Backfire
203 Comments
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kobraone May 21 @ 6:22am 
its a sapper for enemy weapons thats actually very smart
bigfunbear Apr 29 @ 8:05pm 
i think it should be a knife
(Holy Medic) TK0 H3R0 Mar 29 @ 11:11pm 
This is simply delicious. Any way I can, I try to be a saboteur in online games. In TF2, it's a bit difficult for me since Spy's a tad tricky to play. The proposed idea of temporarily disabling an enemy's means of doing harm not only sounds easy to use, but innovative and a wonderful idea for supportive play when some menace has your team locked down. I approve of this and a lot of your other works. It's time Valve took a step out of the box with our favorite treacherous backstabber.
imortalman Mar 29 @ 7:19pm 
WHO TOUCH SHASHA?!
~=CSP=~ AgentDarkfire007 Mar 27 @ 5:25pm 
so cool
-=๖ۣۜDanteS=- Nov 25, 2014 @ 5:50pm 
)))
MAVI.CZ Nov 23, 2014 @ 4:54am 
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The Gun Wizard Oct 16, 2014 @ 1:12pm 
Hmmmmm.....very innovative concept you have there mate. This could cause so many irritating and disruptive deaths. But it DOES cost the Spy much of his Engie-countering power. Considering he loses that ability, the upside of causing forced attacks is justifiable. You have my support.
A floppy disk of MS DOS Aug 27, 2014 @ 4:50pm 
*this gets added into game * Trolls! Trolls everywhere!!!!!!!!!!!!!!!!!!
{CF2} Nail Aug 23, 2014 @ 9:14pm 
This is GREAT
tadeumelo2000 Jul 7, 2014 @ 7:24am 
yeah1113 15 de mai às 22:49
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Germanilluminati Jul 5, 2014 @ 3:02am 
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glithes Jul 1, 2014 @ 5:19pm 
maby "Can only be applyed while undisguised"?
McPurplemuffin Jun 8, 2014 @ 1:22am 
INOVATION
CookieGod24 Jun 8, 2014 @ 12:06am 
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Wranic May 24, 2014 @ 9:29pm 
So you sap people?
Snel #lowered sensitivity May 24, 2014 @ 3:17am 
This looks awesome and spy has been needing a new weapon for a long time
(actualy all the classes need new weapons).
Valve please add this to the game.
War Viper 25 May 5, 2014 @ 10:29pm 
"Should you activate your device while trapped in a zero-g environme- (nope)" lol my want to re-think that (https://steamcdn-a.akamaihd.net/steam/news/12828/moonbase_big.jpg)
Grell Sutcliff Mar 15, 2014 @ 2:27am 
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L4NGF0RD Jan 2, 2014 @ 5:42pm 
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Strong Nut Dec 20, 2013 @ 7:14am 
.....................,,-~*~,,
......................./:.:.:.:.:.|
......................|;.;.;.;.;./ VALVE START ADDING GUNS COME ONNN
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----Add it now Valve!---
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------Because it's----
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Strong Nut Dec 20, 2013 @ 7:14am 
.....................,,-~*~,,
......................./:.:.:.:.:.|
......................|;.;.;.;.;./ VALVE START ADDING GUNS COME ONNN
......................|.;.;.;.;.|
............._,,,,,_.).;.;.;.;.|
.........,,-":.:.:.:."~-,;.;.;.|
........(_,,,,---,,_:.:.);.;.;..",,
......,-":.:.:.:.:.""-,,/;.;.;.;.;.",
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...../"":.:.:.:.:.:.:?""\;.;.;.;.;.,"
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.........."""~~--,,,,,,,,,,-"::::::::::\
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----Add it now Valve!---
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------Because it's----
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Melodious_Surgeon Dec 13, 2013 @ 10:00am 

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Arstotzka Nov 5, 2013 @ 4:41pm 
It should be appiled to a Sentry- so when its placed the sentry will become on your team.
Delgo Kurtaine Oct 16, 2013 @ 2:38pm 
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VALVE ADD THIS PLEASE!!!! OH MEH GAWD THIS IS AMAZING!

