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Void Destroyer
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Sqweloookle Sep 8, 2014 @ 5:55am 
Plus a lot of other cool names are probably taken, which sucks. lol
chaosavy  [author] Sep 8, 2014 @ 4:46am 
Void = Space/Stars

Destroyer = type of a class of naval ship

+ some other meaning to me

+ naming is hard ;)

Sqweloookle Sep 7, 2014 @ 7:17pm 
Why the name Void Destroyer? I'm curious.
chaosavy  [author] Feb 4, 2014 @ 3:28pm 
Hey guys - the game is avaiable here - Steam's Early Access
Warrior of Light Feb 4, 2014 @ 11:18am 
As a fan of both Homeworld and space shooter sims, I am very interested in this game.
Lyskal Jan 5, 2014 @ 10:06pm 
I am very interested in this. Look forward to buying it and playing it, let the space dakka dakka flow.

"So am I."

Well there you have it!
cnc4fun Jan 4, 2014 @ 6:34am 
Can"t wait to play.
ShittyWizard Jan 3, 2014 @ 7:45pm 
@starbuck ships dont have wieght but they have mass.
Starbuck Jan 2, 2014 @ 5:41am 
Looks like a good game to me. However, I can never understand why in space games that game developers refer to "light ships" and "heavy ships"? Space is weightless and therefore there is no weight so all ships big or small would surely travel at the same speed (depending on the onboard thrusters). Looks good though and will definately look at it.
Loupning Dec 30, 2013 @ 9:31pm 
This look epic :D
chaosavy  [author] Dec 28, 2013 @ 11:59am 
Thanks guys!
Khaleg Dec 28, 2013 @ 3:19am 
This is absolutely fantastic, I have wait for ages for a Homeworld and Homeworld 2 sucesor. The only thing that I regret is not have pledged for it, because I have been aware of its existence just today, after the Kickstarter campaign ended.

I would be very gratefull if you give us the opportunity of contribute to the development even after the Kickstarter just by adding stretch goals based upon contributions to expand the game, add features, as multiplayer, private servers and so on, this would be absolutely marvellous.

Great job, you did my day.
Entropy Dec 25, 2013 @ 11:01am 
My only feedback is don't cut out capture mechanics, a marine frigate docking party like homeworld 2, and maybe emergency launched marine pods fired like missiles at a target ship or structure that can be shot down, like x3 terran conflict ^.^

dont rush to release if this has the variety the features list show, polish it and add more :) replayability and near endless battles as well as variety and ALMOST seemingly unlimited space keeps a braincell happy.
Santaganuche7 Dec 16, 2013 @ 2:16pm 
This looks fantastic as hell.
Entropy Dec 15, 2013 @ 9:29pm 
AHHHHH *points* homeworld 3!
[Adept] The Raptor Admiral Dec 7, 2013 @ 10:13am 
This is so cool
Vincent VanHorne Nov 16, 2013 @ 8:07pm 
Looking forward to trying this out. Make sure to include some kind of demo.
scintil Nov 13, 2013 @ 5:24pm 
Looking forward to playing this!
Oldwolf Nov 7, 2013 @ 8:29pm 
That is excellent news! Cross platform seems to be the current trend for the future.
chaosavy  [author] Nov 7, 2013 @ 8:04pm 
Void Destroyer's engine is "fairly" cross platform. Needs work - so the goal is sometime post release.
Fictitious1 Nov 6, 2013 @ 7:31pm 
Just saw this when I was looking for a game like Homeworld. Glad it was greenlit and look forward to seeing it soon on Steam. Wish you could use a cross platform engine so that when steambox comes out it will play well with all systems.
chaosavy  [author] Nov 5, 2013 @ 3:22pm 
That's a perfect in game explanation :) I tend to try to avoid them to let players figure stuff out in the gaps - and you filled that one really well.
Oldwolf Nov 5, 2013 @ 12:40pm 
That sounds cool. The would look different because of different materials being consumed when the pop off I guess :)
chaosavy  [author] Nov 5, 2013 @ 11:44am 
squibjb66 - no they are the same. I have to do some tweaks to them - for one the non rock ships tend to have rocks in their explosions. Also with the new "general glow" effect (not sure if I posted it on here or not...) the explosions (and everything else that's very bright) gets brightness and blurriness applied so they look a bit more awesome.

I should tweak the explosions a bit sot hat you can "somewhat" tell which faction of a ship exploded. I think that would be pretty cool and should be mostly about color parameters.
Oldwolf Nov 3, 2013 @ 9:08pm 
A while back in your forums I remember reading a post from someone who felt the explosions were less than exciting. I have to disagree completely. They look great! Has the Art Department gone over the explosions?
chaosavy  [author] Nov 3, 2013 @ 3:13am 
Long term - yes.
TheGrimlock Nov 3, 2013 @ 12:19am 
Any plans to make this game multiplayer?
chaosavy  [author] Oct 29, 2013 @ 6:58pm 
Thanks Oldwolf and everyone! Very excited!
Oldwolf Oct 29, 2013 @ 6:56pm 
What a great day Paul! I am very glad to see Void Destroyer here! By the way I am Oldwolf in your other forums. Void Destroyer is going to be a great indy game. I have been thrilled to watch it grow month by month. Very Exciting!
Tempered Oct 29, 2013 @ 6:17pm 
This is one of the best indie games I have ever seen. Amazing that a one man operation can come up with such innovative gameplay.
stalker131 Oct 26, 2013 @ 12:35pm 
You welcome - i glad to help with game experience.
chaosavy  [author] Oct 26, 2013 @ 10:06am 
thanks! I'll have to check it out. Wish I had more time to play games.. Nowadays I tend to play indie games since they tend to be shorter.
stalker131 Oct 26, 2013 @ 8:16am 
Check this article and i advise you to play cataclysm for more interesting ideas about ships.
chaosavy  [author] Oct 26, 2013 @ 7:07am 
Stalker - interesting! I never played Cataclysm.

