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Daedalus - no escape
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Komentarzy: 204
deathpat  [autor] 13 sierpnia 2014 o 8:15 
Hi ARaMaKie, thanks for this video and your support. This is much appreciated ! :)
... 12 sierpnia 2014 o 6:44 
Hi Buddies ! What's Up ?

Daedalus' is a Quake ( 3 Arena ) like , indeed we find the same nervous and intuitive gameplay than an Unreal or a Doom , easy to play for zero blabla or time lost about the choice of weapons in menu !

So , this game is made for past your nerves of a bad day to kill bots or friends and destroy the environment , if you hate Cod or search an alternative game , just try it !

You can also check a gameplay of the demo here :

http://youtu.be/fvWBRxjUc68

Don't forget to support the game if you like it !

Good Game & See You ++
Lustwaffle 1 lipca 2014 o 9:17 
I have the latest as of June 26 daedalus-windows32-0.8.11demo. I'm using Windows 8.1 and I have a buddy also on 8.1 with the same problem I have. We'll watch for more players in the future :) Thanks
deathpat  [autor] 27 czerwca 2014 o 11:12 
@Hollywood: Indeed there are currently not enough fans of the game to have constantly players connected on the demo servers. Don't hesitate to talk about the game to your friends to bring new players in ;)

For the launcher can you tell me what version of the game you downloaded ? There were some bugs in the first version of the beta demo, but the latest one ( 0.8.11 ) should be fine. Also what is your operating system ?
If you downloaded the game from the official website you should already have the latest version and the patcher should not even try to patch :)
The official website:
http://daedalus-thegame.com/home.php

Thanks
Lustwaffle 26 czerwca 2014 o 23:32 
The launcher fails to patch and all the servers I can see have 0 players. Am I missing something?
Arctic Frost 20 czerwca 2014 o 14:32 
Grats, its really a awesome and addictive game.
Nice to see our votes helped ;p
MaxiMillion 1 czerwca 2014 o 11:19 
@deathpat grabbing it now :)
deathpat  [autor] 31 maja 2014 o 16:27 
Thanks all for your comments ;)

@ricardocasama: sorry but I don't plan to translate it. The game has no story or anything like this, so I don't think that english only is a real issue

@Sweatshirt: you should try the latest demo ;) http://daedalus-thegame.com/download.php
ricardocasama 29 maja 2014 o 4:18 
Add spanish language, please.
PaDaUy:::: 28 maja 2014 o 16:27 
Congrats! can't wait for the game being released now...
MaxiMillion 24 maja 2014 o 22:03 
Very fun game! I saw it on the Tigforums a while back and played it while it was in alpha and it was a blast! I can only imagine how fun it is now :O
speedransix 24 maja 2014 o 18:57 
Looks good!
mrKaizen 20 maja 2014 o 1:55 
Very good game, funny and well made! For me: YES. ^_^
Tib 11 maja 2014 o 1:44 
Looks amazing, definitely gonna buy this when it comes out. :)
Klap Design 9 maja 2014 o 10:09 
more maps please !
Embi 5 maja 2014 o 21:38 
Se ve realmente increible, definitivamente voto por el.
Arcan 30 kwietnia 2014 o 7:58 
Juuusssstttt Funny!!!
BabyLover2000 19 kwietnia 2014 o 7:11 
Just awesome :3
ionutudor2012 15 kwietnia 2014 o 12:35 
voted
Lumina (UNIX) 11 kwietnia 2014 o 3:24 
Excellent jeu
deathpat  [autor] 21 marca 2014 o 15:08 
thanks all

