The V3Ryan Test - Pt. 4 Episode 1/2
57 Comments
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-[Atlantic]- Skysplitter Jan 31 @ 2:44pm 
Hmm.. I guess so then...
Antagonistic ALLOS  [author] Jan 30 @ 7:00pm 
Well, he is for sure schizophrenic, because he even had medication for it and saved the last two pills until the time of the comic's events.
-[Atlantic]- Skysplitter Jan 30 @ 4:06pm 
I know that. XD. Schizophrenia is the unbalincing of brain cells well... in the brain... I stared talking to my mom about it. She said that he would be more scared of me than I am scared of him, and I think she is right. He hasn't any contact with humans in like... many years? So, He wouldn't understand me. My mom also belives the GLaDOS tricked him into thinking he is schizophrenic. If you ask me I agree... So, Yeah.
Antagonistic ALLOS  [author] Jan 29 @ 7:51pm 
Doug had schizophrenia. A mental disorder that made it difficult to tell fiction from reality. That's why the cube talked to him; it was all in his head.

And while theories are theories, you've got the wrong end of the stick there, pally. The more popular fan theory is that Cave and Caroline were Chell's parents and Caroline had Doug adopt her to avoid Cave finding out he had a daughter.

Even if I don't normally dabble in such theorizing, it doesn't hurt to see what the overall community speculates on sometimes.
-[Atlantic]- Skysplitter Jan 29 @ 12:07pm 
And, also I have theory... What if chell was rattman's daughter and caroline was his wife?
Antagonistic ALLOS  [author] Jan 22 @ 5:26pm 
Why are you scared of him? In P2's main story, he's the reason you're even alive, stopping GLaDOS.
-[Atlantic]- Skysplitter Jan 22 @ 5:45am 
*goes into tunnel with rattman dens* (Oh btw, i'm really freaking scared of rattman.) *follows p-body and atlas* *falls down tunnel* *rattman starts rambiling* Me: F***! *pauses game and exits instantly*
The Festive Pyroshark Nov 27, 2013 @ 12:03pm 
The bit with the rattman murals and mumbles scared me!
Grumpy Cat Sep 24, 2013 @ 9:00pm 
(Gets to top of stairs) YES!
(Looks Up) Are there any more...
(Falls off top of stairs) AHHHHH!!!!
catsit51 Aug 16, 2013 @ 11:41am 
sure
Antagonistic ALLOS  [author] Jul 23, 2013 @ 4:16pm 
I use all vanilla game material, buddy. That means everything I use is by default already in the game, not custom. And I'm not changin' that anytime soon.
Jr Gamer Jul 23, 2013 @ 3:14pm 
When the power up is complete, can Cave Johnson say 'Something is wrong in a observation room' ?
Antagonistic ALLOS  [author] Jul 23, 2013 @ 11:38am 
The only lights that shut off after that are the elevator lights of the elevator Atlas and P-Body deactivate.
Jr Gamer Jul 23, 2013 @ 8:23am 
Can you let all lights stay on after Power up Complete?
Antagonistic ALLOS  [author] Jul 22, 2013 @ 10:28am 
That's not the point. It's the three keyboards. Aperture was smart, not having an enormous red button for shutting down things. You've got to input codes into the keyboards, which is what Atlas and P-Body did to shut down the elevators and bring you back to the initial office area of Pt. 4. How they knew those specific shutdown codes, don't ask me. I don't know what they get up to in their spare time.
Jr Gamer Jul 22, 2013 @ 8:37am 
Can you add a shutdown button in the shutdown room?
Antagonistic ALLOS  [author] Jul 21, 2013 @ 3:59pm 
What in the name of Tartarus are you talking about? I'm really confused here.
Jr Gamer Jul 21, 2013 @ 1:29pm 
SHUSH! Do not say Wake.
Not good.
Antagonistic ALLOS  [author] Jul 21, 2013 @ 1:10pm 
What? Wake up soon? No time left? What the heck are you talking about?
Jr Gamer Jul 21, 2013 @ 12:37pm 
HINT: I saw a giant pit inside Test Chamber 09. This is a Portal 1 test. I am gonna wake up soon. There is no time left.
Antagonistic ALLOS  [author] Jul 15, 2013 @ 4:08pm 
Chamber 08, from Portal. It should be familiar if you've played the first game.
Jr Gamer Jul 15, 2013 @ 3:53pm 
What is the number of the test you see in the office complex first?
catsit51 Jun 24, 2013 @ 12:13pm 
Ah, Portal 1 room, with the 2's elements! LOVE IT!
But it was a bit scary sometimes...
Antagonistic ALLOS  [author] Jun 6, 2013 @ 5:30pm 
Well then, that's weird. I could've sworn I used those.
Lpfreaky90 Jun 6, 2013 @ 4:18pm 
nope you're wrong here ALLOS; as far as I can see from the image you use clean models.
In portal 2 there is only the section with wheatley quite early on the game where there are two dirty models.

