Slayer! Badland Crossroads 2V2 - v2
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Flipbug May 8, 2013 @ 9:52pm 
Go for it. As I said, I'm not a pro scenario editor (scripting random maps is quite different!) but willing to help if I can.
rockhaven202  [author] May 8, 2013 @ 9:37pm 
Yeah the AI isn't usually one to rush with the starting troops lol I do have some more mapping questions, mind if I pm you?
Flipbug May 8, 2013 @ 7:47pm 
I'm no expert on triggers, but I know of a tool that helps. Try AOK Trigger Studio:

You can send pure text, rather than Taunts, so don't waste time listening to all the messages :D

The game is really nice, it just needs more momentum at the start. Then again, I only tested against the AI ;)
rockhaven202  [author] May 8, 2013 @ 9:56am 
I just added messages to player 1's triggers but they play random sounds, like taunts for example. I'd like to change them but going through the list and testing each one to hear it will take a while.
I'm probably going to spread the bonuses out further and include some more that give castle or imperial age units. Most that are in right now you can unlock in a single major battle.
Flipbug May 8, 2013 @ 1:33am 
My comments thus far:
-There needs to be some action at the start - perhaps have a larger number of starting units, closer to the enemy. Something to keep the action going.
-Have Gaia send messages when you unlock something so the players know what's going on
-Add some more unusual units
rockhaven202  [author] May 7, 2013 @ 9:45pm 
It still feels like it needs something. Let me know what you think Imrhien
Flipbug May 7, 2013 @ 6:55pm 
This sounds like a lot of fun. I'll give it a go next time I play!