The Destroyer Class (He's Back!)
211 Comments
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Anoka  [author] Dec 5 @ 11:48pm 
Hi swat_army99,

Thanks!



Hello Whalecall,

Yes, this is synergies compatible.
Whalecall Aug 18 @ 3:59pm 
Synergies compatible?
swat_army99 May 14 @ 11:06pm 
thx
Anoka  [author] Mar 15 @ 11:17pm 
The reason why I made a male Descendant is for folks who like the Destroyer class, but wanted to see their armors changing. Originally, I was just going to have the big model Destro, and the female version, but lots of people showed interest in a male version that could look different with each piece of armor (thus the Descendants were born).

Anyways, I hope that answers your question, and thanks for dropping by man XD
Anoka  [author] Mar 15 @ 11:13pm 
Hey roberto tomas,

In terms of the wardrobe, the big model can use different armors and weapons just like every other class out there, but you can't see the clothes changing on him. You can see any weapon that you equip him with, and he even uses different animations for each one. For example, all other classes in Torchlight 2 use two hands to swing a two-handed weapon, but the big model Destroyer only needs to use one hand (he's quite strong). On Phanjam's page, there are pictures of an "older" model. None of the big models have a visible wardrobe change though, so the differences that you see are pictures of different models. I say "older", because there were previous ones, but really they are all functional. The latest model is the one without the scarf (and some other minor tweaks). Again, the model that Phan is using is just as functional as the one that I'm using, but we are able to have different looks (not intentional, but worked out great XD).
roberto tomás Mar 14 @ 6:10am 
On Phanjam's page, he says that he has gotten permission to use your model, so he does. But he says that it is not wardrobeable. But on your page I see your guy walking around, sometimes shirtless, sometimes in the original gear he had, and with different weapons. What's the deal with the wardrobe?
Anoka  [author] Feb 23 @ 9:35am 
Small Update:

Descendants - CHARGE BAR!!!!!!!!!!!!!! (or should I say Charge Sword? XD)

I've been saving this update for many months now, but I didn't want to put it out there until I could make it a bigger release. Seeing as I'll be super busy for quite some time, I thought I might as well upload it for the folks who were patiently waiting for the chargebar. I forgot what else I worked on for this patch since its been so long and they were very minor things. The only major thing was the charge bar, and so thats why I remembered it haha. Anyways I hope you guys like it and sorry for not uploading it sooner.

(The last 2 screenshots show the new chargebar)
Anoka  [author] Feb 23 @ 9:35am 
Hey again J, LOL ya it would be a paradox, or maybe we could think of it like there are different alchemists just like there are different berzerkers and such XD
Anoka  [author] Feb 23 @ 9:34am 
Hello Soularous, waaaaaaah!!!!! DX I don't think it will be me who brings back the good-guy alchemist DX I'm barely putting out small updates as it is, and making another class mod would probably take years with my new snail speed. DX I do agree about the awesome gauntlet though, to me its more awesome than all the gear that the engineer has. It just seems to hold so much power! LOL

Hi Nightmare Nemesis, yeah he does look like such a badass with all of those ember enhancements! He was such a fun class (you guys are making me miss him even more with all of these nostalgia posts! DX). I think his biggest appeal to me was that he wasn't just another mage. The embermage is cool and all (I personally love all the characters that Runic made), but the alchemist just seemed like more of a badass and less fragile. I think its a shame that none of the original three were brought back though. DX
☣✡Shiro✡☣ Feb 15 @ 3:20pm 
i agree with soularous the alchemists gauntlet was pretty awesome it was also my favorite class i was dissapointed that he became evil but amazed at how much they made him look like one of those guys that say : pathetic mortal then beat the living snot outa ya
I wanted to ask if you could make the Alchemist class (Model and all, just cause of the awesome giant gauntlet). That class is my favorite in Torchlight 1 and I would enjoy using in Torchlight 2. All I need is a yes or no :).
Chubby Pigeon Feb 14 @ 7:19pm 
theres one thing i find strange about bringing the alchemist back... since the Dark alchemist is the alchemist after Torchlight 1, if you played as him... wouldn't that create a paradox? (still pro alchemist! )
Anoka  [author] Feb 14 @ 4:21pm 
Hey Governor, thanks so much!!!! I am so honored everytime someone requests that I do the Vanquisher and/or Alchemist!!! That being said, I am not sure if I'll ever do them DX. The Destroyer is a HUGE file for just one class (technically 2, if you include the Descendants), and I just don't know if I've got enough energy to do another big mod. Don't worry though, there is already at least one Vanquisher mod out there XD. As for the Alchemist, hopefully someone out there is already working on him, since he is in such high demand. Thanks again for dropping by man XD

