The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Temples of the Akaviri
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73 Comments
King Johnbeere May 20 @ 5:07pm 
great mod but... those markers if you zoom up clearly say the names of holds.
King Johnbeere May 20 @ 10:44am 
nice mod! the shields on the weapon textures are annoying though
Tigdam Apr 28 @ 5:14am 
This appears to cause a conflict with hearthfire, causing it to crash near Heljarchen Hall, still great mod otherwise
Kaiser Otto Jul 14, 2015 @ 2:29pm 
And btw the the fans (as in the weapon) make all the difference :D if you could, would there be an update with Blades agents in the temples,or would they have all been killed by the Thalmor? I hate to critique but perhaps remove the shields from the poleaxe, fan, scythe etc. idk kinda makes it look a little artificial.
Kaiser Otto Jul 14, 2015 @ 2:22pm 
I just want to say such a MASSIVE THANK YOU!!!!! to everyone/the person who made this mod. It just adds the edge to exploring Skyrim when old Dwemer and Ancient Nord ruins got borning. The armour is fab and the weapons are super too!

One little thing for the next update would to change the polearm to a naginata design which was the Japanese halberd equivalent from what I've seen, and maybe a yumi bow. Also, the short, short sword used by samurai, ronin etc. was a wakizashi which looks very cool too. I think Akaviri culture is revolved around Japan rather than other Middle Ages cultures so the more Japanese weapons the better ;)
tygabor  [author] Apr 24, 2015 @ 4:53pm 
To all those who dissagree with Valve's choice too make forced-pay mods go and sign this pettition: Remove the paid content of the Steam Workshop [www.change.org]
Mortis Jan 28, 2015 @ 2:50pm 
Ok, thanks. Guess I just wasn't getting close enough. But please consider the quest thing. I think it would be pretty cool.
tygabor  [author] Jan 28, 2015 @ 2:45pm 
@GreenKing15- If you go to the nearby locations, listed above, you should be able to see the map markers for the new locations.
Mortis Jan 28, 2015 @ 2:42pm 
Maybe add a quest or 2 where you need to go and search for the temple, then clear it out for the blades.
Mortis Jan 28, 2015 @ 2:41pm 
Could you possibly add map markers for these locations? I've been trying to find the temples but have been unable to do so as the books map is about as helpful as a blind guy with dyslexia.
G20 Jan 9, 2015 @ 5:01am 
Great mod!!
I've just added you to collection. you might like to lend your thumb there too ;)
the more links the better, I recon..
With compliments,
http://steamcommunity.com/sharedfiles/filedetails/?id=311390712
R1CHI3 the Anti-Claus Apr 17, 2014 @ 11:37am 
Hi! which smithing perk should i pick for increasing these items' improvements?
Thanks in advance!
tygabor  [author] Mar 18, 2014 @ 3:56pm 
@esmael.adel - I'd fix it if I could without entirely remaking the mod. Sorry
esmael.adel Mar 17, 2014 @ 2:39am 
Really liked this mod thought it was a great idea, its a shame the author wont fix the crashing issue by the house in the pale.
Willy A. Jeep Mar 10, 2014 @ 11:10pm 
Darn.
tygabor  [author] Mar 10, 2014 @ 12:41pm 
@Willy A. Jeep - this mod should not be affecting any of those things. the only crash that happens (with hearthfire) is near the house in the pale. I will most likely not be making any more changes to this mod, sorry.
Willy A. Jeep Mar 9, 2014 @ 10:12pm 
Let me clarify what I meant. I have Hearthfire, and I really want to run this, too. But it sometimes causes CTDs on start-up and I do get that crash in certain areas, namely outside the College and around Dragonbridge. Any chance for a Hearthfire patch?
Willy A. Jeep Mar 4, 2014 @ 2:12pm 
Yeah, probably my problem, then. I still get those load CTDs, though. Ah, well. Any chance on a Hearthfire patch?
tygabor  [author] Mar 4, 2014 @ 2:04pm 
@Willy A. Jeep- nope, it only has one issue (if you have hearthfire) that you might get some ctds in certan areas, its never had any problems on start up.
Willy A. Jeep Mar 3, 2014 @ 6:51pm 
Hey, this mod has some serious problems. I went along my load order and flicked things off until this one, and it causes some random CTDs, especially during initial loading.
EK-WHALE aka P¦r@T€ 飛竜 Feb 12, 2014 @ 10:25am 
yesssssssssssssss
tygabor  [author] Feb 10, 2014 @ 12:24pm 
@ELECTRO BARBARE - the large ones have map markers
EK-WHALE aka P¦r@T€ 飛竜 Feb 10, 2014 @ 9:02am 
are they located on the map
PPPPPPPPPPPPPPPLLLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSEEEEEEEEEEEEEEEEEE
dud
orcrist313 Feb 4, 2014 @ 12:57pm 
so yeah....any idea where on earth the one near secunda's/north brittleshin is? i've been all over the plains area and the mountain and everywhere in between and i haven't found it
MataMataStone Dec 27, 2013 @ 8:14pm 
I concur with kungfu18. At the very least the scythe should be moved to war axe.
? ≥ 672 Dec 14, 2013 @ 3:38pm 
Can I suggest a name for one of the temples? Dead Souls.
Aaron Nov 8, 2013 @ 8:09am 
i have found a bug: if you have hearthfires you can't go to the house over whiterun (i dont know the name)
Can you make a mod with only the light blade armor ? (i love this armor)
rav2c Nov 3, 2013 @ 8:57pm 
Had to disable this from loading in my game. It kept crashing north of Windhelm, near the plot of land you get from Dawnstar. Would be nice if this were fixed.

