The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Immersive Difficulty Upgrade: Sheogorath
< >
17 comentarii
Mah Boi 22 mai, 2016 @ 11:17pm 
This reminds me of xenoblade chronicles x.... You can find enemies that are level 90 while you are level 4 or so....
biltart_clorn 22 iul., 2015 @ 10:06am 
I am getting used to playing with this. Using it, along with Difficulty for Everyone, makes it possible to kill these enemies, but you are going to be one shotted yourself. Stealth is the way to go.
David Sid  [autor] 21 apr., 2015 @ 10:37pm 
@biltart_clorn: Many areas have minimum levels for purposes of enemy scaling; if I recall correctly, even Bleak Falls Barrow never treats you as less than 6th level. As a result, staying at 1st level is probably a very bad idea without this mod, and suicidal with this mod.
biltart_clorn 21 apr., 2015 @ 9:41pm 
Every mod I have ever tried that unlevels enemies has been cursed with bugs. Hopefully your attempt at a different path with this may work. Does exploiting staying at level 1 as long as possible nerf some of this difficulty? If you do the math, this means the hardest enemy you could find at level one would be level ten.
SuperLotus97 6 nov., 2013 @ 6:03am 
@Pillparty: There are some mods that raise the armor cap. You'll still be able to hit the armor cap with smithing (or at least get close to it depending on the value), but since NPCs can't smith they'll have less protection since their damage resistance will be calculated differently.
William 4 nov., 2013 @ 6:25am 
Actually, the ideal fix (IMO) for higher difficulty levels would be to keep NPC damage as high as it is but nerf their health and armour ratings. At Legendary, it would still make sense, and combat wouldn't be as tedious.
William 4 nov., 2013 @ 6:21am 
I like your mods a lot, it made no sense that a normal bandit could tank me out just because I raised the difficulty level. Thanks :)

The problem was always that, while I was fine with taking more damage, the enemies' health bars were extended to infinity. I play this game a lot and I'm good at evading strikes and arrows, however when facing 3+ enemies or a mage (whose attacks you just can't dodge) it became sooo tiresome having to strike them 50 or so hits before they succumb - and a single misstep on your part sent you immediately to the grave.

At least now it makes more sense.
Bromora YT 8 aug., 2013 @ 1:00pm 
good to know I'm not the only one
David Sid  [autor] 8 aug., 2013 @ 12:30pm 
Yeah, I kept running into Level 50 coursework while being only a lowly Level 1 student. I thought, "Why not bring those same insane difficulty spikes to Skyrim?" And thus a mod was born. (See, I can tell bad jokes too.)
Bromora YT 8 aug., 2013 @ 3:02am 
bad joke I Know
Bromora YT 8 aug., 2013 @ 3:02am 
wow thats a challage is this mod based on life
Sku11M0nkey 24 apr., 2013 @ 8:00pm 
@ David Sid - have you checked out the "requiem" mod or the SKYRE mod? they both overhaul the game and drastically up the difficulty level. you should also check out frost fall and realistic needs + diseases if you want to bump up the challenge.
BarbaricOrc 23 apr., 2013 @ 10:09pm 
I've not yet tried out the mod, but this seems like a brilliant idea.
And as much as I hate to admit it... I read the entire description in Sheogorath's voice.
happy 21 apr., 2013 @ 6:08am 
i was thinkinig of using yours instead, ive got too much mods, time to clean up a bit and use only 100% compatible things
David Sid  [autor] 20 apr., 2013 @ 9:47pm 
Yeah, there shouldn't be any issues using those this with "Improved Potion Animation" and "Earlier Health Warnings".

I don't know the details of the no-scaling mod you're using, but adding this mod on top of it may have no appreciate effect. I really can't say, since it depends on what the other mod's author changed.
happy 20 apr., 2013 @ 9:14pm 
i already play with a scalling stopper, ill try your mod, im used to getting oneshot

i guess since you re the same modder, its totally compatible with your potion aimation,and health warning mod

could be fun to play skyrim on lowest difficulty with a new character, a permanent death rule, and your three mods combined
Seewhyseeoh 20 apr., 2013 @ 2:37pm 
Great idea for a mod! Makes the game much more realistic and probably much harder ;)