Hello Fanar4k! Thanks, I'm glad you like the mod XD

Hi J! Thanks man! It always feels great to know that people like my mod enough to trust me with the other two classes! Truthfully though, I don't think I'll be starting another project anytime soon DX. Anyways, thanks again for the show of appreciation; it really is an honor to be asked about the Alchemist/Vanquisher.
Chubby Pigeon Jan 31 @ 6:27pm 
I support the idea of bringing back the original alchemist!!!!!
Fanar4k Jan 26 @ 5:27am 
this good
M'aiq the Liar Jan 24 @ 6:27pm 
Nice mod. Do you think you could bring back Vanquisher and original alchemist back sometime too? That would be pretty neat.
Anoka  [author] Jan 20 @ 2:03am 
Hey again maurice.cormier! Yeah, I also came from Diablo, and I was glad that Runic had a big powerhouse like the Destroyer in the first game. I salute you and your wife! XD

Hello Katerek, I thought it was hilarious to see him talking to himself! XD If you do get bored of that though, I've also made an NPC that replaces the Destroyer NPC that you talk to. Here is the link to that seperate mod:

Captain Dale NPC

I would have just included it in this mod, but some guys never get tired of seeing the Destroyer talk to himself lol. Thanks for dropping by man; I hope you enjoy! XD

Hello Riyotous! Yes, he is indeed back! Hehe. No one could keep him away, for he's too damn strong! Please do have fun with him XD
Riyotous Jan 19 @ 8:23am 
Destroyer is back? I'm on it!
Katerek Jan 17 @ 6:26pm 
I would love to see The Destroyer talking to himself XD
maurice.cormier Jan 14 @ 9:41pm 
@Anoka... It is "I" (us users) that are GRATEFUL!!! Without you guys this game would not be as AWESOME as it is... the wife and I cannot play Torchlight 2 enough! We no longer play WOW and Diablo... to be honest I do not miss all the A-Holes.. The Modders are the foundation of this game and it is their hard work that will grow this AWESOME Game!!

Thaks again @Anoka!! I also found the Vanquisher!! (bad spelling lol)... now all we need the is Alchemist before he turned to the dark side!
Anoka  [author] Jan 14 @ 8:48pm 
Hey maurice.cormier!! I'm glad you got it to work! XD Now I know that there are other mods out there that used mine as a base haha. I'm going to guess that it was a class mod, and I hope you are able to use your other mods! XD

Also, thanks for the kind words man!!!!!!!!!!!!! D'X Whenever I read such words to describe this mod, I can really feel the gratitude, and it makes the work even more worth it! It was already worth it just to see the return of the Destroyer, but seeing everyone welcome him back with such open arms makes me really happy! Thanks again man! XD
Anoka  [author] Jan 14 @ 8:37pm 
Hello ReachTheSun, when you enter Torchlight 2 are you clicking the red button that has the play symbol plus a gear symbol? Also, when you activate your mods, are you seeing them being listed on both sides of the mod launcher window? I remember when I first started playing with mods, I thought that they were automatically activated, but later realized that the list on the left is of all mods that I downloaded (not necessarily activated). Also, to check that your mods are running, at the title screen, there should be a little arrow icon on the right. Clicking the tiny icon opens up a list of what mods are running in-game. If you don't see the little icon, it means your game is running without mods. I'm not really sure of what might cause your mods to not run other than that they are probably not activated. I hope this helps, or that you are already having fun with mods! XD
maurice.cormier Jan 12 @ 9:08am 
@Anoka... you were right! I disabled all my mods and only loaded yours... and the skill was there THANKS! if no one has shared with you the appreciation for your hard work that you have done then I WILL!!!! I know what is involved with creating MODS and on top of that You Modders do it without PAY! You guys are AMAZING!! and this is what makes this GAME the BEST!!!! THANK YOU!!!!!! without you guys Torchlight 2 would not be what it is now! The Torchlight Team knew this when they created this version so you Modders ARE THE BEST!
ReachTheSun Jan 11 @ 1:46pm 
hey ^^ can someone help me?
i subscriped this mod (and a few more) and launched TL2 with the modlauncher and activated all of them.. but ingame i cant find anything about the mods o:
i really dont have any idea why <.<
Anoka  [author] Jan 8 @ 1:56am 
Oh also, (I forgot to say) for the big destroyer, you can still tell when he has full charge by when his hands start glowing a golden color. When his hands are glowing, all attacks (even skills) will do critical damage. This makes for a particularly awesome scenario where you see that your hands start glowing and there is a group of monsters nearby that is about to feel the wrath of Devastate with critical damage XD.

