Portal 2

LO#04 Animato
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Petutski Aug 23, 2014 @ 4:58pm 
Excellent tricky chamber!
DeathWish808 Jun 11, 2014 @ 10:47am 
Pretty straight forward map and fun. Liked it, although I broke the 2nd half. I just put the 2 redirection cubes on the button against the glass and hopped over and knocked down all the turrets. Put companion cube on button. Stood by exit and lightly tossed the redirection cube up to open the exit. You might want to block it. Although I'm assuming simply using the funnel and laser together is the intended solution. Goog job!
p0rtalmaster Nov 2, 2013 @ 7:07pm 
It wasn't really "advanced," more like medium to me. Still very well done for a BEEMOD test (and thanks for the save point).
A Kuma Mk.III T-type  [author] Oct 30, 2013 @ 3:27pm 
thanks for your suggestion, i know this map is still a little buggy, but i dont want to do any change again, it was a hard work you know but.. just for now, maybe next time when i change my mind; I remember i have setted a savepoint between the first and secend half, so dont worry about that if you die in the secend half:)
Vamaar Oct 25, 2013 @ 2:37pm 
A very creative map, however the end was a bit tedious and finicky. I love the solution but I would suggest revising the layout and breaking it into two maps; if I die by experimentation in the second half, doing the first half is a bother. I did finish it however, and the very last bit of the puzzle was brilliant.
GeoJJx May 22, 2013 @ 4:17am 
Good ideas, though wouldnt call it advanced. I think a Medium would do. Map is quite simple, last part however, has an exploit where I can use the funnel the get the turrets by knocking them over rather than activating the laser to kill them. Great attempt though.
dcook May 18, 2013 @ 6:58pm 
Pretty bad.. mechanics don't work out well, or consistanly.. very little direction as to what the tester is supposed to do... 2/5 Solved.. but after many attemopts with odd results every time..
RedneckTexan May 18, 2013 @ 1:37pm 
Very well done
xCeejayyx May 17, 2013 @ 11:04pm 
Wow! Floaty thing and laser use was brilliant, definitely a challenge!
Kolgork May 17, 2013 @ 7:30pm 
Man, this is absolutely awsome!!!!
BasRIN May 17, 2013 @ 3:20pm 
Thank you vary much.
A Kuma Mk.III T-type  [author] May 17, 2013 @ 1:12pm 
You need install portal 2 authoring tool first, and go to Steam\steamapps\common\Portal 2\bin find [p2map_publish.exe]
that's it enjoy!
BasRIN May 17, 2013 @ 12:55pm 
Can you tell me what publishing tool you used if you dont mind
BasRIN May 17, 2013 @ 12:54pm 
Thank you and forgot to say GREAT MAP SERISE probably spelt that wrong and no problem with your english either!
wildgoosespeeder May 17, 2013 @ 12:22pm 
Your update fixed it. I can't get the white gel in the second room. Still one hell of an awesome map!
A Kuma Mk.III T-type  [author] May 17, 2013 @ 10:30am 
Thanks for your feedback!
I fixed bugs, now the white gel won't get into the second room...i think...

I used Publishing Tool to upload my maps, there easy way to change your Preview.

sorry for my poor english, but I glad you enjoy it!
wildgoosespeeder May 17, 2013 @ 9:54am 
Never mind about the trapping. You can get another one the same way you get them the first time. The white gel exploit is still true though.
wildgoosespeeder May 16, 2013 @ 10:56pm 
Impressive! I was able to get white gel into the second room, causing an exploit kiling the turrets early. It involves balancing the cube on the button in the first room on the edges without it falling into the "basket". Prepare the white gel fling and just nudge the cube and it will fall in and allow the gel to fling into the next room. I got a picture (timed right). I'll post it soon. I did find out your intended solution and it involves using the pivot cubes to redirect the laser twice to allow both the funnel and laser to go through the portal. It was tricky to get the cubes to rotate correctly but I got it. It is possible to trap yourself because if you make a mistake (or foolishly send both pivot cubes down there), the turrets will guard the mistried laser cube and you can never get it back. A goo pit would remedy this. Just make sure both pivot cube droppers auto-respawn (not auto-drop first cube).
BasRIN May 16, 2013 @ 6:20pm 
Can you plz tell me author how you make the map have its own pictures accept for the blueprint screen mutch appreciated if you told me how.
temporarymanwastaken May 16, 2013 @ 3:38pm 
Very good, but there's two issues. I didn't need the blue gel. I also destroyed the turrets by flinging white gel into the second room (I had to hit both the gel and fizzler buttons, run and place the cube on the button before the gel hit the wall) and reflecting the laser at the turrets from a portal on the floor.
Andi May 16, 2013 @ 12:40pm 
Very inventive. Yet another nice challenge. Look forward to more of your chambers. Thumbs up.

Would you mind trying another one of my chambers?
big red foot May 16, 2013 @ 11:44am 
Thought it was pretty good. Took me about 45 minutes.
Prototype May 14, 2013 @ 12:46am 
Very nice challenges, I'd rate it medium difficulty. But the first part was weird, since when do catapults launch goo?! Perhaps you could try one of mine :)