Portal 2
Hammer test 1
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댓글 20
LPChip  [작성자] 2013년 9월 17일 오전 4시 20분 
Thanks. Actually, no it was fairly easy.

The lighting which seems very complex, is just a light with a custom light setting of z0000, the next 0z0000, etc... To make it nicer, I added a fading effect: ez0000, next 0ez000 etc...

A button changes all lights's effect and reverse the custom light setting.

The custom dropper is a matter of a spawn object in a shaft, and some doors below it.

The hinting is a matter an object that gives the hint. text displaying is also an object, and some hammer logic with gates and stuff to tie it all together.

The circle around the arrow is a matter of using the right texture, and it works automatically.
PackSciences 2013년 9월 17일 오전 3시 04분 
Very hard to do in Hammer.
Even me I don't know how to do that stuff.
So, great map.
LPChip  [작성자] 2013년 8월 14일 오후 2시 19분 
Thanks :) This is just me testing though. I made some pretty good puzzles too.
Darksmurf 2013년 8월 14일 오후 1시 06분 
Small map, but really quite cool :)
LPChip  [작성자] 2013년 5월 15일 오전 5시 21분 
Yeah, crazy idea indeed. X)

The map has been updated yet again with most likely the last update. The hints system is now fully working. I do notice a significant slow-down in the map, but I have a feeling its my pc acting up. If you also notice that it goes really slow in the tunnel, please report here so I know I have issues to fix. Of course if such exists, there'll be another update once I fix the problem. :)
toncica 2013년 5월 15일 오전 4시 39분 
It was a crazy idea anyway. Don't bother, I'll shut up about the extravaganzas.
LPChip  [작성자] 2013년 5월 15일 오전 4시 35분 
A weighted button.... I have no idea how to add a prop_floor_button. eh....
toncica 2013년 5월 15일 오전 4시 34분 
Mind boggling, there's even a cube dropper now. What will be next, a weighed button??? Might go a little too far...
LPChip  [작성자] 2013년 5월 13일 오전 6시 05분 
Map has been updated. Now with a proper preview image. Yes, that is actually ingame footage! :D
LPChip  [작성자] 2013년 5월 8일 오전 12시 53분 
Oh thats a very nice playthrough toncica! Thanks for the effort. I immediately saw that this test is way too difficult for what I had in mind and I have to make the hints system even more sophisticated. I might need to remove the goo too, seems its too big of a hazard, and that lightbridge might need to made lower too.
toncica 2013년 5월 7일 오전 8시 12분 
This map keeps getting better and better. Thanks for adding the hint system, it was very helpful. Here is my walkthrough (attention SPOILER): http://youtu.be/CbRF45cAlms
Stagger Lee 2013년 5월 6일 오후 2시 17분 
This took some time to complete. Not much ... but some time.
Stagger Lee 2013년 5월 6일 오전 8시 53분 
The below comments themselves are worth the price of admission.
LPChip  [작성자] 2013년 5월 6일 오전 8시 40분 
new update. now there's a simple hint-system. Next step: making every push give me a different message. :)
toncica 2013년 5월 5일 오전 8시 36분 
You're right. I changed my voting to thumbs up. This deserves to be on the front page.
LPChip  [작성자] 2013년 5월 5일 오전 8시 33분 
@toncica: Oh, I see... But what about my own attempt of 2 hours when I was playtesting the map and the exit door just would not open because apparently you need to set $connectioncount to 1 to make it receptable for the button to work?
toncica 2013년 5월 5일 오전 8시 28분 
Ah, but you can't just add the times needed to solve the puzzle to get the average time. You have to divide. Add the 10 seconds I needed to complete the map and the 5 seconds my cat needed when she accidentally walked over the keyboard and divide it by four. You get approximately seven minutes and a half average solving time. Chances are it will get even lower.
tuleby (CZ) 2013년 5월 5일 오전 8시 23분 
only test button :D
LPChip  [작성자] 2013년 5월 5일 오전 8시 22분 
Too easy? Wtf... I made someone playtest and he was unable to get to the exit after 30 minutes. (I then woke him up and asked him to try again, he then completed it in 10 seconds). So I expected 30:10 playtime! :o
toncica 2013년 5월 5일 오전 8시 18분 
Too easy, voted down.