Hey again Purgatory, thanks dude, I really appreciate it! I say this alot, but it really makes me happy when I find other people who want to see the Destroyer kicking butt in Torchlight 2.
Purgatory Jan 8 @ 1:04am 
@Anoka I see! Well thanks for answering me atleast. Keep up the good work!
Anoka  [author] Jan 8 @ 12:40am 
Hi Purgatory, you're correct that the chargebar is currently invisible! I actually purposely made it this way for the big destroyer to keep his oldschool feel, but it wasn't meant to be the same for the descendants. Since I have more freedom when it comes to them, I've been giving them features that fit more with the 4 Torchlight 2 classes, and having a chargebar was supposed to be one of those extra features. I've been working on all 3 classes for so long that I completely forgot about the chargebar lol XD. I'll be adding chargebars for the descendants, but keep the one for the big destroyer invisible. Thanks for all your guy's patience! Enjoy!
Anoka  [author] Jan 8 @ 12:39am 
Hey maurice.cormier! I'm glad you like the mod dude! XD as for missing a skill, could you give me the name of the skill? All of them work for me, so I'm wondering if you have a seperate class mod that might be using the same skill tag. As for the charge bar, I totally forgot about that! Lol! I'll work on getting a custom one in, but I'm not so sure when I'll have the time to draw one up.

Hello KaBlump, I know that there is definitely a vanquisher mod out there, but I think the only alchemist one is the evil boss version.
Purgatory Jan 5 @ 5:18pm 
Chargebar is invisible. Don't know if you meant for him not to have one, but it's pointless since he still gets chargebar buffs out of nowhere. So if it's just a bug, I will patiently wait for you to fix the invisible chargebar. Nice mod!
KaBlump Jan 5 @ 10:25am 
Are there other mods like this, like that bring back the other two classes?
maurice.cormier Jan 3 @ 8:04pm 
@Anoka!! I cannot begin to thank you enough for your hard work!!! I have tried many new classes and your DECENDANT is my No. 1!!! I commend you for all your hard work! She is my favorite and my only toon! She has only one skill missing the one inbetween Duel Wel. and Adventuring... is there any possibilities that you could finish her up??? Everything else about her is PERFECT! I also noticed that she does not have a charge bar? I am very grateful for what you have done! I would not be able to do it, I tried the GUTS and too complicated for me... Again THANK YOU!
Anoka  [author] Dec 26, 2013 @ 6:31am 
Hello Feco Linhares, yes this mod works with Synergies Mod XD Enjoy! XD

Hi Pes Prizrak, unfortunately I don't speak Russian, but thanks for dropping by XD I hope you are enjoying the mod!
Pes Prizrak Dec 26, 2013 @ 1:21am 
Неплохо.
Feco Linhares Dec 22, 2013 @ 8:16am 
Hey Anoka, this awesome mod currently works with Synergies Mod ?
Anoka  [author] Dec 19, 2013 @ 8:19pm 
Hey again Spastic, lol no worries dude XD
Spastic Dec 19, 2013 @ 9:11am 
Yeah, I realized as I read your reply that it was another mod. The Jack of trades mod by another author. lol
Anoka  [author] Dec 18, 2013 @ 11:02pm 
Hello Spastic! Actually, the mod has always been multiplayer. Are you sure you and whoever you were playing with had the same version? Sometimes I forget to update the one on the RGF site, so if your friends had an older one, it wouldn't work. Also, if they have the RGF version, it doesn't update automatically like it does for this steam version.

Also, there is a completely different version of The Destroyer (made by the talented Phanjam), that doesn't have the Descendants. So, another possibility could be that your friend had the one made by Phanjam, and you had this one.

Hope that helps, lemme know if its still not working for you. Have fun dude XD
Spastic Dec 16, 2013 @ 10:36pm 
Question, I played with this mod months ago and it was only single player. Is it available for multiplayer now?
Anoka  [author] Nov 14, 2013 @ 9:02pm 
Hello again Taylor Swift! XD LOL. Actually, that just means that all of your next attacks will be critical hits, for a certain amount of time. I didn't want to give him a charge effect that wasn't made by Runic, so I gave him the critical hit charge.

