Portal 2

Portal 2

80 Feet Below
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23 kommentarer
jandlml 23. feb kl. 19:42 
nice map,your maps are big every time i think oh i made it theres more to come,lots of fun!
Skyferret  [ophavsmand] 20. okt 2016 kl. 0:24 
Thanks for playing.
bullfrog 19. okt 2016 kl. 23:46 
Really good map. Like 'suandin' below, I also ”watch your video for the very first step” to get me started in the right direction; I then worked my way through it without tooo many problems - apart from the very last ’shoot 2 portals quickly & accurately cube fling’ which took me a while (I watched the easier way afterwards ). Thanks
suandin 12. aug 2016 kl. 12:06 
I had to watch your video for the very first step, but after that, it ran quite smoothly. Thanks for the great map, and beautiful design as always. :)
Petutski 7. aug 2016 kl. 13:13 
Amazing excellent map! After finishing, I watched your video and discovered that I did a couple of things the hard way. Still a great fun adventure! Thanks for your effort!
ceejaysmith 14. jun 2016 kl. 6:18 
@Chelliste -- you don't have to do the turn and double-shoot quite as fast as you think (or I thought for a while, too.) You can use the funnel to hold yourself up from below while you turn around and place the second portal more carefully on the tilted tile below. Make sense? (Check out Skyferret's video if you don't know what I mean.)
Spaceminnow 8. jun 2015 kl. 16:44 
I really like the ending puzzle for the exit. Appears I have the portal fast shooting ability for this map :)
Chelliste 21. dec 2014 kl. 22:08 
Almost finished it. That is, I solved it mentally, but can't fire two portals accurately, rapidly, while turning around 180 degrees and falling. If it weren't for having to turn around, I'm pretty sure I could handle the 2 shots while falling. I use a mouse and keybaord, not a game controller, so I can't manage the more complex finger gymnastics. Mentally, though, I enjoyed this puzzle very much.
Skyferret  [ophavsmand] 9. okt 2014 kl. 23:33 
thanks
metadavid 9. okt 2014 kl. 21:13 
Revisiting this one, I reckon this is one of your best ever. First time round took me ages to get through, the design is beautiful!
Bad_Aim 10. apr 2014 kl. 10:51 
I figured that's what "Portal authoring software" or whatever you've been "playing" these days was. That's so cool! I know you'll be brilliant at it once you get the hang of it!! Can't wait to see the results :)
Skyferret  [ophavsmand] 10. apr 2014 kl. 5:41 
Thanks. Right now I'm learning Hammer. What I find hard is to come up with something puzzleworthy when my head is being crammed with all this new stuff I need to learn when using this editor. Eventually I'll come up with something.
Bad_Aim 10. apr 2014 kl. 0:21 
Yay, finally one where I was able to get past the first room quickly! Alas, I got stuck in the second doing all sorts of dumb things before finally having the "ah ha!" moment. I don't know how you come up with this stuff, but I love it!
Skyferret  [ophavsmand] 26. jan 2014 kl. 10:22 
thanks
kimist108 26. jan 2014 kl. 8:37 
As I have said before, it is a pleasure playing your test chambers. I know that I can get out of a situation after making a wrong choice and not have to start over. No ninja skills (usually, thinking back to Perpetuality, which for me was challenging). Your maps require thinking and maybe an occasional F6 for slings that go astray.
Kolgork 14. jun 2013 kl. 20:13 
Wow, this was an excellent and challenging map. I don't know if this is because of playing in deep night xD but took me my good 30 minutes. Enjoyed it a lot. Very good usage for funnels and momentum. Thumbs up!
Skyferret  [ophavsmand] 4. jun 2013 kl. 17:15 
Thanking everyone for the comments about how they enjoyed it.
MidniteWarrior 4. jun 2013 kl. 15:34 
This is the second map of yours I've completed. Excellent work! These are more challenging / creating than many of the Valve maps.
Zagaomaster 3. jun 2013 kl. 23:33 
Great map, congratulation
Skyferret  [ophavsmand] 28. maj 2013 kl. 15:25 
Thanks. Yeah, it would be nice working for Valve. As for thinking things through, I like to make sure there's no frustration (or even getting stuck). Some of my maps might involve the player having to start over, but I try to make sure they don't have to go too far back.

Thanks for playing.
YouVotedTrump&AllYouGotWasAHat 28. maj 2013 kl. 9:55 
Awesome map. Just apply to valve and get it overwith!

This is a great example of a well layed out map that circles back on parts but doesn't make you feel like you might be skipping something or in danger of starting over.

Also well tested prior to going up. I didn't find any problems. At the end when my cube fell from the wall button and it missed my portal on the ground I had a moment of panic like I might have to start from square 1 but nope that's been thought through too.

Good job.
Skyferret  [ophavsmand] 28. maj 2013 kl. 3:59 
Thank you
Requiemsoul 28. maj 2013 kl. 3:55 
Very cool!. your maps are fantastic