Hammer test 1
20 Comments
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LPChip  [author] Sep 17, 2013 @ 4:20am 
Thanks. Actually, no it was fairly easy.

The lighting which seems very complex, is just a light with a custom light setting of z0000, the next 0z0000, etc... To make it nicer, I added a fading effect: ez0000, next 0ez000 etc...

A button changes all lights's effect and reverse the custom light setting.

The custom dropper is a matter of a spawn object in a shaft, and some doors below it.

The hinting is a matter an object that gives the hint. text displaying is also an object, and some hammer logic with gates and stuff to tie it all together.

The circle around the arrow is a matter of using the right texture, and it works automatically.
PackSciences Sep 17, 2013 @ 3:04am 
Very hard to do in Hammer.
Even me I don't know how to do that stuff.
So, great map.
LPChip  [author] Aug 14, 2013 @ 2:19pm 
Thanks :) This is just me testing though. I made some pretty good puzzles too.
Darksmurf Aug 14, 2013 @ 1:06pm 
Small map, but really quite cool :)
LPChip  [author] May 15, 2013 @ 5:21am 
Yeah, crazy idea indeed. X)

The map has been updated yet again with most likely the last update. The hints system is now fully working. I do notice a significant slow-down in the map, but I have a feeling its my pc acting up. If you also notice that it goes really slow in the tunnel, please report here so I know I have issues to fix. Of course if such exists, there'll be another update once I fix the problem. :)
toncica May 15, 2013 @ 4:39am 
It was a crazy idea anyway. Don't bother, I'll shut up about the extravaganzas.
LPChip  [author] May 15, 2013 @ 4:35am 
A weighted button.... I have no idea how to add a prop_floor_button. eh....
toncica May 15, 2013 @ 4:34am 
Mind boggling, there's even a cube dropper now. What will be next, a weighed button??? Might go a little too far...
LPChip  [author] May 13, 2013 @ 6:05am 
Map has been updated. Now with a proper preview image. Yes, that is actually ingame footage! :D
LPChip  [author] May 8, 2013 @ 12:53am 
Oh thats a very nice playthrough toncica! Thanks for the effort. I immediately saw that this test is way too difficult for what I had in mind and I have to make the hints system even more sophisticated. I might need to remove the goo too, seems its too big of a hazard, and that lightbridge might need to made lower too.
toncica May 7, 2013 @ 8:12am 
This map keeps getting better and better. Thanks for adding the hint system, it was very helpful. Here is my walkthrough (attention SPOILER): http://youtu.be/CbRF45cAlms
Stagger Lee May 6, 2013 @ 2:17pm 
This took some time to complete. Not much ... but some time.
Stagger Lee May 6, 2013 @ 8:53am 
The below comments themselves are worth the price of admission.
LPChip  [author] May 6, 2013 @ 8:40am 
new update. now there's a simple hint-system. Next step: making every push give me a different message. :)
toncica May 5, 2013 @ 8:36am 
You're right. I changed my voting to thumbs up. This deserves to be on the front page.
LPChip  [author] May 5, 2013 @ 8:33am 
@toncica: Oh, I see... But what about my own attempt of 2 hours when I was playtesting the map and the exit door just would not open because apparently you need to set $connectioncount to 1 to make it receptable for the button to work?
toncica May 5, 2013 @ 8:28am 
Ah, but you can't just add the times needed to solve the puzzle to get the average time. You have to divide. Add the 10 seconds I needed to complete the map and the 5 seconds my cat needed when she accidentally walked over the keyboard and divide it by four. You get approximately seven minutes and a half average solving time. Chances are it will get even lower.
tuleby (CZ) May 5, 2013 @ 8:23am 
only test button :D
LPChip  [author] May 5, 2013 @ 8:22am 
Too easy? Wtf... I made someone playtest and he was unable to get to the exit after 30 minutes. (I then woke him up and asked him to try again, he then completed it in 10 seconds). So I expected 30:10 playtime! :o
toncica May 5, 2013 @ 8:18am 
Too easy, voted down.