No Elements 19: Recalibrate Redux
Počet komentářů: 16
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MAGNUS YÜRREK YİYEN 29. srp. v 11.50 odp. 
Reupload it please!
TonToE 10. čvc. v 3.13 odp. 
Downloading error for this map, might need reuploading.
z4rk 18. bře. v 9.21 dop. 
that one took me a while. very cool. kinda weird at the end where u had to bump the ceiling. but still good puzzle
luckylluck2 21. led. v 12.29 odp. 
i had a solution to this one which was probably unintended.
using the white platform near the 'final' edged white plate i was able to bumb my head at the ceiling and get just enough speed to make it to the exit
p0rtalmaster 6. zář. 2013 v 11.38 odp. 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved).
herbusmc 3. srp. 2013 v 10.15 odp. 
Great map. Thank you Azorae. Your maps are always top-notch. This one was no exception.
Metzger Ben | GER 22. čvc. 2013 v 9.36 dop. 
Geneosis 5. čvc. 2013 v 2.16 odp. 
Nice fling map ^^ Nothing too hard, but still fun to play ;)
If anyone is interested, here is my flight "recalibration" map : Self-correction :p
Azorae  [autor] 22. čvn. 2013 v 11.34 dop. 
Thanks; I'll look into fixing that
The_Epitome 22. čvn. 2013 v 5.19 dop. 
Hey Azorae, I've really enjoyed this series of maps. However I found a way of winning this which was presumably unintended.
1) place portal on 'final' slanted surface from below, the one that leads to exit
2) place another on a vertical surface
3) walk through carefully so you are standing on the slanted surface
4) jump off the slanted surface to the area below, portaling through, and you have a slow enough speed to finish with no need for the rest of the map.
1980 13. čvn. 2013 v 3.55 odp. 
The principle of solving this test is similar with that of Reservation by Gig. I had much fun solving this.
s7n 8. čvn. 2013 v 3.41 odp. 
Oh nevermind. Didn't need the grating after all.
s7n 8. čvn. 2013 v 3.35 odp. 
So, no more head hitting. Got to find another solution then...
SkepticalDragon 29. kvě. 2013 v 5.09 dop. 
Still great. Good work.
Azorae  [autor] 28. kvě. 2013 v 6.54 odp. 
I deleted the grating above the pit, which allowed an unintended method of losing speed by hitting your head on it. I also fixed a few aesthetic issues, namely a tile that was supposed to be white that was black.
SkepticalDragon 28. kvě. 2013 v 9.57 dop. 
Solved. But what is diffrent about this chamber?