Portal 2

Portal 2

Dimensional Rotation
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TheCipher Aug 7 @ 8:24am 
Amazing, sad there's only one map of this!
Callity May 8 @ 10:03am 
is this what was used on that fake portal 3 demo before
CamBen  [author] Apr 17 @ 10:44pm 
@wunderkindt that's not the intended solution, but i'm sure you're well aware of that.
wunderkindt Apr 17 @ 7:04pm 
i had to use a turret to exit by climbing it
MercilessTaxes Jul 7, 2016 @ 5:44am 
More like the Sixsense Motionpack DLC but without the Razer Hydra.
Petutski Jan 7, 2016 @ 11:03am 
Took me a while to catch on! I was in the second last chamber before I actually started to use the new mechanic! Cool, thanks!
Khorps Nov 8, 2015 @ 6:38pm 
@Vetral, decompile the map with BSPSource, then copy and paste all the nescessary entities for this, but remember to credit the author
FP | Vetral Mar 20, 2015 @ 4:57pm 
FP | Vetral Mar 18, 2015 @ 10:37am 
well i guess i could figure out how to do dis on mah own
Anonymous_Koala Mar 17, 2015 @ 12:32am 
This is amazing!
CamBen  [author] Mar 14, 2015 @ 7:25pm 
it's not coding, it's just a branch of mapping that is still pretty much regular mapping, but bending it a bit to accomodate some cool stuff. for example, with this, I used invisible rotating doors to move the portals around, a small object to track the player's view, and made some lasers come from that point. Hammer allows for some awesome stuff to be done, even without coding.
FP | Vetral Mar 13, 2015 @ 6:17pm 
is there like portal gun coding or something? becuase i also have another test chamber that changes the portal gun to the paint gun I REALLY WANT TO KNOW HOW BADLY
CamBen  [author] Mar 12, 2015 @ 6:57pm 
Skill, my friend. Skill and a lot of game crashing trial and error.
FP | Vetral Mar 12, 2015 @ 4:02pm 
Time2Portalz Oct 18, 2014 @ 12:25pm 
really awesome i cant push e but very cool
SpaceKraken Apr 30, 2014 @ 5:08am 
Instantiation Mar 10, 2014 @ 5:06pm 
Neat, and worked just fine. Almost makes me want to own one of those fancy controllers.

(It's possible to jump from that cube to the far ledge, even though the fence is in the way. Really annoying and error-prone, so I wouldn't worry about it, but it's possible.)
CamBen  [author] Mar 10, 2014 @ 3:50pm 
I haven't been working on a second one ever since I initially called off dimensional rotation 2
| \_/ () Mar 10, 2014 @ 3:09am 
still no ideas for a second part? after all these months?
mucusSTfriend Mar 6, 2014 @ 7:02am 
No, I mean a pemanent sticky. This is not an ordinary map, this is a game changer!!
CamBen  [author] Mar 6, 2014 @ 6:56am 
It actually already was for a while
mucusSTfriend Mar 6, 2014 @ 6:48am 
This is so awesome it needs to be featured in the Workshop's first page. Post it in the dlc's forum. Portal community is just great!
Bake&Shake Sep 29, 2013 @ 3:35pm 
CamBen  [author] Sep 29, 2013 @ 12:30am 
Actually this was based off the sixense razer hydra motion dlc for the pc and xbox.
Bake&Shake Sep 28, 2013 @ 4:22pm 
im not joking
Bake&Shake Sep 28, 2013 @ 4:21pm 
you know your idea was so good they put in in a portal 2 xbox dlc
CamBen  [author] Sep 20, 2013 @ 4:30pm 
Part of the issue is when you click the secondary fire quickly, because that causes portal and rotation brushes to become interparented, which crashes the game. Mostly everything else is based around this as well. It can't be fixed
Unowninator Sep 20, 2013 @ 12:47pm 
If you know the reason why it crashes, could you please tell us? Maybe someone else can come up with a soluiton (or at least a way to avoid it crashing).
CamBen  [author] Sep 6, 2013 @ 6:37am 
Thank you
p0rtalmaster Sep 5, 2013 @ 6:17pm 
Excellent work! You gave us all a taste of what Razer Hydra is like without crashing our systems (although I do understand that it is a tad glitchy...).
Gunthor Aug 26, 2013 @ 4:50pm 
Thank you, If I need anything else I will be sure to ask. Thank you once again!
For science!
CamBen  [author] Aug 26, 2013 @ 3:49pm 
The entire thing is pretty complicated. There's a rotating entity mutually parented back and forth with a prop_portal after second fire, using a game_ui. The prop_portal has 4 lasers and 4 particle systems, which creates the portalgun to portal effect. The main function is described there, there's more to it but that's the base of it.
Gunthor Aug 25, 2013 @ 9:05pm 
This is an amazing invention? Can you please tell me either here in the comments or in a PM how you created this? If wish to modify the portal gun my own way and seeing what you have done my help me innovate how to make the portal gun do some other neat tricks.

Thanks in advance!
CamBen  [author] Jul 29, 2013 @ 2:32pm 
wafflesrawsome Jul 29, 2013 @ 2:10pm 
I can't press buttons or pick up cubes D:
CamBen  [author] Jul 25, 2013 @ 9:51am 
Thanks, but yes, sadly, the map can crash often. I know why, but I can't fix it.
YeonLEE Jul 25, 2013 @ 4:22am 
I like this map, but this chamber is too shot and crashed :(, anyway, your map is awesome :D
CamBen  [author] Jul 21, 2013 @ 9:05pm 
Why leave a comment just to quote another comment.
★TheGoldNinja101★ Jul 21, 2013 @ 8:00pm 
A player's commet from Wheatley201.
"Are you kidding me? Each time I play this map, portal 2 crashes!"
CamBen  [author] Jun 21, 2013 @ 2:22pm 
Good for you, you can use cheats.
★TheGoldNinja101★ Jun 21, 2013 @ 1:43pm 

Perfect Potato Jun 6, 2013 @ 9:01pm 
I know I left comments 3 times in a row
Perfect Potato Jun 6, 2013 @ 8:59pm 
I forgot to tell you that I finished Portal 2! :D
Perfect Potato Jun 6, 2013 @ 8:57pm 
Are you kidding me? Each time I play this map, portal 2 crashes!
Bboy9451 Jun 4, 2013 @ 10:16am 
I think I'm the only one that had no lag and no crashes while playing this. XD

I also didn't notice any bugs. :D
SuperFluffyShmoopy Jun 1, 2013 @ 6:37pm 
I hope you make more
SuperFluffyShmoopy Jun 1, 2013 @ 6:37pm 
Ok its fine
CamBen  [author] Jun 1, 2013 @ 5:48pm 
can't, you have to edit it off this map or it will crash. also, i'd rather not have people stealing my work.
SuperFluffyShmoopy Jun 1, 2013 @ 5:01pm 
if you dont want to use this concept please tell me how to do it