The Art of Cooperation
28 kommentarer
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[BZH] Georges Moustaki 29 apr @ 2:00pm 
need a reset button in the room with steps :), very nice work btw !
Brezlon 18 apr @ 7:58pm 
Nice concept. We were able to bypass the laser step/jump lines. Good thing too 'cause that drove us nuts. Liked watching the ball snake through the tunnel. Like a sideways pinball.
TheBESTscore 4 apr @ 6:18am 
Challenging and rewarding
[ToT]Krutor 12 nov, 2013 @ 1:57pm 
nice map - heres our letsplay of it: http://youtu.be/GTNAu_DxUt0 (german)
[GAW] Luuna 27 okt, 2013 @ 9:05am 
Very fun except the ball dissepear quitre a lot of time for no reason
-[H]-[S.T.A.L.K.E.R.] jackloko99 4 jul, 2013 @ 11:11am 
very good
Maxtasy 30 jun, 2013 @ 9:31am 
I just love these Art of Cooperation maps, can't wait to play the IV. Here is our walkthrough of this map:
Walkthrough _
daveyvandy  [skapare] 28 jun, 2013 @ 6:49pm 
Good catch Tom K! I never thought of that problem. I'll have to add a switch to drop the boxes like you suggested.
[Tom K] 28 jun, 2013 @ 6:40pm 
Hey mate. The map was nice like all Art of Coop's. But in the room where you have to move your teammate accross bridges by switching the lense through like 5 laser spots, you're able to move both teammates & lenses across that bridge puzzle. If you do so, both lenses are on the buttons (which you do by intuition) and you drop down. Now the transport beam for the final ball thing is out and you cannot change that anymore (the lenses are not reachable anymore after both players dropped down). But you need to change it, if you did the puzzles in a wrong order, which is likely to happen. Therefore there must be a button to respawn the lenses out of the dispenser.
Aardvark64 2 jun, 2013 @ 6:19am 
Very good, enjoyed that. I also found I could walk across the bridge emitters but of course I had far too much integrity to do it :) We'll try more of your chambers!
Wolle 30 maj, 2013 @ 1:10pm 
Great map, one of the best i've ever played, please make a mappack, just take your time to keep up the quality. (especially the companion-cube pushing was fun)
Just one shortcut i found:
In the hardlightbridge chamber is it possible to jump over the bridge-emitter, without activating them.
Peanut's Revenge 29 maj, 2013 @ 11:42am 
Great chamber, but the final bit was rather frustrating, a tweak there could make for a great chamber.
smith4jp 28 maj, 2013 @ 7:17pm 
what a fantastic level. near perfect.
Fiery Jamaican Root Ginger 28 maj, 2013 @ 3:50pm 
bit broken
aldridgebob63 28 maj, 2013 @ 2:58pm 
good
fókacinege 28 maj, 2013 @ 12:51pm 
congrat :D
itihusi 28 maj, 2013 @ 12:51pm 
very good map
fókacinege 28 maj, 2013 @ 12:51pm 
you're smart :)
Mr.Bubbles 28 maj, 2013 @ 10:22am 
good
Testgeburt 27 maj, 2013 @ 2:49pm 
...
Finchy 27 maj, 2013 @ 6:56am 
looks fun i'll give it a try :)
can you please play my new test at http://steamcommunity.com/sharedfiles/filedetails/?id=147863771
Darth Veron 27 maj, 2013 @ 1:13am 
класс
Shadowmaster1766 26 maj, 2013 @ 5:02pm 
space
SpacePancakes 26 maj, 2013 @ 10:52am 
I GIVE IT A 1*
(*1/1)
Bamboy 26 maj, 2013 @ 1:39am 
The dot and the X need to reverse...
Kolgork 25 maj, 2013 @ 5:53pm 
This chamber is pure art xD
BrunoGottlieb 25 maj, 2013 @ 11:19am 
I can't play Portal 2 cooperative :/ I'll play soon
But if you want to try one of mine: http://steamcommunity.com/sharedfiles/filedetails/?id=147450733
shadow dance 24 maj, 2013 @ 3:36pm 
loving it