@Tyjah: I plan to have servers dedicated to humans VS bots matches. This will be the kind of coop you will find with Daedalus ;)
Tyjah 17 marca 2014 o 0:24 
Looks great man. Will it have co op too?
Yimmibimmi 9 marca 2014 o 5:23 
Could be very funny in Coop & Multiplayer
RealGForce 6 marca 2014 o 6:12 
Looks really cool! Surely impressive that you have achieved this with lwjgl, and all by yourself. Looking forward to it, keep up the awesome work :D
Dayra aris 15 lutego 2014 o 23:09 
cool, very cool, i like this.
Ordrir 5 lutego 2014 o 13:36 
Looks like it could be fun, you have my vote :)
shot9 3 lutego 2014 o 15:13 
@deathpat When the beta version will be released, I'm looking forward to the map editor
Orbister 16 stycznia 2014 o 10:49 
Look AWESOME man i say yes!
deathpat  [autor] 7 stycznia 2014 o 1:25 
Thanks all for your support !
@smithwilsuffice: for the iniertia you're actually the first one to complain :) I will try to tweak the physics settings of the player to see if I can enhance this.
Otherwise I already implemented a kill indicator ( kill messages like "you killed Elvis" or "Elvis killed you" :) ). I also implemented kill combos with big messages on screen. I will post a new video soon that will show all of this ;) Thanks for your feedback !
qqq 4 stycznia 2014 o 0:33 
в этой игре очень много стрельбы и ещё она 2D поэтому когда она выйдет я её куплю! И не пожалею ни рубля на этот шедевр!
Meron 3 stycznia 2014 o 2:34 
хорошыи стратегия
falcus 2 stycznia 2014 o 18:12 
okok!
neQuiem 31 grudnia 2013 o 1:57 
Just tried it out, it's really awesome and fun to play. I hope this will be on steam soon.
marcgioglio 28 grudnia 2013 o 6:04 
Looks cool.
NuCl34R 17 grudnia 2013 o 12:28 
This game looks ridiculously fun.
smithwilsuffice 15 grudnia 2013 o 21:33 
This is an awesome game. I keep playing, and playing, and there's only one map! If I had any complaints, its these: Characters have the inertia of dump trucks. Moving backwards, strafing and changing directions feel too sluggish. I'd love a hit and kill indicator like in many modern shooters. Indications that you're hitting/killing make it more fun! You all are doing an awesome job, keep it going!
Festus 9 grudnia 2013 o 12:30 
I love how you can only see people if they're in your line of sight, really awesome.
MasterJeg 7 grudnia 2013 o 7:59 
What a great physics for a 2d game :)
Holy is Back 3 grudnia 2013 o 8:55 
new Hotline Miami :)
Deimos 1 grudnia 2013 o 10:40 
Interesting
Arctic Frost 23 listopada 2013 o 14:36 
I think this game really deserves to be greenlighted. I like the mix of CS & space elements and the way you have to react when targets apear in your flashlight area.
Dread_First 29 października 2013 o 15:04 
So far the best looking game I've seen in this batch. Hope it gets greenlit!
deathpat  [autor] 26 października 2013 o 20:46 
@mew: yes I'm already using raw mouse input. I also tried access inputs with another library which is also using raw mouse inputs ... but with the same result :(
Then I tried Quake 3, BulletStorm and UT3, I have the same issue with these three games. This plus the fact that I have the issue on only one mouse (another one is working perfectly) is telling me that I can't do much about this :(
mew 26 października 2013 o 13:40 
Have you considered raw mouse input? Or is it already raw? That usually gets rid of most mouse issues.
AntonioModer 26 października 2013 o 13:02 
@deathpat Vary bad, i sad. :(
deathpat  [autor] 26 października 2013 o 11:32 
@AntonioModer : thanks for the log. I also had a look at the openGL capabilities you sent me on twitter. The crash is coming from the driver ( ig4icd32.dll ) on a very basic draw operation. Also there is an extension that the game needs that is not supported by your card: EXT_packed_depth_stencil. So even without the crash, the game would not be able to run. So I'm sorry I can't do anything to support your graphics card.

@.:TAT:. Matty : thanks ;)
deathpat  [autor] 26 października 2013 o 11:32 
@ZEEP:( : Glad you like it ! I'm not sure about what you mean by fast weapon switching ? You already can direct select weapons with key bindings. And with the mouse wheel you don't have to click to validate a weapon change.

@mew : thanks for the feedback ;) I discovered a bug in the mouse sensitivity handling that was responsible of the non effectiveness of low values ( basically below 50% was quite the same as 50% :) ). So this will be fixed for the next demo, and I also added more values below 20%.
For the negative acceleration I was only able to reproduce with REAAAALLY fast mouse movement and only with one mouse out of 3. The bug seems to be in the low level API I'm using for the inputs, I will try to see if the API can be fixed.
AntonioModer 21 października 2013 o 7:13 
Game don't run.
log file: {LINK USUNIĘTY}
mew 15 października 2013 o 7:50 
Tried the demo, the game played pretty nicely, but there are some issues with the mouse input. There seems to be negative acceleration with fast mouse moves, which made using a low sensitivity quite annoying. You also need to add more precision to the sensitivity value. 0, 5, 10 etc. is definitely not enough, it needs to be 0.000, 0.001, 0.002 and so forth.
.:TAT:. Matty 15 października 2013 o 6:36 
look good