Temples of the Akaviri
67 kommentarer
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GreenKing15 28 jan @ 2:50pm 
Ok, thanks. Guess I just wasn't getting close enough. But please consider the quest thing. I think it would be pretty cool.
tygabor  [skapare] 28 jan @ 2:45pm 
@GreenKing15- If you go to the nearby locations, listed above, you should be able to see the map markers for the new locations.
GreenKing15 28 jan @ 2:42pm 
Maybe add a quest or 2 where you need to go and search for the temple, then clear it out for the blades.
GreenKing15 28 jan @ 2:41pm 
Could you possibly add map markers for these locations? I've been trying to find the temples but have been unable to do so as the books map is about as helpful as a blind guy with dyslexia.
G20 9 jan @ 5:01am 
Great mod!!
I've just added you to collection. you might like to lend your thumb there too ;)
the more links the better, I recon..
With compliments,
RuneRW 17 apr, 2014 @ 11:37am 
Hi! which smithing perk should i pick for increasing these items' improvements?
Thanks in advance!
tygabor  [skapare] 18 mar, 2014 @ 3:56pm 
@esmael.adel - I'd fix it if I could without entirely remaking the mod. Sorry
esmael.adel 17 mar, 2014 @ 2:39am 
Really liked this mod thought it was a great idea, its a shame the author wont fix the crashing issue by the house in the pale.
Willy A. Jeep 10 mar, 2014 @ 11:10pm 
tygabor  [skapare] 10 mar, 2014 @ 12:41pm 
@Willy A. Jeep - this mod should not be affecting any of those things. the only crash that happens (with hearthfire) is near the house in the pale. I will most likely not be making any more changes to this mod, sorry.
Willy A. Jeep 9 mar, 2014 @ 10:12pm 
Let me clarify what I meant. I have Hearthfire, and I really want to run this, too. But it sometimes causes CTDs on start-up and I do get that crash in certain areas, namely outside the College and around Dragonbridge. Any chance for a Hearthfire patch?
Willy A. Jeep 4 mar, 2014 @ 2:12pm 
Yeah, probably my problem, then. I still get those load CTDs, though. Ah, well. Any chance on a Hearthfire patch?
tygabor  [skapare] 4 mar, 2014 @ 2:04pm 
@Willy A. Jeep- nope, it only has one issue (if you have hearthfire) that you might get some ctds in certan areas, its never had any problems on start up.
Willy A. Jeep 3 mar, 2014 @ 6:51pm 
Hey, this mod has some serious problems. I went along my load order and flicked things off until this one, and it causes some random CTDs, especially during initial loading.
EK-WHALE aka P¦r@T€ 飛竜 12 feb, 2014 @ 10:25am 
tygabor  [skapare] 10 feb, 2014 @ 12:24pm 
@ELECTRO BARBARE - the large ones have map markers
EK-WHALE aka P¦r@T€ 飛竜 10 feb, 2014 @ 9:02am 
are they located on the map
orcrist313 4 feb, 2014 @ 12:57pm 
so yeah....any idea where on earth the one near secunda's/north brittleshin is? i've been all over the plains area and the mountain and everywhere in between and i haven't found it
ArcaneStone 27 dec, 2013 @ 8:14pm 
I concur with kungfu18. At the very least the scythe should be moved to war axe.
? ≥ 672 14 dec, 2013 @ 3:38pm 
Can I suggest a name for one of the temples? Dead Souls.
Aaron 8 nov, 2013 @ 8:09am 
i have found a bug: if you have hearthfires you can't go to the house over whiterun (i dont know the name)
Can you make a mod with only the light blade armor ? (i love this armor)
rav2c 3 nov, 2013 @ 8:57pm 
Had to disable this from loading in my game. It kept crashing north of Windhelm, near the plot of land you get from Dawnstar. Would be nice if this were fixed.

BTW, there's some clipping issues that let the player step outside of the land at the temple between Windhelm & the Dragon perch NE of WIndhelm. If you enter at the left side of the temple while facing it, you can slide under the ground.

Otherwise, I was quite happy with the mod and what it added to the environment.
