The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Temples of the Akaviri
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70 commenti
Kaiser Otto 14 lug, ore 14:29 
And btw the the fans (as in the weapon) make all the difference :D if you could, would there be an update with Blades agents in the temples,or would they have all been killed by the Thalmor? I hate to critique but perhaps remove the shields from the poleaxe, fan, scythe etc. idk kinda makes it look a little artificial.
Kaiser Otto 14 lug, ore 14:22 
I just want to say such a MASSIVE THANK YOU!!!!! to everyone/the person who made this mod. It just adds the edge to exploring Skyrim when old Dwemer and Ancient Nord ruins got borning. The armour is fab and the weapons are super too!

One little thing for the next update would to change the polearm to a naginata design which was the Japanese halberd equivalent from what I've seen, and maybe a yumi bow. Also, the short, short sword used by samurai, ronin etc. was a wakizashi which looks very cool too. I think Akaviri culture is revolved around Japan rather than other Middle Ages cultures so the more Japanese weapons the better ;)
tygabor  [autore] 24 apr, ore 16:53 
To all those who dissagree with Valve's choice too make forced-pay mods go and sign this pettition: Remove the paid content of the Steam Workshop [www.change.org]
GreenKing15 28 gen, ore 14:50 
Ok, thanks. Guess I just wasn't getting close enough. But please consider the quest thing. I think it would be pretty cool.
tygabor  [autore] 28 gen, ore 14:45 
@GreenKing15- If you go to the nearby locations, listed above, you should be able to see the map markers for the new locations.
GreenKing15 28 gen, ore 14:42 
Maybe add a quest or 2 where you need to go and search for the temple, then clear it out for the blades.
GreenKing15 28 gen, ore 14:41 
Could you possibly add map markers for these locations? I've been trying to find the temples but have been unable to do so as the books map is about as helpful as a blind guy with dyslexia.
G20 9 gen, ore 5:01 
Great mod!!
I've just added you to collection. you might like to lend your thumb there too ;)
the more links the better, I recon..
With compliments,
http://steamcommunity.com/sharedfiles/filedetails/?id=311390712
Richie the Ass-ripper 17 apr 2014, ore 11:37 
Hi! which smithing perk should i pick for increasing these items' improvements?
Thanks in advance!
tygabor  [autore] 18 mar 2014, ore 15:56 
@esmael.adel - I'd fix it if I could without entirely remaking the mod. Sorry
esmael.adel 17 mar 2014, ore 2:39 
Really liked this mod thought it was a great idea, its a shame the author wont fix the crashing issue by the house in the pale.
Willy A. Jeep 10 mar 2014, ore 23:10 
Darn.
tygabor  [autore] 10 mar 2014, ore 12:41 
@Willy A. Jeep - this mod should not be affecting any of those things. the only crash that happens (with hearthfire) is near the house in the pale. I will most likely not be making any more changes to this mod, sorry.
Willy A. Jeep 9 mar 2014, ore 22:12 
Let me clarify what I meant. I have Hearthfire, and I really want to run this, too. But it sometimes causes CTDs on start-up and I do get that crash in certain areas, namely outside the College and around Dragonbridge. Any chance for a Hearthfire patch?
Willy A. Jeep 4 mar 2014, ore 14:12 
Yeah, probably my problem, then. I still get those load CTDs, though. Ah, well. Any chance on a Hearthfire patch?
tygabor  [autore] 4 mar 2014, ore 14:04 
@Willy A. Jeep- nope, it only has one issue (if you have hearthfire) that you might get some ctds in certan areas, its never had any problems on start up.
Willy A. Jeep 3 mar 2014, ore 18:51 
Hey, this mod has some serious problems. I went along my load order and flicked things off until this one, and it causes some random CTDs, especially during initial loading.
EK-WHALE aka P¦r@T€ 飛竜 12 feb 2014, ore 10:25 
yesssssssssssssss
tygabor  [autore] 10 feb 2014, ore 12:24 
@ELECTRO BARBARE - the large ones have map markers
EK-WHALE aka P¦r@T€ 飛竜 10 feb 2014, ore 9:02 
are they located on the map
PPPPPPPPPPPPPPPLLLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSEEEEEEEEEEEEEEEEEE
dud
orcrist313 4 feb 2014, ore 12:57 
so yeah....any idea where on earth the one near secunda's/north brittleshin is? i've been all over the plains area and the mountain and everywhere in between and i haven't found it
ArcaneStone 27 dic 2013, ore 20:14 
I concur with kungfu18. At the very least the scythe should be moved to war axe.
? ≥ 672 14 dic 2013, ore 15:38 
Can I suggest a name for one of the temples? Dead Souls.
Aaron 8 nov 2013, ore 8:09 
i have found a bug: if you have hearthfires you can't go to the house over whiterun (i dont know the name)
Can you make a mod with only the light blade armor ? (i love this armor)
rav2c 3 nov 2013, ore 20:57 
Had to disable this from loading in my game. It kept crashing north of Windhelm, near the plot of land you get from Dawnstar. Would be nice if this were fixed.

