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Daedalus - no escape
188 kommentarer
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Amasix 19. apr @ 7:11am 
Just awesome :3
ionutudor2012 15. apr @ 12:35pm 
voted
@stro 11. apr @ 3:24am 
Excellent jeu
deathpat  [skaper] 21. mar @ 3:08pm 
thanks all

@Tyjah: I plan to have servers dedicated to humans VS bots matches. This will be the kind of coop you will find with Daedalus ;)
Tyjah 17. mar @ 12:24am 
Looks great man. Will it have co op too?
Yimmibimmi 9. mar @ 5:23am 
Could be very funny in Coop & Multiplayer
RealGForce 6. mar @ 6:12am 
Looks really cool! Surely impressive that you have achieved this with lwjgl, and all by yourself. Looking forward to it, keep up the awesome work :D
[SA]Ryujiazamoku 15. feb @ 11:09pm 
cool, very cool, i like this.
Ordeith 5. feb @ 1:36pm 
Looks like it could be fun, you have my vote :)
shot1 3. feb @ 3:13pm 
@deathpat When the beta version will be released, I'm looking forward to the map editor
Orbister 16. jan @ 10:49am 
Look AWESOME man i say yes!
deathpat  [skaper] 7. jan @ 1:25am 
Thanks all for your support !
@smithwilsuffice: for the iniertia you're actually the first one to complain :) I will try to tweak the physics settings of the player to see if I can enhance this.
Otherwise I already implemented a kill indicator ( kill messages like "you killed Elvis" or "Elvis killed you" :) ). I also implemented kill combos with big messages on screen. I will post a new video soon that will show all of this ;) Thanks for your feedback !
George Demuriya(rus) 4. jan @ 12:33am 
в этой игре очень много стрельбы и ещё она 2D поэтому когда она выйдет я её куплю! И не пожалею ни рубля на этот шедевр!
By_ApelsiN 3. jan @ 2:34am 
хорошыи стратегия
jota- 2. jan @ 6:12pm 
okok!
neQuiem 31. des, 2013 @ 1:57am 
Just tried it out, it's really awesome and fun to play. I hope this will be on steam soon.
marcgioglio 28. des, 2013 @ 6:04am 
Looks cool.
NuCl34R 17. des, 2013 @ 12:28pm 
This game looks ridiculously fun.
smithwilsuffice 15. des, 2013 @ 9:33pm 
This is an awesome game. I keep playing, and playing, and there's only one map! If I had any complaints, its these: Characters have the inertia of dump trucks. Moving backwards, strafing and changing directions feel too sluggish. I'd love a hit and kill indicator like in many modern shooters. Indications that you're hitting/killing make it more fun! You all are doing an awesome job, keep it going!
Festus 9. des, 2013 @ 12:30pm 
I love how you can only see people if they're in your line of sight, really awesome.
NzKs 7. des, 2013 @ 7:59am 
What a great physics for a 2d game :)
Holy Arrow 3. des, 2013 @ 8:55am 
new Hotline Miami :)
MultiGamer98 1. des, 2013 @ 10:40am 
Interesting
IceCoreGaming 23. nov, 2013 @ 2:36pm 
I think this game really deserves to be greenlighted. I like the mix of CS & space elements and the way you have to react when targets apear in your flashlight area.
So far the best looking game I've seen in this batch. Hope it gets greenlit!
deathpat  [skaper] 26. okt, 2013 @ 8:46pm 
@mew: yes I'm already using raw mouse input. I also tried access inputs with another library which is also using raw mouse inputs ... but with the same result :(
Then I tried Quake 3, BulletStorm and UT3, I have the same issue with these three games. This plus the fact that I have the issue on only one mouse (another one is working perfectly) is telling me that I can't do much about this :(
mew 26. okt, 2013 @ 1:40pm 
Have you considered raw mouse input? Or is it already raw? That usually gets rid of most mouse issues.
AntonioModer 26. okt, 2013 @ 1:02pm 
@deathpat Vary bad, i sad. :(
deathpat  [skaper] 26. okt, 2013 @ 11:32am 
@AntonioModer : thanks for the log. I also had a look at the openGL capabilities you sent me on twitter. The crash is coming from the driver ( ig4icd32.dll ) on a very basic draw operation. Also there is an extension that the game needs that is not supported by your card: EXT_packed_depth_stencil. So even without the crash, the game would not be able to run. So I'm sorry I can't do anything to support your graphics card.

@.:TAT:. Matty : thanks ;)
deathpat  [skaper] 26. okt, 2013 @ 11:32am 
@ZEEP:( : Glad you like it ! I'm not sure about what you mean by fast weapon switching ? You already can direct select weapons with key bindings. And with the mouse wheel you don't have to click to validate a weapon change.

