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Daedalus - no escape
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204 Kommentare
deathpat  [Autor] 13. Aug. 2014 um 8:15 Uhr 
Hi ARaMaKie, thanks for this video and your support. This is much appreciated ! :)
Hart 12. Aug. 2014 um 6:44 Uhr 
Hi Buddies ! What's Up ?

Daedalus' is a Quake ( 3 Arena ) like , indeed we find the same nervous and intuitive gameplay than an Unreal or a Doom , easy to play for zero blabla or time lost about the choice of weapons in menu !

So , this game is made for past your nerves of a bad day to kill bots or friends and destroy the environment , if you hate Cod or search an alternative game , just try it !

You can also check a gameplay of the demo here :


Don't forget to support the game if you like it !

Good Game & See You ++
Lustwaffle 1. Juli 2014 um 9:17 Uhr 
I have the latest as of June 26 daedalus-windows32-0.8.11demo. I'm using Windows 8.1 and I have a buddy also on 8.1 with the same problem I have. We'll watch for more players in the future :) Thanks
deathpat  [Autor] 27. Juni 2014 um 11:12 Uhr 
@Hollywood: Indeed there are currently not enough fans of the game to have constantly players connected on the demo servers. Don't hesitate to talk about the game to your friends to bring new players in ;)

For the launcher can you tell me what version of the game you downloaded ? There were some bugs in the first version of the beta demo, but the latest one ( 0.8.11 ) should be fine. Also what is your operating system ?
If you downloaded the game from the official website you should already have the latest version and the patcher should not even try to patch :)
The official website:

Lustwaffle 26. Juni 2014 um 23:32 Uhr 
The launcher fails to patch and all the servers I can see have 0 players. Am I missing something?
Arctic Frost 20. Juni 2014 um 14:32 Uhr 
Grats, its really a awesome and addictive game.
Nice to see our votes helped ;p
Djini 1. Juni 2014 um 11:19 Uhr 
@deathpat grabbing it now :)
deathpat  [Autor] 31. Mai 2014 um 16:27 Uhr 
Thanks all for your comments ;)

@ricardocasama: sorry but I don't plan to translate it. The game has no story or anything like this, so I don't think that english only is a real issue

@Sweatshirt: you should try the latest demo ;) http://daedalus-thegame.com/download.php
ricardocasama 29. Mai 2014 um 4:18 Uhr 
Add spanish language, please.
PaDaUy:::: 28. Mai 2014 um 16:27 Uhr 
Congrats! can't wait for the game being released now...
Djini 24. Mai 2014 um 22:03 Uhr 
Very fun game! I saw it on the Tigforums a while back and played it while it was in alpha and it was a blast! I can only imagine how fun it is now :O
speedransix 24. Mai 2014 um 18:57 Uhr 
Looks good!
mrKaizen 20. Mai 2014 um 1:55 Uhr 
Very good game, funny and well made! For me: YES. ^_^
Tib 11. Mai 2014 um 1:44 Uhr 
Looks amazing, definitely gonna buy this when it comes out. :)
Klap Design 9. Mai 2014 um 10:09 Uhr 
more maps please !
Embi 5. Mai 2014 um 21:38 Uhr 
Se ve realmente increible, definitivamente voto por el.
Arcan 30. Apr. 2014 um 7:58 Uhr 
Juuusssstttt Funny!!!
Ji Cehh 19. Apr. 2014 um 7:11 Uhr 
Just awesome :3
ionutudor2012 15. Apr. 2014 um 12:35 Uhr 
Julien 11. Apr. 2014 um 3:24 Uhr 
Excellent jeu
deathpat  [Autor] 21. März 2014 um 15:08 Uhr 
thanks all

