Knock - An Open Lock Spell
71 Comments
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taylor.blinco Apr 11 @ 10:48am 
Exactly what I was after. (Finally - Steam's search function is just abysmal.) Thanks!
Icemelt Mar 31 @ 12:33am 
Thank you, this was exactly what I was looking for.
Drakmyth  [author] Jan 20 @ 6:35pm 
@trailofundead Yeah, the gates issue really annoys me. It has to do with the way I'm detecting if you're aiming at a locked object or not. Unfortunately, I haven't found a better way yet. As to it increasing your skill based on lock difficulty, that's not a bad idea. I'll take a look at that and might put it in the next version. Thanks!
trailofundead Jan 20 @ 9:29am 
I'm playing the game now and finding the spell very useful. It fits in better with a mage character to use a spell for unlocking! It can be tricky with gates and some doors, but you have to find the 'spot' to unlock.
I noticed that higher level spells level your skills faster, but this is the same level spell for any level of lock I suppose. It would be good if it counted more towards progression if used on harder locks.
AKawesomepants74 Jan 16 @ 6:37pm 
yeah i understand that, and it is cool that you brought that spell back, needless to say ill be using it, gotta be my mage/theif like self
Drakmyth  [author] Jan 16 @ 5:33pm 
@GlacialFlow I agree. In fact, I find lock picking extremely easy. Perhaps this is slightly easier, but that is balanced by requiring higher Alteration levels (which isn't exactly easy to raise in the beginning of the game). Mostly it just bothered me that I could be the most powerful mage in all the realms, having felled demons and dragons with my elemental powers, but I couldn't get past a little box of metal without resorting to lockpicks.
AKawesomepants74 Jan 16 @ 4:36pm 
this looks realy helpful and reminicent of oblivion, but, the lock picking isnt very hard............
Raven Oct 23, 2013 @ 7:42pm 
Nice, just like the open lock spells from Oblivion, only in a single and scaling version. Even better. :)
trailofundead Oct 10, 2013 @ 10:10am 
Just got this, will try it next time I play. I thought it's crazy that a master wizard should have to have a good lockpicking skill! I'm glad you all seem to agree:)
Cheap Shot Aug 17, 2013 @ 5:24am 
Lovely thanks!
Drakmyth  [author] Aug 9, 2013 @ 12:38pm 
@darkdurza Yep, one of the known issues I'm afraid. If I can find a better way to detect doors (outside of putting a script on them, which would cause compatibility issues) I should be able to resolve this as well as the "door top" issue, but for now you'll have to keep a couple lockpicks for this scenario.
DarkDurza Aug 9, 2013 @ 11:09am 
It doesn't seem to work properly on cage doors. Always misses.
khazan99 Jul 12, 2013 @ 5:00pm 
Very helpful when playing a 'classic' sort of Mage. I like the use of the Alteration skill as well; thanks for the mod.
Drakmyth  [author] Jun 9, 2013 @ 8:44am 
@saclips4702: I know Tolfdir at the College of Winterhold and Farengar at Dragonsreach both sell the tome, but I think your Alteration skill has to be above 25 before they will do so.
saclips4702 Jun 9, 2013 @ 2:08am 
Where can you find places with 25 alteration spells i tried the College of Winterhold, but i can't even find where to buy tomes from The College Of Winterhold please help
Drakmyth  [author] May 26, 2013 @ 8:54am 
@The #'s Mason: Though I think you need an Alteration level of 25 before it appears in the shops.
Drakmyth  [author] May 26, 2013 @ 8:53am 
@The #'s Mason: You aren't just given the spell, you need to find the spell tome. I think you can find it as a random drop from enemy mages, but I know Tolfdir and Farengar sell it as well.
Only Human May 26, 2013 @ 2:49am 
Hmm,thank you for the Info,I still think it needs more mana to cast,but ''Opens More Lock As You Level'' is nice,Im going to subscribe,thank you!
Sun Tzu May 25, 2013 @ 9:53pm 
I'm subscribing to the mod but I'm not getting the spell. What am I doing wrong?
Y.Fish May 25, 2013 @ 5:37pm 
I missed the unlocking spells from Oblivion, they were useful. Thanks!
Drakmyth  [author] May 25, 2013 @ 4:36pm 
@Only Human: Not sure I agree. If it worked just like lockpicks, where it opened any chest all the time, I would definitely say it's overpowered. But because it scales to your Alteration skill (meaning you need an Alteration level of 25 to open Apprentice locks, 50 to open Adept locks, etc.) and there is no really good way to level Alteration in the early game, I think it balances quite nicely.

