Hammer test 1
20 opmerkingen
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LPChip  [auteur] 17 sep 2013 om 4:20vm 
Thanks. Actually, no it was fairly easy.

The lighting which seems very complex, is just a light with a custom light setting of z0000, the next 0z0000, etc... To make it nicer, I added a fading effect: ez0000, next 0ez000 etc...

A button changes all lights's effect and reverse the custom light setting.

The custom dropper is a matter of a spawn object in a shaft, and some doors below it.

The hinting is a matter an object that gives the hint. text displaying is also an object, and some hammer logic with gates and stuff to tie it all together.

The circle around the arrow is a matter of using the right texture, and it works automatically.
PackSciences 17 sep 2013 om 3:04vm 
Very hard to do in Hammer.
Even me I don't know how to do that stuff.
So, great map.
LPChip  [auteur] 14 aug 2013 om 2:19nm 
Thanks :) This is just me testing though. I made some pretty good puzzles too.
Darksmurf 14 aug 2013 om 1:06nm 
Small map, but really quite cool :)
LPChip  [auteur] 15 mei 2013 om 5:21vm 
Yeah, crazy idea indeed. X)

The map has been updated yet again with most likely the last update. The hints system is now fully working. I do notice a significant slow-down in the map, but I have a feeling its my pc acting up. If you also notice that it goes really slow in the tunnel, please report here so I know I have issues to fix. Of course if such exists, there'll be another update once I fix the problem. :)
toncica 15 mei 2013 om 4:39vm 
It was a crazy idea anyway. Don't bother, I'll shut up about the extravaganzas.
LPChip  [auteur] 15 mei 2013 om 4:35vm 
A weighted button.... I have no idea how to add a prop_floor_button. eh....
toncica 15 mei 2013 om 4:34vm 
Mind boggling, there's even a cube dropper now. What will be next, a weighed button??? Might go a little too far...
LPChip  [auteur] 13 mei 2013 om 6:05vm 
Map has been updated. Now with a proper preview image. Yes, that is actually ingame footage! :D
LPChip  [auteur] 8 mei 2013 om 12:53vm 
Oh thats a very nice playthrough toncica! Thanks for the effort. I immediately saw that this test is way too difficult for what I had in mind and I have to make the hints system even more sophisticated. I might need to remove the goo too, seems its too big of a hazard, and that lightbridge might need to made lower too.
toncica 7 mei 2013 om 8:12vm 
This map keeps getting better and better. Thanks for adding the hint system, it was very helpful. Here is my walkthrough (attention SPOILER): http://youtu.be/CbRF45cAlms
Stagger Lee 6 mei 2013 om 2:17nm 
This took some time to complete. Not much ... but some time.
Stagger Lee 6 mei 2013 om 8:53vm 
The below comments themselves are worth the price of admission.
LPChip  [auteur] 6 mei 2013 om 8:40vm 
new update. now there's a simple hint-system. Next step: making every push give me a different message. :)
toncica 5 mei 2013 om 8:36vm 
You're right. I changed my voting to thumbs up. This deserves to be on the front page.
LPChip  [auteur] 5 mei 2013 om 8:33vm 
@toncica: Oh, I see... But what about my own attempt of 2 hours when I was playtesting the map and the exit door just would not open because apparently you need to set $connectioncount to 1 to make it receptable for the button to work?
toncica 5 mei 2013 om 8:28vm 
Ah, but you can't just add the times needed to solve the puzzle to get the average time. You have to divide. Add the 10 seconds I needed to complete the map and the 5 seconds my cat needed when she accidentally walked over the keyboard and divide it by four. You get approximately seven minutes and a half average solving time. Chances are it will get even lower.
tuleby (CZ) 5 mei 2013 om 8:23vm 
only test button :D
LPChip  [auteur] 5 mei 2013 om 8:22vm 
Too easy? Wtf... I made someone playtest and he was unable to get to the exit after 30 minutes. (I then woke him up and asked him to try again, he then completed it in 10 seconds). So I expected 30:10 playtime! :o
toncica 5 mei 2013 om 8:18vm 
Too easy, voted down.