I'll keep your suggestions in mind.
stalker131 Oct 25, 2013 @ 11:33pm 
P.S.Can't made more than 1000 symbols)). That is some of ideas that you can develop in your game - don't make empires)) but be the best of the bestest in galaxy this is a very good mark that your game MUST achieve. In other your game just be middle class that soon be forgotten.
Don't be greedy: use this ideas and make game price no more 10$ - you will benefit much more + your game will be remembered of real good gamers for a long time.
stalker131 Oct 25, 2013 @ 11:32pm 
2nd example: random events and bosses - you find a derelict ship - it will take some time to analyze it but can just get resource or tech. Or your AI detect some unusual signal and here they come: at first times there will be few strong ships but then can be huge boss ships (stations or other) with their fleets - nice challenge for you.
Good tech-tree and tactics will allow you to deal with them + your spacesim model will be nice (of course you can some in-game and out-game achievments - like destroy boss with your fighter ). As your advance - they will be like some bandits for nice combat trial - don't made tactic skill rusty...
stalker131 Oct 25, 2013 @ 11:32pm 
3. Make gameplay nice - don't long for resourse collection and minor upgrades, long for capital projects and global actions:

1st example of no-linear gameplay: some pirate or other hostile stations or docks (even from alien types) that require assaults from you and your choice:
1) after assault you can get resource packs and after this destroy it,
2) you can make this dock or station yours - for them can be upgrade-tree and they will boost some of yours slow project + some place for rest - they can become outpost that allow NPC-traders get you additional resources
3) you can transform this station for ship and take it with you (even for option 2)

stalker131 Oct 25, 2013 @ 11:31pm 
2. Ships evolution must be also unic - example:every fighter at the began has short specialization - but with upgrades it will become great danger even for supercapital ships + it can be killed from 1 shot - it's no longer short-spec ship. Same for all types: gunships, frigates, destroyers, cruisers and so on (there were in different games: Dreadnoughts, Battlecruisers and; AND ESPECIALLY FOR YOUR OWN SHIP - Flagship or Mothership whatever you like.
In the end gamer fleet will be unic and not like other RTS fleet-types - you will become most respectable and fearsome owner of storngest fleet in all Universe. (i don't say that it won't be awesome )
Also you can add some lvl of exp for you as commander and for your ships (small busters of health, armor, shields, dmg)
+ in global your action will make you well known in systems that you are operating
stalker131 Oct 25, 2013 @ 11:30pm 
Now what i advise you:

1. Avoid similars in story or background story with the original Homeworld - example how you shouldn't write story: there were an old space empire etc., we will fight for our freedom and etc. Begin from new conception of game protagonist (i don't like Avatar word) - like this: captain-luetenant or commander of active fleet gets the new place of assigment or unknown privateer or similar gets the middle size ship (key in yours game name - destroyers are not super-capital ship class) and that your story began - use conception of from small to big - it's very good idea.
stalker131 Oct 25, 2013 @ 11:30pm 
I don't mean you "stole" models or your gameplay style is bad - i just want to tell that the models are SIMILAR to them and there are not many new ideas.

Homeworld: Cataclysm - Mothership small + with story you get BIG GUN, construction style, ships of different classes can't be piloted but - there was a key for you get 1st person view from any ship, tactics (radar globe mode) was also in ALL series of Homeworld

Void Destroyer has all this but you is updating possibility to pilot up ship.

chaosavy  [author] Oct 25, 2013 @ 6:52pm 
Adding player controlled flight means - two games in one - rts and space sim.
chaosavy  [author] Oct 25, 2013 @ 6:51pm 
Stalker - All the fighter/ship models are our own.. not sure if you meant similar style or something else, but I wanted to clarify.

There are a bunch of new ideas - yes the main is that you can pilot your own ship - but this concept contains a lot of cool stuff - newtonian flight, instant ship switching, piloting any ship, many different types of control systems for flight (first person, chase, and command view for capital ships), lots of different weapons, a physics engine (not just collision). Also there is mining, base production management (and resource management including some trading ship elements), and a semi "sandbox" environment. You can personally controll turrets, and much more.
stalker131 Oct 25, 2013 @ 3:35pm 
Новых идей нет - всё уже было в забытой серии Homeworld. Единственная новинка - прямой контроль - его не было в Homeworld. Буду надеятся что автор сможет сделать ещё и уникальные апгрейды + бесконечный режим исследования космоса: полетел - случайно встретил - победил - добыл - построил. Главное чтобы не было занудных перезагрузок и однообразности.
stalker131 Oct 25, 2013 @ 3:30pm 
Clone of Homeworld: Cataclysm and Homeworld 1 and 2 - fighter models used from there - but still i wish you luck: Homeworlds don't have direct control ability.
Henry Morgan Oct 25, 2013 @ 8:45am 
Boneklinkx Oct 22, 2013 @ 3:34pm 
Looks very cool!
Istvin Oct 22, 2013 @ 4:12am 
Looking great. Big thumbs up from Spain!!
Major Noob Oct 21, 2013 @ 9:39pm 
Seems like a game I would play. It will however depend on how much it is. If it seems a fair price, I'll buy it.
scintil Oct 21, 2013 @ 12:10pm 
Looking forward to playing!
Kaihlar Oct 20, 2013 @ 3:21pm