I could see an argument for increasing the mana cost. Right now a base cost is 150 mana, so it requires a character to put 5 levels into Magic in order to cast it. This spell is intended as a mage's alternative to lockpicking, so I wanted it to be available relatively early for a mage character, but require enough mana to discourage a non-mage character from picking it up. That said, the high Alteration requirement almost makes it not matter since non-mage characters aren't likely to use enough Alteration magic for the spell to unlock anything other than Novice locks.
Only Human May 25, 2013 @ 2:59pm 
Good spell but its too overpowered,if you turn it expert and hard to find then I and make a Greater Mana Cost,I would be glad to download and mention it on some forums.
Derfman13 May 24, 2013 @ 9:06am 
Maybe a spell that redid the lock to not require a key.
Derfman13 May 24, 2013 @ 9:05am 
You know what would be nice? A locksmith spell that relocked things to keep people from getting in... or out... if they had no lockpicks or knock spell. Locking something in a cage or out of your house could be useful.
ᕕ( ᐛ )ᕗ Wakko Jr. May 23, 2013 @ 4:22pm 
Cool i'll try it out
Malaficus Shaikan May 23, 2013 @ 10:17am 
Thanks for returning my favorite oblivion spell :D
Mocker May 22, 2013 @ 10:07pm 
Nice. Will watch for them in the future. I did find a mod that is good as is, (just going on a brief glance over description here atm), called Restoration Addendum iirc. Looks really good and I'm testing it out over the next little while, time dependent on various factors of course. :)

Drakmyth  [author] May 22, 2013 @ 8:52pm 
@Kelvin: After doing this mod, I have considered doing other spell mods because they are rather simple to do and, if done properly, are very unlikely to conflict with other mods. The trick, as you mentioned, is coming up with spells that don't already exist that would be useful and well-balanced. One thing I do know is that if I do make other spell mods, I will release each spell individually, rather than as a collection. That way you can pick and choose which spells you want, rather than being forced to have some spells just because you want one or two of the others.
Mocker May 22, 2013 @ 7:55pm 
Very cool spell. I do tend to agree with the sentiment regard lock quality, but the spell cost is significant enough to balance this I think. Also, in theory, the difficulty should be significantly offset-because it is a spell-regardless.

Wondering if you have considered doing other spells as well as I find I have yet to pick a spell mod for precisely the reason you have mentioned above: I simply don't like some of the spells offered.

In most cases, I find them either redundant, un-needed, or over-powered. Some are just distasteful in implementation and purpose.

Either way, very nice little mod. :)
Mayingan May 22, 2013 @ 10:06am 
Very useful!
Luggruff May 22, 2013 @ 8:32am 
@Drakmyth, I know where you're coming from, on all points d: At least we can be glad that this game at least has a few options, unlike others. Tried Metro: Last Light earlier and man was I let down ("Oh look, an open door.. oh, an invisible wall")
Drakmyth  [author] May 22, 2013 @ 5:11am 
@Luggruff: I usually play for the objectives and try to max out everything. My first character is always like that. But at some point it gets a little boring and repetitive so I'll start a new character and try the roleplaying route.

It's enjoyable, I just wish the game (this and others) were more flexible as far as that goes. My reputation of destroying anyone who looks at me funny never seems to preceed me, and that random guy I decide to deep fry just because I feel like it always turns out to be essential.
Luggruff May 21, 2013 @ 11:21pm 
@Harboe: Never really saw it that way as I'm not a roleplayer myself. I play for the objectives and simply try to be awesome at everything.. why not if I can right? But then again, that said, that's only my logic and I can see that some people actually set their minds into the character they are playing even though it's not something I actively think about.
Luggruff May 21, 2013 @ 11:21pm 
@Nainakai: Didn't know that (about oblivion, as I never played it, only Fallout 3), and also there is no trick to lockpicking, I wish there were.. the sounds you hear are a total scam, it's just sound effects to make it look cool or whatever. The only tryck is to try many places, only pressing the "turn" button extremely briefly to see if anything at all happens to the lock or the pin and also remembering exactly where you put the pin (if you exit the position changes). there are plenty of reference rust on the locks to remember where you left off if one break d:
@Drakmyth: I see, must have overlooked that part as it sounds familiar when you say it. And as Harboe here made me realise also, some people are just in it for more than the objective like I am.. d:
Drakmyth  [author] May 21, 2013 @ 12:25am 
@vinchenzojackal&soldier@bay: This spell isn't meant to replace lockpicking, it merely provides a magic-based alternative. It certainly isn't hard to lockpick as a mage, but from a roleplaying standpoint a true mage WOULDN'T pick a lock.

