Portal 2

Portal 2

80 Feet Below
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17 Kommentare
Spaceminnow 8. Juni 2015 um 16:44 Uhr 
I really like the ending puzzle for the exit. Appears I have the portal fast shooting ability for this map :)
Chelliste 21. Dez. 2014 um 22:08 Uhr 
Almost finished it. That is, I solved it mentally, but can't fire two portals accurately, rapidly, while turning around 180 degrees and falling. If it weren't for having to turn around, I'm pretty sure I could handle the 2 shots while falling. I use a mouse and keybaord, not a game controller, so I can't manage the more complex finger gymnastics. Mentally, though, I enjoyed this puzzle very much.
Skyferret  [Autor] 9. Okt. 2014 um 23:33 Uhr 
metadavid 9. Okt. 2014 um 21:13 Uhr 
Revisiting this one, I reckon this is one of your best ever. First time round took me ages to get through, the design is beautiful!
Bad_Aim 10. Apr. 2014 um 10:51 Uhr 
I figured that's what "Portal authoring software" or whatever you've been "playing" these days was. That's so cool! I know you'll be brilliant at it once you get the hang of it!! Can't wait to see the results :)
Skyferret  [Autor] 10. Apr. 2014 um 5:41 Uhr 
Thanks. Right now I'm learning Hammer. What I find hard is to come up with something puzzleworthy when my head is being crammed with all this new stuff I need to learn when using this editor. Eventually I'll come up with something.
Bad_Aim 10. Apr. 2014 um 0:21 Uhr 
Yay, finally one where I was able to get past the first room quickly! Alas, I got stuck in the second doing all sorts of dumb things before finally having the "ah ha!" moment. I don't know how you come up with this stuff, but I love it!
Skyferret  [Autor] 26. Jan. 2014 um 10:22 Uhr 
kimist108 26. Jan. 2014 um 8:37 Uhr 
As I have said before, it is a pleasure playing your test chambers. I know that I can get out of a situation after making a wrong choice and not have to start over. No ninja skills (usually, thinking back to Perpetuality, which for me was challenging). Your maps require thinking and maybe an occasional F6 for slings that go astray.
Kolgork 14. Juni 2013 um 20:13 Uhr 
Wow, this was an excellent and challenging map. I don't know if this is because of playing in deep night xD but took me my good 30 minutes. Enjoyed it a lot. Very good usage for funnels and momentum. Thumbs up!
Skyferret  [Autor] 4. Juni 2013 um 17:15 Uhr 
Thanking everyone for the comments about how they enjoyed it.
MidniteWarrior 4. Juni 2013 um 15:34 Uhr 
This is the second map of yours I've completed. Excellent work! These are more challenging / creating than many of the Valve maps.
Zagaomaster 3. Juni 2013 um 23:33 Uhr 
Great map, congratulation
Skyferret  [Autor] 28. Mai 2013 um 15:25 Uhr 
Thanks. Yeah, it would be nice working for Valve. As for thinking things through, I like to make sure there's no frustration (or even getting stuck). Some of my maps might involve the player having to start over, but I try to make sure they don't have to go too far back.

Thanks for playing.
Singh 28. Mai 2013 um 9:55 Uhr 
Awesome map. Just apply to valve and get it overwith!

This is a great example of a well layed out map that circles back on parts but doesn't make you feel like you might be skipping something or in danger of starting over.

Also well tested prior to going up. I didn't find any problems. At the end when my cube fell from the wall button and it missed my portal on the ground I had a moment of panic like I might have to start from square 1 but nope that's been thought through too.

Good job.
Skyferret  [Autor] 28. Mai 2013 um 3:59 Uhr 
Thank you
Requiemsoul 28. Mai 2013 um 3:55 Uhr 
Very cool!. your maps are fantastic