Portal 2

Turret Spa
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sjohn  [author] Apr 24, 2014 @ 8:07pm 
Thanks! I have a few others cooking ... :)
Bazza Apr 24, 2014 @ 12:00pm 
I love this one, can we have a part 2?!
sjohn  [author] Apr 15, 2014 @ 2:37pm 
TY! :)
rob Apr 15, 2014 @ 1:01pm 
Great fun!
sjohn  [author] Apr 5, 2014 @ 11:42pm 
The level is designed to have many different approaches (pure think, pure reflex, lots of hybrids and variants of each), so there's no wrong way or right way as long as you find your way through :)
Bazza Apr 4, 2014 @ 4:50pm 
I really enjoyed this one although I used cubes to deflect the bullets at times - I don't know if this was the intended method!
sjohn  [author] Nov 21, 2013 @ 8:17pm 
Amazing run, Velexia :)
Velexia Nov 21, 2013 @ 1:09pm 
My preferred method of navigating the turret spa is to peacefully place every turret in such a manner as to be non-threatening, without killing a single one (not always easy).

Wolf bytes May 15, 2013 @ 2:15pm 
Wonderful! I think this should have been the introduction turret chamber!
Pnevma Ton'Dason May 12, 2013 @ 11:56am 
Brilliant use of the tunnels. Loved it.
Singh May 11, 2013 @ 8:33pm 
I enjoyed squashing lots of turrets - fun. I think you could have made it a bit harder after the turrets are dead though - seemed like there was some redundancy that could have been gotten rid of.

Feel free to try one of my easier chambers:
Kolgork May 11, 2013 @ 8:08pm 
Great level, i had lots of fun KILLING all that turrets (muahaha). Also, the design is very good.
By the way, those people asking for checkpoints, you should know that you can quicksave by pressing F6... but i don't recommend it, because it losses the emotion.
Dave May 11, 2013 @ 4:28pm 
great level ! keep up the good work :)
sjohn  [author] May 10, 2013 @ 9:10pm 
austinzolo, thanks for your comment! Never fear, it's impossible to lock yourself out of solving the test by losing cubes. The test subject always has access to at least two of the chamber's three respawning cube generators (the hidden third generator isn't always accessible, but it's an Easter-egg and not necessary to any of the chamber's possible solutions).
austinzolo May 10, 2013 @ 6:11pm 
The test seems a little more about fast reflexes and timing, rather than finding a new way to use the aperture stuff. Also, a test subject could skrew up the test at the second half by loosing the cube. Its challenging nonetheless.
martienne17 May 9, 2013 @ 6:24pm 
Need checkpoints
Tank May 9, 2013 @ 8:37am 
Tank May 9, 2013 @ 8:12am 
Hi, seem to have had a video fail and don't appear to have any footage from last night, I will replay and record this, but obviously won't be a blind playthrough. Also reading the discription and having played it again, i think what i said about advanced tricks may have been overstated, guess i was tired last night.
michael May 8, 2013 @ 7:10pm 
The only problem was the length and no save function, so each misstep was going through the route process of the parts you had already solved before. But I don't know if there is a resolution of that problem...I'm new to these test chambers.
sjohn  [author] May 8, 2013 @ 5:11pm 
Tank, I look forward to seeing your video! No advanced tricks at all; just a bit of tractor-beam and portal-play of the old-fashioned sort, really. Drop me a message if you need de-stucked!
Tank May 8, 2013 @ 4:57pm 
got a blind run videoed will upload in a day or so, but either there's some 'advanced'ish tricks in here or i broke the map and can't figure out how to solve it.
EuroSong May 8, 2013 @ 3:41pm 
Cool - I like it.
If you want a challenge, play mine at http://steamcommunity.com/sharedfiles/filedetails/?id=140602475
mechahamham May 8, 2013 @ 10:09am 
The idea of navigating around the turrets is fun, but there are so many ways to die and SO many turrets to disable that it gets boring pretty quick. This would be a lot more fun if it were about 1/3rd as long.
toncica May 8, 2013 @ 5:34am 
I've also got a turret map for you if you like: http://steamcommunity.com/sharedfiles/filedetails/?id=94896335
sjohn  [author] May 8, 2013 @ 12:44am 
Thanks for the comments, folks! Both negative and positive feedback are super-appreciated. toncica, that was an awesome run-through; thanks for sharing that, and those who've asked me to try out your maps in return: I will indeed!
WubTheCaptain May 7, 2013 @ 7:00pm 
A lot of things in this map don't make sense, such as the test chamber observatory high up where "nothing can be really seen" (other than a turret), cheating the barriers by trickjumping and much more. Didn't like.
toncica May 7, 2013 @ 3:34pm 
I've recorded a session of playing through some of the maps from the workshop front page. Yours was among them (skip to 31:35): http://youtu.be/UxHlXm6ZnOc
tomplee May 7, 2013 @ 1:27pm 
Excellent, long, clever chamber.
Andi May 7, 2013 @ 11:46am 
This chamber took some time to complete. Those turrets were a pain but all in all, nice chamber, thumbs up.

Would you mind trying one of mine?
GWD9000 May 7, 2013 @ 8:04am 
A mixture of a little clever thinking and portaling, implementing a 'holding pattern' for the 2nd cube and some basic circumvention for me. Not all features used or needed. All turrets nicely bathed. I think they're all sleeping their spa day off as we speak. Umm... Not sure of the problems that wgs commented he had. Maybe he felt he needed to bunnyhop or cubehop or something, but that is certainly not the case.
Moysey89 May 6, 2013 @ 4:45pm 
good map, had fun! i rated up for ya! u should try out my map series i think you will like :D
wildgoosespeeder May 5, 2013 @ 7:44pm 
This map is horrendous! There are so many faults with it I would go on and on and on. This map shouldn't exist! I had to rely on taking advantage of the game engine to finish this test. Most turret maps by other members are annoying, and this is one of them.
big red foot May 5, 2013 @ 4:37pm 
that was a great little map