@Tyjah: I plan to have servers dedicated to humans VS bots matches. This will be the kind of coop you will find with Daedalus ;)
Tyjah 17. März 2014 um 0:24 Uhr 
Looks great man. Will it have co op too?
Yimmibimmi 9. März 2014 um 5:23 Uhr 
Could be very funny in Coop & Multiplayer
RealGForce 6. März 2014 um 6:12 Uhr 
Looks really cool! Surely impressive that you have achieved this with lwjgl, and all by yourself. Looking forward to it, keep up the awesome work :D
CONCHA LA PELOTA 15. Feb. 2014 um 23:09 Uhr 
cool, very cool, i like this.
Ordrir 5. Feb. 2014 um 13:36 Uhr 
Looks like it could be fun, you have my vote :)
shotnine 3. Feb. 2014 um 15:13 Uhr 
@deathpat When the beta version will be released, I'm looking forward to the map editor
Orbister 16. Jan. 2014 um 10:49 Uhr 
Look AWESOME man i say yes!
deathpat  [Autor] 7. Jan. 2014 um 1:25 Uhr 
Thanks all for your support !
@smithwilsuffice: for the iniertia you're actually the first one to complain :) I will try to tweak the physics settings of the player to see if I can enhance this.
Otherwise I already implemented a kill indicator ( kill messages like "you killed Elvis" or "Elvis killed you" :) ). I also implemented kill combos with big messages on screen. I will post a new video soon that will show all of this ;) Thanks for your feedback !
qqq 4. Jan. 2014 um 0:33 Uhr 
в этой игре очень много стрельбы и ещё она 2D поэтому когда она выйдет я её куплю! И не пожалею ни рубля на этот шедевр!
Meron 3. Jan. 2014 um 2:34 Uhr 
хорошыи стратегия
falcus 2. Jan. 2014 um 18:12 Uhr 
neQuiem 31. Dez. 2013 um 1:57 Uhr 
Just tried it out, it's really awesome and fun to play. I hope this will be on steam soon.
marcgioglio 28. Dez. 2013 um 6:04 Uhr 
Looks cool.
NuCl34R 17. Dez. 2013 um 12:28 Uhr 
This game looks ridiculously fun.
smithwilsuffice 15. Dez. 2013 um 21:33 Uhr 
This is an awesome game. I keep playing, and playing, and there's only one map! If I had any complaints, its these: Characters have the inertia of dump trucks. Moving backwards, strafing and changing directions feel too sluggish. I'd love a hit and kill indicator like in many modern shooters. Indications that you're hitting/killing make it more fun! You all are doing an awesome job, keep it going!
Festus 9. Dez. 2013 um 12:30 Uhr 
I love how you can only see people if they're in your line of sight, really awesome.
MasterJeg 7. Dez. 2013 um 7:59 Uhr 
What a great physics for a 2d game :)
Holy is Back 3. Dez. 2013 um 8:55 Uhr 
new Hotline Miami :)
Deimos 1. Dez. 2013 um 10:40 Uhr 
Arctic Frost 23. Nov. 2013 um 14:36 Uhr 
I think this game really deserves to be greenlighted. I like the mix of CS & space elements and the way you have to react when targets apear in your flashlight area.
Dread_First 29. Okt. 2013 um 15:04 Uhr 
So far the best looking game I've seen in this batch. Hope it gets greenlit!
deathpat  [Autor] 26. Okt. 2013 um 20:46 Uhr 
@mew: yes I'm already using raw mouse input. I also tried access inputs with another library which is also using raw mouse inputs ... but with the same result :(
Then I tried Quake 3, BulletStorm and UT3, I have the same issue with these three games. This plus the fact that I have the issue on only one mouse (another one is working perfectly) is telling me that I can't do much about this :(
mew 26. Okt. 2013 um 13:40 Uhr 
Have you considered raw mouse input? Or is it already raw? That usually gets rid of most mouse issues.
AntonioModer 26. Okt. 2013 um 13:02 Uhr 
@deathpat Vary bad, i sad. :(
deathpat  [Autor] 26. Okt. 2013 um 11:32 Uhr 
@AntonioModer : thanks for the log. I also had a look at the openGL capabilities you sent me on twitter. The crash is coming from the driver ( ig4icd32.dll ) on a very basic draw operation. Also there is an extension that the game needs that is not supported by your card: EXT_packed_depth_stencil. So even without the crash, the game would not be able to run. So I'm sorry I can't do anything to support your graphics card.

@.:TAT:. Matty : thanks ;)
deathpat  [Autor] 26. Okt. 2013 um 11:32 Uhr 
@ZEEP:( : Glad you like it ! I'm not sure about what you mean by fast weapon switching ? You already can direct select weapons with key bindings. And with the mouse wheel you don't have to click to validate a weapon change.

@mew : thanks for the feedback ;) I discovered a bug in the mouse sensitivity handling that was responsible of the non effectiveness of low values ( basically below 50% was quite the same as 50% :) ). So this will be fixed for the next demo, and I also added more values below 20%.
For the negative acceleration I was only able to reproduce with REAAAALLY fast mouse movement and only with one mouse out of 3. The bug seems to be in the low level API I'm using for the inputs, I will try to see if the API can be fixed.
AntonioModer 21. Okt. 2013 um 7:13 Uhr 
Game don't run.
log file: {LINK ENTFERNT}
mew 15. Okt. 2013 um 7:50 Uhr 
Tried the demo, the game played pretty nicely, but there are some issues with the mouse input. There seems to be negative acceleration with fast mouse moves, which made using a low sensitivity quite annoying. You also need to add more precision to the sensitivity value. 0, 5, 10 etc. is definitely not enough, it needs to be 0.000, 0.001, 0.002 and so forth.
.:TAT:. Matty 15. Okt. 2013 um 6:36 Uhr 
look good