01. STR1KE! [StrangeTest 01]
17 Comments
< >
Dr. Strangelove  [author] Jul 16, 2013 @ 10:06am 
Thank you UFS FrostGiant, glad you liked it. I've had some trouble running Portal 2 lately. So much that I've feld fed up for some time with this game. If I ever solve the issue then your map will be the first I'll give a go! :)
UFS FrostGiant Jul 10, 2013 @ 1:50pm 
Very well desinged and enjoyable map,liked it.Maybe u can check out my newest creation
http://steamcommunity.com/sharedfiles/filedetails/?id=157214765
Dr. Strangelove  [author] May 27, 2013 @ 11:04pm 
That is their job :-) Did you finish the map?
You're going to have to kill the turrets before they kill you.
Dr. Strangelove  [author] May 25, 2013 @ 1:23pm 
For those of you who have trouble playing this map till the end: I have posted the intended solution on youtube: here
Dr. Strangelove  [author] May 20, 2013 @ 5:15am 
additions, not addictions ^^
Dr. Strangelove  [author] May 19, 2013 @ 6:16am 
Thanks again for your further comments Nube52: I made some more changes based on them.

The glass door will now stay open. I've made some more addictions like an easier way to get to the start of the first ligth bridge, added a glass wall and changed the timers on some more switches, making it harder to get yourself killed. :) Changed the sphere to a companion cube.

After making them less dangerous, I did keep the lightbridge and the faithplate at the start to retain the linearity (if that's a word) of the map: it's a one-way route that will get you warmed up for the other puzzles.


Overall some changes that I hope will make it a little bit easier, a little less deadly and thus a bit more fun. :)

Of course I would still love any further observations from you or any other players!
Nube52 May 18, 2013 @ 9:11pm 
OK! got to the very end having fun (nice recent fixes BTW) and died at exit. So more observations: The light bridge just below the entrance it is IMHO not required if you use it to go to the faithplate that plate will shoot you to near the ball holder in the elevator area and you will likely slide into the water. Take this bridge and faith palte out, it's easy but tricky enough to get to that area by sidestepping out a portal above the faith plate that takes you to the orange gel area . So I get to the end leap into a blue funnel from glass bridge, activate the glass door, the exit is open by now, get on the faith plate it shoots me across the room another plate shoots me to the open glass door which promptly closes and ...I die. Maybe make timer on the glass door to be infinite no need to impede the tester at this point, any more. Overall a fun but strange room in need of another tweak or 2.
Dr. Strangelove  [author] May 18, 2013 @ 3:29pm 
Okay, I made a change at the spot where you got stuck, and also changed something else a little further where before, a little mistake would lead to a quick death. Players will now there ( at the orange gel ) be able to fail as many times as they like (although they will not be likely to). :)
Keep those comments going people. I want to make this map as good as I can. Thank you.
Dr. Strangelove  [author] May 18, 2013 @ 4:45am 
Hi Nube52,
Thanks for your comments. I appreciate it!
I was hoping for the satisfying feeling that should come with getting rid of all turrets :)
Indeed there is that part of the map where timing is essential. However, completing that part too slowly should probably not be punishable by death :D I will see how I can solve this, maybe somehow return 'latecomers' to an earlier point in the map. And/or prolong the time you have to continue at that spot. I'll get back to you on that.
Thanks for your constructive criticism, and I'm glad that you had fun too!
Nube52 May 17, 2013 @ 11:15pm 
Tried again got much further. Eliminated every single turret which was satisfying only to get to the top of a popped up stair case with a cube in hand, ride a small elevator lift and realize I was in a get stuck point with no portable surfaces close by to enter safely without say a risky jump against a wall boredewred by goo 1 or 2 cube widths away Likely there is a sequence or speed sequence to get to this point and not get stuck but I see it as a get stuck point which is sadt because I was having fun. Maybe think of how to retain puzzle integrity but remove this get stuck point.
Nube52 May 17, 2013 @ 9:11pm 
I opted to take up your invite with StrangeTest 01 a very busy place requiring much sleuthing and wonder about the various discoveries like speed gel and blue funnels (See I made it that far) I have not solved it yet and will likely try it a few more times I'm finding it both fun and frustrating at same time which is well "Strange" PS like your Avatar the and the Movie
Dr. Strangelove  [author] May 11, 2013 @ 6:16pm 
Even more changes (hopefully improvements). This might be the final, completed version. :)
Dr. Strangelove  [author] May 11, 2013 @ 3:46pm 
Made some more changes, removing more unwanted potential shortcuts, adding hazards. The reason and use of the orange gel now will (will have to) become aparent. Have fun! :)
Jade BGE May 10, 2013 @ 7:21pm 
There was a lot going on in there. Seemed a bit confusing to my brain. I did not figure out what to use the orange gel for. I used the funnel to exit (probably not what was intended). I had a good time trying to figure it all out. So thanks for that. And do give one of mine a play too. Thanks again.
Jade BGE May 10, 2013 @ 6:34pm 
Ah yes, I see from the picture of the test that I won't be able to exploit that move again. Thanks
Dr. Strangelove  [author] May 10, 2013 @ 6:29pm 
Thanks for your comment Jade BGE. I don't know exactly how you jump/sild there but I made some changes and hopefully test subjects will now be forced to take the intended route ;) Thanks again!
Jade BGE May 10, 2013 @ 1:41pm 
Still made it out as I did before. I only took out the turrets with the ball, and then one below them with the portal surface behind him. Then I jump/slid down the wall and out the exit.