Just A Normal Test (J.A.N.T) (Republished
40 Comments
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Metzger Ben | GER Sep 8, 2013 @ 11:24pm 
Nakula Jun 13, 2013 @ 8:05am 
didnt finish yet but weird glitch with the 3rd button u encounter with the 2 turrets next to it. if you have the tractor beam (blue) going into the dropper when u press the button, the ball explodes and the button stops working. i think u have to turn the button timer off so u can at least respawn another cube if this glitch occurs
asminahipi Jun 2, 2013 @ 6:04am 
muy buen trabajo,gracias
R[A]T  [author] May 24, 2013 @ 7:10pm 
Marker191 : I am very sorry!! I have fixed the problem :)
♣ The Emerald Skylark™ ♣ May 24, 2013 @ 9:00am 
what the hesh? I can't complete it at all
Dr. Strangelove May 13, 2013 @ 2:57pm 
Fun test, although i couldn't find out what the blue gel, and the higher askew panel were for. But maybe it was your goal to make a map that has several ways to solve? Had fun in any case :)

With more complex maps it becomes harder to force players to take a certain path. I think I've removed all alternatives and shortcuts from my STR1KE [Strangelove Test 01] . You are challenged to find any shortcuts there. Go on and try it :P
derlbear May 13, 2013 @ 11:20am 
I like this map because there are many ways to solve it. You don't need to enter the second room. You don't need the lower laser input. You don't need the blue thingy...
{A4F}Tank420uk May 11, 2013 @ 6:33pm 
Blind playthrough, infact 2 blind play through as I did it 2 different ways bypassing different things each time, I think there are more ways too.
PsychoBR May 11, 2013 @ 4:41pm 
Nice puzzle! Very fun. Thumbs up!
I recorded my gameplay (valve DEM file format): Download[dl.dropboxusercontent.com] Comments inside video.

Turrets highly explosive. Handle with care
tuleby (CZ) May 11, 2013 @ 1:20pm 
Dr. Toaster Waffles May 11, 2013 @ 9:27am 
Nice chamber, but in the first room with the low laser catcher that lowers the panel, I din't use that.
Anyone want to try a chamber I've been working on for a while: http://steamcommunity.com/sharedfiles/filedetails/?id=143690550
LET_ME_BE May 11, 2013 @ 5:12am 
pretty nice chamber but kinda broken i didnt have to use the second room, the angled pannels and the funnel to get it. But as you said i the description its for fun so np here and thumps up
Allep May 10, 2013 @ 5:02pm 
Enjoyed it, great work!

For those portal players looking for a Hard map, feel free to check out mine: http://steamcommunity.com/sharedfiles/filedetails/?id=144333529

Been working on it alot!
Bayram May 10, 2013 @ 10:44am 
Rather easy, but quick to play so OK, thumbs up.

Is anyone looking for a much more challenging chamber? If so, please try my "The Oubliette":
http://steamcommunity.com/sharedfiles/filedetails/?id=140319013. It has an escape theme, and although started in PuzzleMaker it has Hammer improvements in the dungeon. Please don't vote thumbs down just because you can't complete it: I'm warning you that there are traps (escape theme, OK) and you need to think quickly.
WoodCoal May 9, 2013 @ 6:33pm 
Nice! I think it Should be called: Not A Normal Test (N.A.N.T)
OskarA May 9, 2013 @ 11:08am 
ok im a noob how do u after play the maps ?
SirSournote May 9, 2013 @ 6:28am 
I did the entire chamber with just the first room and without the angled panels. imo there is too much freedom with the walls being so portalable
Myr May 9, 2013 @ 3:00am 
Good title.
S.Spiff May 8, 2013 @ 7:14pm 
I didn't need either of the angled panels to solve this. The excursion funnel was enough. Not a bad puzzle, but could be tightened up a bit.
buckfuts1 May 8, 2013 @ 3:44pm 
I guess I should add that, I too, didn"t find any use for the lower angled panel.
buckfuts1 May 8, 2013 @ 12:51pm 
OK! I'm no real critic of puzzles, but I"m addicted to this game and any puzzle I can walk away from makes me stronger!
I liked this puzzle and it seems that most of the "exploits" were more difficult/time consuming than solving it the intended way. I can't consider it "broken". If you like making it more complicated than it is, more power to you. But "broken" kind of connotes that it makes it easier than the intended solution. It seems to me that multiple solutions actually make it more interesting and helps with replayability.
Phrendon May 8, 2013 @ 12:15pm 
Getting stuck in the timed doors is a real drag. Otherwise, had as much fun as a potato can lawfully have in the state of Ohio.
Tony Kanoli (Do Binnis) May 8, 2013 @ 10:37am 
This puzzle needs work as there are plenty of exploits. It's broken. I was able to solve most of the puzzle just by using the funnel to gain height. The room with the paint and the sphere was largely unnecessary. I didn't need the angeled panels I activated the cube button before the glass panel opened so I didn't need the regular cube.

Anyone who wants me to playtest their chambers, add me as a friend.
Mr Fraggle (UK) May 8, 2013 @ 1:51am 
Cube did not drop in the turret room so endeth the map. Up to that point it was fun.
toncica May 7, 2013 @ 3:30pm 
I've recorded a session of playing through some of the maps from the workshop front page. Yours was among them (skip to 5:00): http://youtu.be/UxHlXm6ZnOc
WubTheCaptain May 6, 2013 @ 4:45pm 
Companion cubes are also supposed to be carried with you at all times.
WubTheCaptain May 6, 2013 @ 4:45pm 
Also, there are multiple ways to trick the chamber, such as using portals to get behind the piston door that the laser would normally open. Quite many flaws.
WubTheCaptain May 6, 2013 @ 4:33pm 
You can get stuck in the piston doors.
Moysey89 May 6, 2013 @ 12:20pm 
great test, had fun! you should try out my test series, i think you will enjoy :D
DigitalStone May 6, 2013 @ 9:08am 
iCheat: Only used the laser with the glass and normal cube.
wildgoosespeeder May 5, 2013 @ 5:08pm 
Easily breakable!

Didn't need:
-Laser-activated angled glass panel
-The various angled panels for flinging
-The entire room to enable the funnel

The portalable surface on the wall where the entrance is attached to makes it possible to perform all sorts of high-speed fling maneuvers.
Andi May 5, 2013 @ 4:40pm 
Straight forward and simple to follow. Well put together and well thought out. Thumbs up.

Would you mind trying one of mine.
http://steamcommunity.com/sharedfiles/filedetails/?id=139714179
Mystyr Nile May 5, 2013 @ 4:33pm 
I solved it without going into the gel room. Just put the companion cube on the box receptacle, then fling yourself up to the exit, then use portals to aim the laser.
Singh May 5, 2013 @ 4:19pm 
Overall I enjoyed it - nice job. Could use some improvements in layout. There's no real reason to put the entrance in the first room since you have to backtrack to the 2nd in order to unlock the first. Kind of an awkward start. It might be better to move the entrance to the other room. Also, I never used the angled panel - it's not needed.

One of mine:
http://steamcommunity.com/sharedfiles/filedetails/?id=139267532
EggoROFLs May 5, 2013 @ 3:20pm 
Why you make me play in the dark?
gheppio1 May 5, 2013 @ 5:57am 
Really nice!, even if I havet't understood the same thing of Chazz.
If you want to try, here are my puzzles
http://steamcommunity.com/profiles/76561198074373651/myworkshopfiles/?appid=620
Chazz the Elder May 4, 2013 @ 1:47pm 
Gotta wonder: what's the high angled panel in the turret chamber for? I could not figure that out and ended up not using it...