No Elements 19: Recalibrate Redux
18 opmerkingen
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pVo 14 apr om 11:02vm 
Not difficoult to resolve but kawaii as fuck.
quaternary 12 okt 2014 om 10:15vm 
If you haven't seen the reupload yet it's here http://steamcommunity.com/sharedfiles/filedetails/?id=310808188
MAGNUS PARKE SİKEN 29 aug 2014 om 11:50nm 
Reupload it please!
TonToE 10 jul 2014 om 3:13nm 
Downloading error for this map, might need reuploading.
z4rk 18 mrt 2014 om 9:21vm 
that one took me a while. very cool. kinda weird at the end where u had to bump the ceiling. but still good puzzle
luckylluck2 21 jan 2014 om 12:29nm 
i had a solution to this one which was probably unintended.
using the white platform near the 'final' edged white plate i was able to bumb my head at the ceiling and get just enough speed to make it to the exit
p0rtalmaster 6 sep 2013 om 11:38nm 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved).
herbusmc 3 aug 2013 om 10:15nm 
Great map. Thank you Azorae. Your maps are always top-notch. This one was no exception.
Metzger Ben | GER 22 jul 2013 om 9:36vm 
Geneosis 5 jul 2013 om 2:16nm 
Nice fling map ^^ Nothing too hard, but still fun to play ;)
If anyone is interested, here is my flight "recalibration" map : Self-correction :p
Azorae  [auteur] 22 jun 2013 om 11:34vm 
Thanks; I'll look into fixing that
The_Epitome 22 jun 2013 om 5:19vm 
Hey Azorae, I've really enjoyed this series of maps. However I found a way of winning this which was presumably unintended.
1) place portal on 'final' slanted surface from below, the one that leads to exit
2) place another on a vertical surface
3) walk through carefully so you are standing on the slanted surface
4) jump off the slanted surface to the area below, portaling through, and you have a slow enough speed to finish with no need for the rest of the map.
1980 13 jun 2013 om 3:55nm 
The principle of solving this test is similar with that of Reservation by Gig. I had much fun solving this.
s7n 8 jun 2013 om 3:41nm 
Oh nevermind. Didn't need the grating after all.
s7n 8 jun 2013 om 3:35nm 
So, no more head hitting. Got to find another solution then...
SkepticalDragon 29 mei 2013 om 5:09vm 
Still great. Good work.
Azorae  [auteur] 28 mei 2013 om 6:54nm 
I deleted the grating above the pit, which allowed an unintended method of losing speed by hitting your head on it. I also fixed a few aesthetic issues, namely a tile that was supposed to be white that was black.
SkepticalDragon 28 mei 2013 om 9:57vm 
Solved. But what is diffrent about this chamber?