BTW, there's some clipping issues that let the player step outside of the land at the temple between Windhelm & the Dragon perch NE of WIndhelm. If you enter at the left side of the temple while facing it, you can slide under the ground.

Otherwise, I was quite happy with the mod and what it added to the environment.
Caaros, The King of Chaos Oct 22, 2013 @ 4:00pm 
Maybe you could make a model of daugr with non-dropping blades armor equipped to replace the skeletons.
kungfu18 Aug 31, 2013 @ 7:15am 
Rename the Dai-katana to Nodachi, Blades sword to Katana. The Blades scythe to Kama and reclassife it to war-axe. The Akaviri Pollaxe would be renamed to Naginata
Epicazeroth Jul 31, 2013 @ 11:30am 
Is the author working on fixing that?
Karkashan - Turn The Beat Back Jul 22, 2013 @ 11:59pm 
@epicazeroth It crashes whether or not you have the land, just have to load the cell (so, if you're within 20 seconds running distance)
Epicazeroth Jul 21, 2013 @ 5:16am 
So it's incompatible with Hearthfire? That sucks. Does it only crash at Helhjarchen? Also, does it crash if you don't own Helhjarchen?
Knaurken Jul 1, 2013 @ 5:43am 
Drawled quite much, til i saw the Battle-Fan... (lol xD)
Karkashan - Turn The Beat Back Jun 30, 2013 @ 5:01pm 
Yeah, also got a CTD with Heljarchen (hadn't even bought the property yet, was just vaguely in the area). Looks like this mod isn't compatible with Hearthfire, for whatever reason.
The Riddler Jun 28, 2013 @ 1:55pm 
i love this mod it just needs a map or somthing to guied you i cant find any but 2 of them
Hufsa Jun 14, 2013 @ 4:50am 
Absolutely beautiful mod! And yes, nine markings but only one building DID bother me - thank you ever so much for fixing that little 'oooops' once and for all! Perfect design for the buildings and great work with the armor and weapons - love the tessen!
nullReference Jun 13, 2013 @ 12:04am 
I was just going through my mods to look for the CTD at Heljarchen Hall. Confirmed bug.
tobyjames1 Jun 5, 2013 @ 5:37am 
Seems this one caused a CTD when approaching Heljarchen Hall, although no-one else has mentioned it. Anyway removing this guy finally fixed it, thoughts?
dog shit May 21, 2013 @ 4:48pm 
REPORTING: this mod conflicts with Sutvaka Fortified Estate. one of the temples gets burried in the path way up to the player house. I think it was "temple of the lost voice"
TheCannibal May 18, 2013 @ 7:58pm 
i love this mod so much could you add akaviri caytombs with the temple like a akaviri sytle dungoins sorry my spelling my keybroad is broken
OsamaBinJesuz May 16, 2013 @ 5:08am 
can anyone give me the map ?
OsamaBinJesuz May 16, 2013 @ 5:06am 
by me is nothing
tygabor  [author] May 15, 2013 @ 9:01am 
no
LordKebise May 14, 2013 @ 11:37pm 
Does this change Sky Haven?
tygabor  [author] May 14, 2013 @ 6:46pm 
@Quillan- no, thats weird. they are fully navmeshed.. Ill look into it.
Quillan May 14, 2013 @ 4:50pm 
I've found four of the ones you can enter, but followers will not come in with me. Is that deliberate?
tygabor  [author] May 12, 2013 @ 4:38pm 
@Elf_Girl666- some of them are destroyed, and some of them are small. either way all of the ones that are enterable have map markers.
Alphatech May 12, 2013 @ 4:00pm 
@Jafin you wont play a mod becuease of a single typo? , your weird
duke snookems May 12, 2013 @ 3:09pm 
Can you make it so all of them have map markers, I have only found 2 and it's frustrating