Wow that so cool

yeah this needs to be implemented
1NSUL1N3 Sep 19, 2013 @ 11:45pm 
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☭ Line-Up Dem ☭ Aug 18, 2013 @ 8:17pm 
Favorited. For the Model. Those stats... well, I cannot begin to describe how unbalanced it would be for the spy to be able to hop around in a heavys face, making his minigun misfire. Or a group of heavys, since the sapper is infinite without ammo. Given, pros would switch to Melee, and newbs would learn eventually... but it just sounds too frustrating... and way outside of things a spy should be doing. Lucky for you, the workshop is not a place for ideas, and Valve will probably ignore it anyway. It's the model that counts!
adder114 Jul 27, 2013 @ 11:03pm 
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Flash Jul 27, 2013 @ 7:29am 
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Squidward Tortellini Jul 27, 2013 @ 2:18am 
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>Scipio.19xx Jul 12, 2013 @ 7:00am 
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SAXTON HALE Jun 11, 2013 @ 4:36pm 
+ for the model, but not in my favorite for the gameplay. A sapper MUST disable a structure.

Why not put it on sentries/dispenser/weapons and put the "ammo" to 0 ? (or down it very quicly to 0)
randy.lentz Jun 7, 2013 @ 8:52am 
How to get FREE!!! Earbuds in Team Fortress 2 @ {LINK REMOVED}tf2earbuds.com
Pat The Cat Jun 1, 2013 @ 6:45am 
cool idea!
[HK]朝鮮人 May 31, 2013 @ 6:48am 
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Mango /EMILO/ May 30, 2013 @ 7:48am 
cool
mega cool
Dr_Bedlam May 30, 2013 @ 7:07am 
it should be that that the engineer building changes team, or goes haywire, for a breif period, like the device has a battery, and the engineer can destroy it like a normal sapper. a sentry gun would shoot teammates, but that seems to OP as it would instantly kill the engie, going haywire is better, randonmly shooting in random directions, a haywire dispenser, either wouldnt give out health and ammo, or steal it from allies, a teleporter can teleport them to a random location on the map instead of the exit, that to me would make more sense, than hacking individual players, makes more sense to me anyway
FNS *Cooler Master May 30, 2013 @ 5:47am 
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Xanzu the destroyer (mr wiskers) May 29, 2013 @ 1:41pm 
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Mana Wolvenworks May 28, 2013 @ 5:08am 
oh shit. i shat my pants. now i gotta spycheck more :/


unless i play demo minus G.launcher. no sap XD
Chamishis May 26, 2013 @ 8:06am 
A new saper will fit PERFECTLY in TF2 with only 3 sappers (2 withought stock) in the game left . If Valve doesn't poot a sapper in I will be mad . The picture where the Spy poots the Sapper in the minigun sort of gives me the idea of a sapper that Sabotages (stop's from use) the weapons sapped for a short time from it . For the last time Valve , add this .
Chaos Noir May 25, 2013 @ 11:47pm 
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MadKing May 25, 2013 @ 7:24pm 
VALVE ADD THIS PLEASE!!!! OH MEH GAWD THIS IS AMAZING!
madrigalfamily91 May 25, 2013 @ 10:09am 
Wow that so cool
'wind May 25, 2013 @ 10:01am 
yeah this needs to be implemented
☣Dr.Doctor☣™ May 25, 2013 @ 9:07am 
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ViciousVinnyD May 25, 2013 @ 5:44am 
This is actually very well balanced!
♥Kurumi Tokisaki♥ May 25, 2013 @ 5:33am 
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soda May 25, 2013 @ 12:03am 
It looks like a very cool idea. I like it. Thumbs up!
Deadman May 24, 2013 @ 11:36pm 
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