White Room (Simple Edition)
29 Comments
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Jade BGE Aug 5, 2014 @ 1:03pm 
Finally. It took me a few trips to see the solution - assuming I did it right. Thank you for your work.
BlacKy Jul 24, 2014 @ 1:06pm 
Yea it was just fooling around. Dont worry about it. As u said, if this happens, a restart wont lose much time in the puzzle.
toncica  [author] Jul 24, 2014 @ 12:07pm 
Did you notice the title of the chamber? The idea is to not have a single black tile in it. ;)
I could make it that you can't portal there, the question is if it's really necessary. With such a short puzzle you don't lose any progress by restarting the map if this thing would happen accidentally.
BlacKy Jul 24, 2014 @ 10:55am 
I was deliberatedly trying to do that. Kind of a rage quit moment after i failed realizing how to solve it
To fix it its simple: Just unportal the floor tile which is facing the dropper, assuming it wont damage the solving process.
toncica  [author] Jul 24, 2014 @ 10:44am 
I know about this issue, but didn't think it would be an issue on this map. Did it happen to you by accident here or were you just experimenting what could go wrong? I'd rather not edit the map if it's unlikely to happen to anyone, unless there was a valid reason somebody would put the funnel under the dropper.
BlacKy Jul 24, 2014 @ 8:34am 
I havent finished the puzzle yet but i've found a way to break it. Not in term of solving it in a different way, but to make it unsolvable.
Like any puzzle with a cube dropper and a tractor beam, whenever the beam is aimed directly at the dropper from below, it makes the next-cube-to-be-dropped to fly in that small spawn area inside the dropper, when u force the dropper to drop a cube, it will keep the already-existed cube to float inside the dropper while spawning another cube, thus making 2 cubes inside the dropper. When this happens, its impossible to drop a cube regardless if there is a beam directed at it or not.
A few screenies to show what i mean:

Pic #1
Pic #2
Pic #3

Btw, having a pressure/pedestal button wont fix this.
Almisuifre Jun 10, 2014 @ 4:28am 
I finally solved the "main" White Room, and strangely, I prefered this simple edition.
The solution statisfied me much more. I really like this test, well done for making it !
Almisuifre Dec 11, 2013 @ 1:25pm 
I crossed it, stopped, found fruitless ideas, until a clean and simple solution came. I liked it. A recorded blind run would have been annoying because I didn't move a lot, so I just recorded a demo with my solution, which I'm sure is the intended one (unfortunately ^^) http://d0bgqy.1fichier.com/ (I don't have anything yet to record demos, that's why it's a "dem" file)
Now, let's try the "regular" one :)
kimist108 Sep 28, 2013 @ 2:30pm 
Success with the simple, off to the other white room.
toncica  [author] Sep 22, 2013 @ 2:38am 
I see, in the latest edits I was fixing unintended solutions and portal bumping while not paying attention to the lighting. Map updated, you can take off your sunglasses now. ;)
p0rtalmaster Sep 7, 2013 @ 8:35pm 
Lighting tip: remember that white reflects light. That said, we don't need the blinding light of many observation rooms and light strips. The less the better.
xzAsiankidzx Sep 1, 2013 @ 9:03pm 
if u get it tell me how so if u broke it i can fix it
xzAsiankidzx Sep 1, 2013 @ 9:02pm 
hey tonica i made a chamber and nobody has solved it yet without braking it so if u want to try it out when u get the time then here is the link im asking the people who are the best at puzzles i can think of and clearly u have serious puzzle skills but it seems nobody can get it though. http://steamcommunity.com/sharedfiles/filedetails/?id=173770137
xzAsiankidzx Aug 30, 2013 @ 4:48pm 
1 throw
xzAsiankidzx Aug 30, 2013 @ 4:47pm 
1
toncica  [author] Aug 30, 2013 @ 3:36pm 
Updated again. Try to break it once more.
toncica  [author] Aug 30, 2013 @ 3:20pm 
How many throws did that take you?
xzAsiankidzx Aug 30, 2013 @ 1:43pm 
try making the surfaces next to the button none portalable with lights
xzAsiankidzx Aug 30, 2013 @ 1:42pm 
i can still throw the cube at it through a portal and do it with timing to get it on the other side so
toncica  [author] Aug 30, 2013 @ 8:59am 
I think I found a better way to prevent that unintended solution. Removed the timer again.
toncica  [author] Aug 21, 2013 @ 12:55am 
I see, thanks for the video. That is not 100 % intended as you have guessed. To avoid uncertainty I tried to prevent your solution. The only way I saw how to fix it without major changes was to limit the time available. I hope the additional button doesn't hurt the puzzle.
xzAsiankidzx Aug 20, 2013 @ 3:42pm 
this is how i did it http://youtu.be/axz111hMDvc
xzAsiankidzx Aug 20, 2013 @ 1:20pm 
ok
toncica  [author] Aug 20, 2013 @ 12:51am 
I'm not sure either if you solved it correctly. With a little more details or a video of your solution we could find out though.
xzAsiankidzx Aug 19, 2013 @ 4:35pm 
im not sure if i solved it correctly
GWD9000 Aug 16, 2013 @ 5:50pm 
Horribly, horribly underated map! Good mechanic, which had me stumped for a little while - I have no idea why it should cause such a mental block, but it did. I've done enough maps and found enough alternative solutions and exploits to overcome this with ease, but not so... Nice work. I ran the solution 4-5 times to make sure I understood the process. Maybe certain maps have brainwashed me into missing the solution for so long, I dunno... Now, onto the the 2 other white rooms... Cheers.
Sleter Aug 8, 2013 @ 12:06pm 
Congratulations !
Small map test brilliant !!!
Thanks :)
stormsend Jun 9, 2013 @ 9:02am 
This is as you say a short map but I'm glad you made it. As you also say it get me back on track after so many different tests lately. Thanks.