Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
(and yes I'm still playing skyrim in 2020)
I noticed that higher level spells level your skills faster, but this is the same level spell for any level of lock I suppose. It would be good if it counted more towards progression if used on harder locks.
I could see an argument for increasing the mana cost. Right now a base cost is 150 mana, so it requires a character to put 5 levels into Magic in order to cast it. This spell is intended as a mage's alternative to lockpicking, so I wanted it to be available relatively early for a mage character, but require enough mana to discourage a non-mage character from picking it up. That said, the high Alteration requirement almost makes it not matter since non-mage characters aren't likely to use enough Alteration magic for the spell to unlock anything other than Novice locks.
Wondering if you have considered doing other spells as well as I find I have yet to pick a spell mod for precisely the reason you have mentioned above: I simply don't like some of the spells offered.
In most cases, I find them either redundant, un-needed, or over-powered. Some are just distasteful in implementation and purpose.
Either way, very nice little mod. :)
It's enjoyable, I just wish the game (this and others) were more flexible as far as that goes. My reputation of destroying anyone who looks at me funny never seems to preceed me, and that random guy I decide to deep fry just because I feel like it always turns out to be essential.
@Drakmyth: I see, must have overlooked that part as it sounds familiar when you say it. And as Harboe here made me realise also, some people are just in it for more than the objective like I am.. d:
I thought about making a separate version of the spell for each level of lock, but outside of adding redundant entries to the magic menu (since the player would always use the highest level they had) it doesn't really add much as the player would still be able to grind their Alteration skill and buy the new spells at any point. Plus, Alteration isn't particularly quick to level, especially early in the game. If the spell just opened locks I agree it would be overpowered, but it doesn't. You have to level your Alteration in order to open more difficult locks, so it seems pretty fairly balanced to me.