The same goes for a bunch of other portal 2 props for example the bed; the radio and the toilet; only the dirty versions are included in the main game...
Antagonistic ALLOS  [author] Jun 6, 2013 @ 3:38pm 
Only one appears briefly, and so does the catcher. They ARE in the main game, in the chamber where GLaDOS first introduces the lasers. So, if they're not showing up for you, something is wrong with your game cache.
emaleme Jun 6, 2013 @ 9:58am 
the engey pellet spawners dont appear, theyre just a blue error sign
Antagonistic ALLOS  [author] Jun 5, 2013 @ 4:08pm 
- No custom items are used here. I used default game content all the way through.
- The section with Atlas and P-Body is to keep the continuity, since they're the ones that began helping you escape from GLaDOS in the first part. (Atlas went in your office in the first part and turned off the chamber's power, P-Body blew up the wall with Rick's help, and both of them shut down the maintenance elevator after Chamber 09 to help you and bring you back to the shutdown room, which was blocked before.

- Overall, your criticism is appreciated, nevertheless. But I'm the kind of person who...overreacts to things. Anxiety, pressure, etc. So your boatload of criticism just freaked me out a little before. Pardon that...
Lpfreaky90 Jun 5, 2013 @ 5:05am 
- Yep, forgot to pakrat it
- I ment no arrival elevators are my favorite arrival elevators.
- You can also parent an env_projected texture to the portalgun, in that case you don't need impulse 100.
- Yeah I figured, but it's a bit boring, not enjoyable piece of content for me. Maybe you can change some stuff around, make it more interesting to look at.
- I suppose you think it's funny, but in my opinion it's frustrating and silly. Have you ever seen a random place where you can instantly die without a warning in the portal 2 campaign? You can either fix this by making the pannel go down less or wait for that transition to happen until the player leaves the thing.
Lpfreaky90 Jun 5, 2013 @ 5:05am 
- You can stick func_brushes around them with a minimum light level of say 0.2; it'll only take up as much space as the thickness of the brush; which can be only 1 unit.
- Use the sphere primitive form to cut out a nice circle :)
- I wonder if this section was actually needed. I think it might be better if you remove this section with atlas and pbody then. That'll look better imho.
Lpfreaky90 Jun 5, 2013 @ 5:04am 
- Yes; in that room with the boxes I opened the door into my face and got killed by the door or a high impact collision with the box that got kicked away by the door =(
- Yes, although they were a bit confusing in the first round around.


