80 Feet Below
15 kommentarer
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Skyferret  [skaper] 9. okt @ 11:33pm 
thanks
metadavid 9. okt @ 9:13pm 
Revisiting this one, I reckon this is one of your best ever. First time round took me ages to get through, the design is beautiful!
Bad_Aim 10. apr @ 10:51am 
I figured that's what "Portal authoring software" or whatever you've been "playing" these days was. That's so cool! I know you'll be brilliant at it once you get the hang of it!! Can't wait to see the results :)
Skyferret  [skaper] 10. apr @ 5:41am 
Thanks. Right now I'm learning Hammer. What I find hard is to come up with something puzzleworthy when my head is being crammed with all this new stuff I need to learn when using this editor. Eventually I'll come up with something.
Bad_Aim 10. apr @ 12:21am 
Yay, finally one where I was able to get past the first room quickly! Alas, I got stuck in the second doing all sorts of dumb things before finally having the "ah ha!" moment. I don't know how you come up with this stuff, but I love it!
Skyferret  [skaper] 26. jan @ 10:22am 
thanks
kimist108 26. jan @ 8:37am 
As I have said before, it is a pleasure playing your test chambers. I know that I can get out of a situation after making a wrong choice and not have to start over. No ninja skills (usually, thinking back to Perpetuality, which for me was challenging). Your maps require thinking and maybe an occasional F6 for slings that go astray.
Gusano Supremo 14. jun, 2013 @ 8:13pm 
Wow, this was an excellent and challenging map. I don't know if this is because of playing in deep night xD but took me my good 30 minutes. Enjoyed it a lot. Very good usage for funnels and momentum. Thumbs up!
Skyferret  [skaper] 4. jun, 2013 @ 5:15pm 
Thanking everyone for the comments about how they enjoyed it.
MidniteWarrior 4. jun, 2013 @ 3:34pm 
This is the second map of yours I've completed. Excellent work! These are more challenging / creating than many of the Valve maps.
Zagaomaster 3. jun, 2013 @ 11:33pm 
Great map, congratulation
Skyferret  [skaper] 28. mai, 2013 @ 3:25pm 
Thanks. Yeah, it would be nice working for Valve. As for thinking things through, I like to make sure there's no frustration (or even getting stuck). Some of my maps might involve the player having to start over, but I try to make sure they don't have to go too far back.

Thanks for playing.
Singh 28. mai, 2013 @ 9:55am 
Awesome map. Just apply to valve and get it overwith!

This is a great example of a well layed out map that circles back on parts but doesn't make you feel like you might be skipping something or in danger of starting over.

Also well tested prior to going up. I didn't find any problems. At the end when my cube fell from the wall button and it missed my portal on the ground I had a moment of panic like I might have to start from square 1 but nope that's been thought through too.

Good job.
Skyferret  [skaper] 28. mai, 2013 @ 3:59am 
Thank you
Requiemsoul 28. mai, 2013 @ 3:55am 
Very cool!. your maps are fantastic