Caaros, The King of Chaos 22 okt, 2013 @ 4:00pm 
Maybe you could make a model of daugr with non-dropping blades armor equipped to replace the skeletons.
kungfu18 31 aug, 2013 @ 7:15am 
Rename the Dai-katana to Nodachi, Blades sword to Katana. The Blades scythe to Kama and reclassife it to war-axe. The Akaviri Pollaxe would be renamed to Naginata
Epicazeroth 31 jul, 2013 @ 11:30am 
Is the author working on fixing that?
Karkashan - Turn The Beat Back 22 jul, 2013 @ 11:59pm 
@epicazeroth It crashes whether or not you have the land, just have to load the cell (so, if you're within 20 seconds running distance)
Epicazeroth 21 jul, 2013 @ 5:16am 
So it's incompatible with Hearthfire? That sucks. Does it only crash at Helhjarchen? Also, does it crash if you don't own Helhjarchen?
Knaurken 1 jul, 2013 @ 5:43am 
Drawled quite much, til i saw the Battle-Fan... (lol xD)
Karkashan - Turn The Beat Back 30 jun, 2013 @ 5:01pm 
Yeah, also got a CTD with Heljarchen (hadn't even bought the property yet, was just vaguely in the area). Looks like this mod isn't compatible with Hearthfire, for whatever reason.
The Riddler 28 jun, 2013 @ 1:55pm 
i love this mod it just needs a map or somthing to guied you i cant find any but 2 of them
Xed93 14 jun, 2013 @ 4:50am 
Absolutely beautiful mod! And yes, nine markings but only one building DID bother me - thank you ever so much for fixing that little 'oooops' once and for all! Perfect design for the buildings and great work with the armor and weapons - love the tessen!
nullReference 13 jun, 2013 @ 12:04am 
I was just going through my mods to look for the CTD at Heljarchen Hall. Confirmed bug.
tobyjames1 5 jun, 2013 @ 5:37am 
Seems this one caused a CTD when approaching Heljarchen Hall, although no-one else has mentioned it. Anyway removing this guy finally fixed it, thoughts?
dandydylan 21 maj, 2013 @ 4:48pm 
REPORTING: this mod conflicts with Sutvaka Fortified Estate. one of the temples gets burried in the path way up to the player house. I think it was "temple of the lost voice"
TheCannibal 18 maj, 2013 @ 7:58pm 
i love this mod so much could you add akaviri caytombs with the temple like a akaviri sytle dungoins sorry my spelling my keybroad is broken
Miyamoto Musashi 16 maj, 2013 @ 5:08am 
can anyone give me the map ?
Miyamoto Musashi 16 maj, 2013 @ 5:06am 
by me is nothing
tygabor  [skapare] 15 maj, 2013 @ 9:01am 
LordKebise 14 maj, 2013 @ 11:37pm 
Does this change Sky Haven?
tygabor  [skapare] 14 maj, 2013 @ 6:46pm 
@Quillan- no, thats weird. they are fully navmeshed.. Ill look into it.
Quillan 14 maj, 2013 @ 4:50pm 
I've found four of the ones you can enter, but followers will not come in with me. Is that deliberate?
tygabor  [skapare] 12 maj, 2013 @ 4:38pm 
@Elf_Girl666- some of them are destroyed, and some of them are small. either way all of the ones that are enterable have map markers.
Damo 12 maj, 2013 @ 4:00pm 
@Jafin you wont play a mod becuease of a single typo? , your weird
duke snookems 12 maj, 2013 @ 3:09pm 
Can you make it so all of them have map markers, I have only found 2 and it's frustrating
wagner.ron 11 maj, 2013 @ 4:53pm 
I cant find anything anywhere. Can you post like locations where they are closest to?
tygabor  [skapare] 11 maj, 2013 @ 4:45pm 
@tbarron1994- that is where they are, if you just look around a little, you cant expect the map to be exact...
tbarron1994 11 maj, 2013 @ 4:25pm 
This is good except that I cant find any locations. You may want to actually put the places where the map in the book thing says they are
Jafin 11 maj, 2013 @ 2:50am 
Ummm.... I know this is really minor but it's spelled "Poleaxe" not "Pollaxe". If you can fix that in the mod, I'll likely get it. Sorry, but I'm kind of anal when it comes to typos...
Kahale 10 maj, 2013 @ 1:07pm 
can you post the names of the locations or the actual locations I cant seem to find any of them
Cliffy 10 maj, 2013 @ 1:02pm 
@tygabor thanks mate your a genius