80 Feet Below
15 opmerkingen
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Skyferret  [auteur] 9 okt om 11:33nm 
thanks
metadavid 9 okt om 9:13nm 
Revisiting this one, I reckon this is one of your best ever. First time round took me ages to get through, the design is beautiful!
Bad_Aim 10 apr om 10:51vm 
I figured that's what "Portal authoring software" or whatever you've been "playing" these days was. That's so cool! I know you'll be brilliant at it once you get the hang of it!! Can't wait to see the results :)
Skyferret  [auteur] 10 apr om 5:41vm 
Thanks. Right now I'm learning Hammer. What I find hard is to come up with something puzzleworthy when my head is being crammed with all this new stuff I need to learn when using this editor. Eventually I'll come up with something.
Bad_Aim 10 apr om 12:21vm 
Yay, finally one where I was able to get past the first room quickly! Alas, I got stuck in the second doing all sorts of dumb things before finally having the "ah ha!" moment. I don't know how you come up with this stuff, but I love it!
Skyferret  [auteur] 26 jan om 10:22vm 
thanks
kimist108 26 jan om 8:37vm 
As I have said before, it is a pleasure playing your test chambers. I know that I can get out of a situation after making a wrong choice and not have to start over. No ninja skills (usually, thinking back to Perpetuality, which for me was challenging). Your maps require thinking and maybe an occasional F6 for slings that go astray.
Gusano Supremo 14 jun 2013 om 8:13nm 
Wow, this was an excellent and challenging map. I don't know if this is because of playing in deep night xD but took me my good 30 minutes. Enjoyed it a lot. Very good usage for funnels and momentum. Thumbs up!
Skyferret  [auteur] 4 jun 2013 om 5:15nm 
Thanking everyone for the comments about how they enjoyed it.
MidniteWarrior 4 jun 2013 om 3:34nm 
This is the second map of yours I've completed. Excellent work! These are more challenging / creating than many of the Valve maps.
Zagaomaster 3 jun 2013 om 11:33nm 
Great map, congratulation
Skyferret  [auteur] 28 mei 2013 om 3:25nm 
Thanks. Yeah, it would be nice working for Valve. As for thinking things through, I like to make sure there's no frustration (or even getting stuck). Some of my maps might involve the player having to start over, but I try to make sure they don't have to go too far back.

Thanks for playing.
Singh 28 mei 2013 om 9:55vm 
Awesome map. Just apply to valve and get it overwith!

This is a great example of a well layed out map that circles back on parts but doesn't make you feel like you might be skipping something or in danger of starting over.

Also well tested prior to going up. I didn't find any problems. At the end when my cube fell from the wall button and it missed my portal on the ground I had a moment of panic like I might have to start from square 1 but nope that's been thought through too.

Good job.
Skyferret  [auteur] 28 mei 2013 om 3:59vm 
Thank you
Requiemsoul 28 mei 2013 om 3:55vm 
Very cool!. your maps are fantastic