I know you're doing your very best, I'm just trying to point out some problems I found, if I would go bloody critical I could probably find a lot more, I do that with my own maps. I'm just pointing out things that can be fixed to make your maps better and eventually make you a better mapper. In my opinion only looking critical at your own product and carefully listening to feedback can make anyone a better mapper. No hard feelings!
Antagonistic ALLOS  [author] Jun 5, 2013 @ 12:34am 
- The error models are just...an error on my part. (See what I did there?)
- No elevator models? What in tartarus are you talking about?
- From my experiences, the 'flashlight command' (impulse 100) requires cheats to be on.
- The stairs thing is just a 'deal with it' moment.
- GLaDOS is trolling you without saying a word.
- Lighting bugs. Can't resolve them without extra light entities, and space doesn't always permit that.
- I'm no pro at making rooms with custom geometry such as circles, okay?! Tower of Persistence's walls are a tractor beam frame.
- Player animations are imperfect in prop_dynamics, as naturally any movement is done through preset model animations. And I work without adding custom game content.
- Killed by doors?
- There are arrows for a bloody reason.

- I'm doing my best here, so cut me some slack! No need to go full-critic here and make me go on a ranting breakdown like this!
Lpfreaky90 Jun 4, 2013 @ 8:21pm 
oh I wasn't done yet.
- pitch black lit moving sectinos are my favorite too!
- I love elevators in square rooms
- I love atlas and p-body moving without any animation!
- I love getting killed by doors
- I love having to walk through the same area twice where it makes no sense!

Needs a lot of work....
Lpfreaky90 Jun 4, 2013 @ 8:17pm 
-ERROR models are my favorite models!
- no elevator models are my favorite models!
- sv_cheats 1 is my favorite yellow message on screen. (as far as I know what you did doesn't need sv_cheats anyways)
- walking up stairs for 2 minutes whilst having nothing to look at is my favorite thing to do.
- panels randomly dropping down while I'm standing on them without any warning, killing me is my favorite kind of panels.

All in all a brilliant map.
"Wow. If you don't work for Valve... you should!"

-sarcasm self test complete.
Antagonistic ALLOS  [author] Jun 3, 2013 @ 4:28pm 
If anyone should work for Valve, it's CaretCaret and Puddy.
EuroSong Jun 3, 2013 @ 11:18am 
Wow. If you don't work for Valve... you should!
PAINKILLER Jun 2, 2013 @ 9:28am 
LuckyRJ Jun 2, 2013 @ 2:32am 
lol thanks :) hope you enjoy it
Antagonistic ALLOS  [author] Jun 2, 2013 @ 2:20am 
Looks like an interesting map. I'm sure I'll try it next time I play co-op with a friend.
Also, the way you wrote the word "appreciated" in the description reminds me of my English Teacher.
Izzy_margueretta Jun 1, 2013 @ 2:56pm 
good map
Antagonistic ALLOS  [author] Jun 1, 2013 @ 11:57am 
Well, okay. Fair enough. The reason why that doesn't show up properly is probably because I gave the model a different color since naturally it has the textureless texture.
Kermit #100MagsGet Jun 1, 2013 @ 11:44am 
See the thumbnail with the title? It replaces the ball emitter linked to the elevator. But it only appears while it's broken, so i must say that it fits perfectly.
Antagonistic ALLOS  [author] Jun 1, 2013 @ 11:10am 
@Herr Zauberer [LYM]: Screenshot, maybe? It would help so much.
Richard L Jun 1, 2013 @ 10:14am 
Very original.
Kermit #100MagsGet May 31, 2013 @ 11:59pm 
Well, i saw a blue Error model that wasn't flashing. It fitted in so well, i suggest that you keep it.
Antagonistic ALLOS  [author] May 31, 2013 @ 4:31pm 
Uh, the elevator at the original entry point to Chamber 08? If there's an error there, it's not supposed to be there. The only errors I would expect would be the chairs in the main meeting room, as I made them purple. Something similar happened in my map Lasting.
Kermit #100MagsGet May 31, 2013 @ 8:05am 
I meant the error model. It was used in a pretty funny way with the broken elevator.
Nitsko May 31, 2013 @ 3:38am 
y'know, it was really scary! I and my friend were just sitting and waiting for a zombie (by the way she was trying to eat my shoulder). so, we're going to go through second part! this part was nice)
Xcr4zYbruX May 30, 2013 @ 11:21pm 
Nice gamer.