Turret Spa
34 opmerkingen
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sjohn  [auteur] 24 apr om 8:07nm 
Thanks! I have a few others cooking ... :)
Bazza 24 apr om 12:00nm 
I love this one, can we have a part 2?!
sjohn  [auteur] 15 apr om 2:37nm 
TY! :)
rob 15 apr om 1:01nm 
Great fun!
sjohn  [auteur] 5 apr om 11:42nm 
The level is designed to have many different approaches (pure think, pure reflex, lots of hybrids and variants of each), so there's no wrong way or right way as long as you find your way through :)
Bazza 4 apr om 4:50nm 
I really enjoyed this one although I used cubes to deflect the bullets at times - I don't know if this was the intended method!
sjohn  [auteur] 21 nov 2013 om 8:17nm 
Amazing run, Velexia :)
Velexia 21 nov 2013 om 1:09nm 
My preferred method of navigating the turret spa is to peacefully place every turret in such a manner as to be non-threatening, without killing a single one (not always easy).

https://www.youtube.com/watch?v=8oJk3s-ZPcA&feature=youtu.be
Wolf bytes 15 mei 2013 om 2:15nm 
Wonderful! I think this should have been the introduction turret chamber!
Morikikun 12 mei 2013 om 11:56vm 
Brilliant use of the tunnels. Loved it.
Singh 11 mei 2013 om 8:33nm 
I enjoyed squashing lots of turrets - fun. I think you could have made it a bit harder after the turrets are dead though - seemed like there was some redundancy that could have been gotten rid of.

Feel free to try one of my easier chambers:
http://steamcommunity.com/sharedfiles/filedetails/?id=133277492
Gusano Supremo 11 mei 2013 om 8:08nm 
Great level, i had lots of fun KILLING all that turrets (muahaha). Also, the design is very good.
By the way, those people asking for checkpoints, you should know that you can quicksave by pressing F6... but i don't recommend it, because it losses the emotion.
Dave 11 mei 2013 om 4:28nm 
great level ! keep up the good work :)
sjohn  [auteur] 10 mei 2013 om 9:10nm 
austinzolo, thanks for your comment! Never fear, it's impossible to lock yourself out of solving the test by losing cubes. The test subject always has access to at least two of the chamber's three respawning cube generators (the hidden third generator isn't always accessible, but it's an Easter-egg and not necessary to any of the chamber's possible solutions).
austinzolo 10 mei 2013 om 6:11nm 
The test seems a little more about fast reflexes and timing, rather than finding a new way to use the aperture stuff. Also, a test subject could skrew up the test at the second half by loosing the cube. Its challenging nonetheless.
martienne17 9 mei 2013 om 6:24nm 
Need checkpoints
{A4F}Tank420uk 9 mei 2013 om 8:37vm 
{A4F}Tank420uk 9 mei 2013 om 8:12vm 
Hi, seem to have had a video fail and don't appear to have any footage from last night, I will replay and record this, but obviously won't be a blind playthrough. Also reading the discription and having played it again, i think what i said about advanced tricks may have been overstated, guess i was tired last night.
michael 8 mei 2013 om 7:10nm 
The only problem was the length and no save function, so each misstep was going through the route process of the parts you had already solved before. But I don't know if there is a resolution of that problem...I'm new to these test chambers.
sjohn  [auteur] 8 mei 2013 om 5:11nm 
Tank, I look forward to seeing your video! No advanced tricks at all; just a bit of tractor-beam and portal-play of the old-fashioned sort, really. Drop me a message if you need de-stucked!
{A4F}Tank420uk 8 mei 2013 om 4:57nm 
got a blind run videoed will upload in a day or so, but either there's some 'advanced'ish tricks in here or i broke the map and can't figure out how to solve it.
EuroSong 8 mei 2013 om 3:41nm 
Cool - I like it.
If you want a challenge, play mine at http://steamcommunity.com/sharedfiles/filedetails/?id=140602475
mechahamham 8 mei 2013 om 10:09vm 
The idea of navigating around the turrets is fun, but there are so many ways to die and SO many turrets to disable that it gets boring pretty quick. This would be a lot more fun if it were about 1/3rd as long.
toncica 8 mei 2013 om 5:34vm 
I've also got a turret map for you if you like: http://steamcommunity.com/sharedfiles/filedetails/?id=94896335
sjohn  [auteur] 8 mei 2013 om 12:44vm 
Thanks for the comments, folks! Both negative and positive feedback are super-appreciated. toncica, that was an awesome run-through; thanks for sharing that, and those who've asked me to try out your maps in return: I will indeed!
WubTheCaptain 7 mei 2013 om 7:00nm 
A lot of things in this map don't make sense, such as the test chamber observatory high up where "nothing can be really seen" (other than a turret), cheating the barriers by trickjumping and much more. Didn't like.
toncica 7 mei 2013 om 3:34nm 
I've recorded a session of playing through some of the maps from the workshop front page. Yours was among them (skip to 31:35): http://youtu.be/UxHlXm6ZnOc
tomplee 7 mei 2013 om 1:27nm 
Excellent, long, clever chamber.
Andi 7 mei 2013 om 11:46vm 
This chamber took some time to complete. Those turrets were a pain but all in all, nice chamber, thumbs up.

Would you mind trying one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=139714179
GWD9000 7 mei 2013 om 8:04vm 
A mixture of a little clever thinking and portaling, implementing a 'holding pattern' for the 2nd cube and some basic circumvention for me. Not all features used or needed. All turrets nicely bathed. I think they're all sleeping their spa day off as we speak. Umm... Not sure of the problems that wgs commented he had. Maybe he felt he needed to bunnyhop or cubehop or something, but that is certainly not the case.
Moysey89 6 mei 2013 om 4:45nm 
good map, had fun! i rated up for ya! u should try out my map series i think you will like :D
wildgoosespeeder 5 mei 2013 om 7:44nm 
This map is horrendous! There are so many faults with it I would go on and on and on. This map shouldn't exist! I had to rely on taking advantage of the game engine to finish this test. Most turret maps by other members are annoying, and this is one of them.
big red foot 5 mei 2013 om 4:37nm 
that was a great little map