Immersive Difficulty Upgrade: Sheogorath
13 σχόλια
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SuperLotus97 6 Νοε, 2013 @ 6:03πμ 
@Pillparty: There are some mods that raise the armor cap. You'll still be able to hit the armor cap with smithing (or at least get close to it depending on the value), but since NPCs can't smith they'll have less protection since their damage resistance will be calculated differently.
Pillparty 4 Νοε, 2013 @ 6:25πμ 
Actually, the ideal fix (IMO) for higher difficulty levels would be to keep NPC damage as high as it is but nerf their health and armour ratings. At Legendary, it would still make sense, and combat wouldn't be as tedious.
Pillparty 4 Νοε, 2013 @ 6:21πμ 
I like your mods a lot, it made no sense that a normal bandit could tank me out just because I raised the difficulty level. Thanks :)

The problem was always that, while I was fine with taking more damage, the enemies' health bars were extended to infinity. I play this game a lot and I'm good at evading strikes and arrows, however when facing 3+ enemies or a mage (whose attacks you just can't dodge) it became sooo tiresome having to strike them 50 or so hits before they succumb - and a single misstep on your part sent you immediately to the grave.

At least now it makes more sense.
The Boss 8 Αυγ, 2013 @ 1:00μμ 
good to know I'm not the only one
 [Δημιουργός] 8 Αυγ, 2013 @ 12:30μμ 
Yeah, I kept running into Level 50 coursework while being only a lowly Level 1 student. I thought, "Why not bring those same insane difficulty spikes to Skyrim?" And thus a mod was born. (See, I can tell bad jokes too.)
The Boss 8 Αυγ, 2013 @ 3:02πμ 
bad joke I Know
The Boss 8 Αυγ, 2013 @ 3:02πμ 
wow thats a challage is this mod based on life
Sku11M0nkey 24 Απρ, 2013 @ 8:00μμ 
@ David Sid - have you checked out the "requiem" mod or the SKYRE mod? they both overhaul the game and drastically up the difficulty level. you should also check out frost fall and realistic needs + diseases if you want to bump up the challenge.
BarbaricOrc 23 Απρ, 2013 @ 10:09μμ 
I've not yet tried out the mod, but this seems like a brilliant idea.
And as much as I hate to admit it... I read the entire description in Sheogorath's voice.
happy 21 Απρ, 2013 @ 6:08πμ 
i was thinkinig of using yours instead, ive got too much mods, time to clean up a bit and use only 100% compatible things
 [Δημιουργός] 20 Απρ, 2013 @ 9:47μμ 
Yeah, there shouldn't be any issues using those this with "Improved Potion Animation" and "Earlier Health Warnings".

I don't know the details of the no-scaling mod you're using, but adding this mod on top of it may have no appreciate effect. I really can't say, since it depends on what the other mod's author changed.
happy 20 Απρ, 2013 @ 9:14μμ 
i already play with a scalling stopper, ill try your mod, im used to getting oneshot

i guess since you re the same modder, its totally compatible with your potion aimation,and health warning mod

could be fun to play skyrim on lowest difficulty with a new character, a permanent death rule, and your three mods combined
Seewhyseeoh 20 Απρ, 2013 @ 2:37μμ 
Great idea for a mod! Makes the game much more realistic and probably much harder ;)