@mew : thanks for the feedback ;) I discovered a bug in the mouse sensitivity handling that was responsible of the non effectiveness of low values ( basically below 50% was quite the same as 50% :) ). So this will be fixed for the next demo, and I also added more values below 20%.
For the negative acceleration I was only able to reproduce with REAAAALLY fast mouse movement and only with one mouse out of 3. The bug seems to be in the low level API I'm using for the inputs, I will try to see if the API can be fixed.
AntonioModer 21. okt, 2013 @ 7:13am 
Game don't run.
log file: http://yadi.sk/d/yPSCrsZ0BLCvn
mew 15. okt, 2013 @ 7:50am 
Tried the demo, the game played pretty nicely, but there are some issues with the mouse input. There seems to be negative acceleration with fast mouse moves, which made using a low sensitivity quite annoying. You also need to add more precision to the sensitivity value. 0, 5, 10 etc. is definitely not enough, it needs to be 0.000, 0.001, 0.002 and so forth.
.:TAT:. Matty 15. okt, 2013 @ 6:36am 
look good
ZEEP:( 12. okt, 2013 @ 10:11am 
And fast weapon switching. Omg i'm feeling my Quake years come back hehe
ZEEP:( 12. okt, 2013 @ 10:09am 
Thanks for the update! Wow this game plays great with the fps controls! The only thing i'm missing is a jump / strafejump function. Please implement that!! :)
deathpat  [skaper] 8. okt, 2013 @ 4:58pm 
I just released a new version of the demo, it should fix the mouse binding issue. You can get it from the Daedalus download page:
http://www.daedalus-thegame.com/download.php

cheers
deathpat  [skaper] 8. okt, 2013 @ 9:42am 
@ZEEP:( : ok in fact I can reproduce this issue, for some reason binding any mouse button is just not working anymore ( at all ). I'll tell you as soon as it's fixed, thanks for reporting the issue!
ZEEP:( 8. okt, 2013 @ 9:28am 
@deathpat I use a Logitech G500 mouse. I can bind the buttons in other games without a problem :)
In Daedalus i want to bind +forward to my RMB, that is the setup i use in every FPS. Can you help me?
deathpat  [skaper] 7. okt, 2013 @ 1:46am 
@ToRDeN : it does not have gamepad support yet. I need to do some tests to see if it's feasible as the game for initially designed to be played with keyboard + mouse.

@ZEEP:( : the config file is located in your home folder in .shoot\0.1.4\config.xml
Normally I support 8 mouse buttons. May I ask what is the brand/model of your mouse please ?
ZEEP:( 6. okt, 2013 @ 6:38pm 
Can someone tell me where i can find the controls config file on win7? I can't bind my RMB to +forward in-game, so i want to try to bind it in the cfg file.
Teej20 2. okt, 2013 @ 3:55pm 
Okay, I wasn't sure about this, but the alt. control scheme makes it WAY less jarring. Well done.
ToRDeN 16. sep, 2013 @ 1:01am 
does it have gamepad support?
<.ClassX.>Metafree(SWEG) 15. sep, 2013 @ 8:08am 
add this
deathpat  [skaper] 10. sep, 2013 @ 5:05am 
Thanks everyone for your comments and support. A playable alpha demo should be ready soon, maybe before the end of the week. :)

@class101: your comment may be valid for RTS or RPG games but in my opinion it's definitely not the way to go for a game like mine ( or any multiplayer FPS game in fact ... ). Randomly generated maps will just lead to poor map design which leads to poor gameplay.
Designing a good map is not an easy task, and generating a good map is just voodoo. I don't know any FPS ( AAA or not ) that offer this with good results .. and it does not surprise me. So expecting this on a 10$ game done by a single person ( me ) is maybe a bit too much ;)
­class101 5. sep, 2013 @ 9:35am 
Today we don't want map editor or such we want Procedurally generated maps
Sleepy 20. aug, 2013 @ 9:53pm 
Very good game
"Bob" the Space Cadet 14. aug, 2013 @ 7:30pm 
Add a well thought out story mode for single player and I'd buy it. I'm gonna put this one down as an "Ask me again later".
lemmingsgopop 13. aug, 2013 @ 6:51pm 
Motion sick.
フランク ☺ 11. aug, 2013 @ 5:46pm 
Nice jacket, i like see eath since space.
I like colors of this games.
I like fluo, neon, laser, flashlight.
Cyberpunk is great.
Futuristic game is awesome.
I really like futuristic games with neon colors. like this game.
Cavacos 5. aug, 2013 @ 8:51am 
looks very good