I thought about making a separate version of the spell for each level of lock, but outside of adding redundant entries to the magic menu (since the player would always use the highest level they had) it doesn't really add much as the player would still be able to grind their Alteration skill and buy the new spells at any point. Plus, Alteration isn't particularly quick to level, especially early in the game. If the spell just opened locks I agree it would be overpowered, but it doesn't. You have to level your Alteration in order to open more difficult locks, so it seems pretty fairly balanced to me.
Drakmyth  [author] May 21, 2013 @ 12:25am 
@Polski Husarz: If you tend to use console commands during gameplay then this mod (and many gameplay tweak mods) simply isn't useful for you. This mod provides a balanced in-game way to open locks for players who want to play a mage without using lockpicking.
vinchenzojackal&soldier@bay May 20, 2013 @ 7:03pm 
In the old games, there were multiple versions of this spell, and the more powerful versions were capable of unlocking higherer level chests, but you still risked being given the fine for lockpicking. There were either 5 or 6 levels of the spell. Still, even if such spells from old Elder Scrolls games never made it into Skyrim, a mage can still brew a fortify lockpick potion or use a fortify lockpick enchantment to open various locks with the same ease as rogues.
Anyways, this is still a good idea. But you should really think of doing an Novice, Apprentice, Journeyman, Adept, and Master version for this spell to open each form of different lock. It's only common sense, since one spell would be overpowered, and would make locked doors a sinche to pass through for anyone who casts alteration spells on just mere occasions.
LT.Vec0302 May 20, 2013 @ 5:23pm 
@Drakmyth, why should i use this over console commands?
Drakmyth  [author] May 20, 2013 @ 1:59pm 
@Radically Evolved Milk: It shouldn't. I can't say I've actually tested that, but it should only work on doors and chests that you can normally use lockpicks on.
Zichain May 20, 2013 @ 10:42am 
Сool
Processing...Nope May 20, 2013 @ 9:26am 
Does it unlock doors which need claws
Harboe May 19, 2013 @ 7:27am 
Luggruf, it's an excellent mod for people like me, who don't see my dedicated scholar of a mage as having any experience picking a lock or swinging a sword and therefore choose not to use anything but magic + alchemy.
It's not a matter of lacking the skill to do it, but rather choosing to play differently and getting to do that without everyone - fearsome barbarian, honest paladin or feeble scholar - being able to pick Master locks from the moment you stagger out of Helgen.
Drakmyth  [author] May 19, 2013 @ 7:06am 
@Luggruff: This spell isn't really meant to make lockpicking easier, rather it's meant to give pure mages classes a way to unlock things without having to use lockpicking. Of course, that's why I tried to balance it the way I did. Where lockpicking can open any lock at any time regardless of your skill, this spell requires you to have a higher Alteration skill to even work. Where lockpicking grants you a little bit of XP every time you fail, this spell only gives you XP if you succeed. Plus, there aren't all that many useful ways to raise Alteration, especially early in the game.
Nainakai May 19, 2013 @ 2:00am 
@Lugg -Some people never really did get the hang on unlocking things, and in the end never bothers with trying to learn how to. ( I know there's a few out there, I won't name anyone. x3 )
And that this is, as the creator said ; A spell minted on mages, does help making sense out of this spell in general.

To be honest, I was wondering why there weren't a unlock spell in the first place, Oblivion had it >:I
That said ! Awesome addition to the game this! :3
Luggruff May 19, 2013 @ 12:00am 
Guess it's cool, but who really needs help lockpicking? Never even used the perks and master level is laughable /:
Harboe May 18, 2013 @ 2:02pm 
Amazing mod. :D
ϟ☁#IWuvPonies☁ϟ May 18, 2013 @ 8:01am 
awesome I can unlock chests with having to have a high lockpicking skill
Sherwood374 May 18, 2013 @ 2:49am 
yeah...looking back onit, my previous comment was rather rude. I'm sorry.
MingeBag May 18, 2013 @ 2:41am 
ok thx. it sounds great! you should try making a spell that makes your enimies look like you and then the other enimies will attack him instead!
Drakmyth  [author] May 18, 2013 @ 2:32am 
@MingeBag: Check the second paragraph in the description or my comment to Aireal Ace.