BTW, there's some clipping issues that let the player step outside of the land at the temple between Windhelm & the Dragon perch NE of WIndhelm. If you enter at the left side of the temple while facing it, you can slide under the ground.

Otherwise, I was quite happy with the mod and what it added to the environment.
Caaros, The King of Chaos 22 ott 2013, ore 16:00 
Maybe you could make a model of daugr with non-dropping blades armor equipped to replace the skeletons.
kungfu18 31 ago 2013, ore 7:15 
Rename the Dai-katana to Nodachi, Blades sword to Katana. The Blades scythe to Kama and reclassife it to war-axe. The Akaviri Pollaxe would be renamed to Naginata
Epicazeroth 31 lug 2013, ore 11:30 
Is the author working on fixing that?
Karkashan - Turn The Beat Back 22 lug 2013, ore 23:59 
@epicazeroth It crashes whether or not you have the land, just have to load the cell (so, if you're within 20 seconds running distance)
Epicazeroth 21 lug 2013, ore 5:16 
So it's incompatible with Hearthfire? That sucks. Does it only crash at Helhjarchen? Also, does it crash if you don't own Helhjarchen?
Knaurken 1 lug 2013, ore 5:43 
Drawled quite much, til i saw the Battle-Fan... (lol xD)
Karkashan - Turn The Beat Back 30 giu 2013, ore 17:01 
Yeah, also got a CTD with Heljarchen (hadn't even bought the property yet, was just vaguely in the area). Looks like this mod isn't compatible with Hearthfire, for whatever reason.
The Riddler 28 giu 2013, ore 13:55 
i love this mod it just needs a map or somthing to guied you i cant find any but 2 of them
Xed93 14 giu 2013, ore 4:50 
Absolutely beautiful mod! And yes, nine markings but only one building DID bother me - thank you ever so much for fixing that little 'oooops' once and for all! Perfect design for the buildings and great work with the armor and weapons - love the tessen!
nullReference 13 giu 2013, ore 0:04 
I was just going through my mods to look for the CTD at Heljarchen Hall. Confirmed bug.
tobyjames1 5 giu 2013, ore 5:37 
Seems this one caused a CTD when approaching Heljarchen Hall, although no-one else has mentioned it. Anyway removing this guy finally fixed it, thoughts?
dog shit 21 mag 2013, ore 16:48 
REPORTING: this mod conflicts with Sutvaka Fortified Estate. one of the temples gets burried in the path way up to the player house. I think it was "temple of the lost voice"
TheCannibal 18 mag 2013, ore 19:58 
i love this mod so much could you add akaviri caytombs with the temple like a akaviri sytle dungoins sorry my spelling my keybroad is broken
Spectre 16 mag 2013, ore 5:08 
can anyone give me the map ?
Spectre 16 mag 2013, ore 5:06 
by me is nothing
tygabor  [autore] 15 mag 2013, ore 9:01 
no
LordKebise 14 mag 2013, ore 23:37 
Does this change Sky Haven?
tygabor  [autore] 14 mag 2013, ore 18:46 
@Quillan- no, thats weird. they are fully navmeshed.. Ill look into it.
Quillan 14 mag 2013, ore 16:50 
I've found four of the ones you can enter, but followers will not come in with me. Is that deliberate?
tygabor  [autore] 12 mag 2013, ore 16:38 
@Elf_Girl666- some of them are destroyed, and some of them are small. either way all of the ones that are enterable have map markers.
Damo 12 mag 2013, ore 16:00 
@Jafin you wont play a mod becuease of a single typo? , your weird
duke snookems 12 mag 2013, ore 15:09 
Can you make it so all of them have map markers, I have only found 2 and it's frustrating
wagner.ron 11 mag 2013, ore 16:53 
I cant find anything anywhere. Can you post like locations where they are closest to?
tygabor  [autore] 11 mag 2013, ore 16:45 
@tbarron1994- that is where they are, if you just look around a little, you cant expect the map to be exact...
tbarron1994 11 mag 2013, ore 16:25 
This is good except that I cant find any locations. You may want to actually put the places where the map in the book thing says they are