Also, in terms of charge bars, I think it was talked about in the first few pages of the comments section, but basically, he is without a charge bar to keep things feeling "old school", and the only way to tell that you have full charge is by the glowing hands. I might make a visible bar for the Descendants in the future, but the big Destroyer will continue to have an invisible bar.
Taylor Swift Nov 14, 2013 @ 1:27am 
Has anyone gotten this thing where hands/wrists glow red and your run speed is greatly increased but I have no haste buff on my character or anything. I can't find it in destroyer skills I have. I can't find anything about it on google so I thought maybe it had to do with the destroyer mod which is used less than the in game classes which is why I can' find info about it. Anyone seen this? Is it something with the destroyer class? I would love some help, thanks in advance :)
Anoka  [author] Nov 9, 2013 @ 3:32am 
Hey again Taylor Swift! Yea, I use it so much! It saves so much time just dashing over a ledge instead of walking all the way around to reach a ramp! XD

As for builds, you can always check out the Destroyer section (this is a link)[forums.runicgames.com] in the Runic Forums. Since he was in Torchlight 1, there are already TONS of guides for him XD. I'm super lucky for that!

As for stats, most of the guides I see for Torchlight 2 say to add lots of strengh and a certain amount of dex (there is a cap for dex but I forgot how much it is for melee lol). For vitality, most people only stack it when they are using shields (since it adds to block%), but I personally add it even if I'm not using a shield.

I really recommend maxing Frost Shield, since it has damage reduction. I hope that helps! XD Have fun dude!
Taylor Swift Nov 9, 2013 @ 1:37am 
I can't find online any guides for this class which is pretty understandable since it's a Mod. But it's popular enough I thought something would be there. I'm gonna have fun and figure out my own build but i'm wondering where you guys are allocating your stats for this character. I know str is the biggest one but do you guys put any into Dexterity for the crit,dodge and fubmle recovery or vitality for health. Or do you just stack strength and let armor increase your hp and crit and those things? I never knw which is best
Taylor Swift Nov 9, 2013 @ 1:31am 
That's awesome that you made it able to do this. I love it. I've used it so much it's not even funny. And it seems like you said if you stampede somewhere unintended to be you just turn and stampede again and it brings your right back to where you were so you don't get stuck. Great feature :)
Anoka  [author] Nov 8, 2013 @ 8:49pm 
OMG Taylor Swift!!! Please don't date me!!! LOL

Regarding Stampede, thar's not a bug XD. I wanted to make a post about it, but it was such a small feature in 1 skill, that I thought it'd be better for people to discover on their own. He is the only character that can stampede through walls, up cliffs, and across short ledges! XD I always felt that the other classes should be able to do this with their dashes and teleports as well, but I guess that would be a seperate mod.

Also, if you end up dashing up a wall or across a bridge and can't walk back, just dash back XD. For a way to distinguish yourself as a more experienced Destroyer, you can start learning how small the gaps have to be, to be able to dash across (the minimap is even more usefull now, because of this).

Stampede brings alot of utility because of this feature (despite its very small range). XD
Taylor Swift Nov 8, 2013 @ 5:53pm 
I don't know if this is intended but I found out accidentally that stampede lets you go through walls, teleport up to 2nd levels in dungeons that shouldn't be reachable. And the nicest part is crossing gaps, stampede is like teleport from one side to the other. It's kind of awesome unless you get stuck in he wall or something which hasnt' happened yet. :)
Anoka  [author] Nov 4, 2013 @ 4:38pm 
Aww crap, I forgot to also say that if you guys want to see the fishing animations before you fire up the game, I have posted a video of it above.
Anoka  [author] Nov 4, 2013 @ 4:36pm 
New update! It's a very small update, and one that I should've put out earlier (I was holding it to make a larger update). It adds fishing animations and new starting weapons for the Big Destroyer. Again, new updates are now posted in the "Updates" discussion. Have fun yallz~
Anoka  [author] Nov 4, 2013 @ 4:21pm 
Thanks again, Salan.
Salan Oct 30, 2013 @ 8:44pm 
just report it, we all have to.
Anoka  [author] Oct 30, 2013 @ 6:35pm 
Thanks for the heads up Salan! I made a few posts in the forums; lemme know if there's anything else I can do to help all the modders that got jacked by that guy.