjoyed this series of maps. However I found a way of winning this which was presumably unintended.
1) place portal on 'final' slanted surface from below, the one that leads to exit
2) place another on a vertical surface
3) walk through carefully so you are standing on the slanted surface
4) jump off the slanted surface to the area below, portaling through, and you have a slow enough speed to finish with no need for the rest of the map.
1980 13. kesä, 2013 15.55 
The principle of solving this test is similar with that of Reservation by Gig. I had much fun solving this.
s7n 8. kesä, 2013 15.41 
Oh nevermind. Didn't need the grating after all.
s7n 8. kesä, 2013 15.35 
So, no more head hitting. Got to find another solution then...
SkepticalDragon 29. touko, 2013 5.09 
Still great. Good work.
Azorae  [tekijä] 28. touko, 2013 18.54 
I deleted the grating above the pit, which allowed an unintended method of losing speed by hitting your head on it. I also fixed a few aesthetic issues, namely a tile that was supposed to be white that was black.
SkepticalDragon 28. touko, 2013 9.57 
Solved. But what is diffrent about this chamber?