Сообщество дало этой игре зеленый свет!

Сообщество выразило свой интерес к этой игре. Valve связалась с её разработчиком и начала подготовку к выходу проекта в Steam.

Music of the Spheres
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Комментариев: 98
ﭮﭲﮃﭿﮍﭸﭖ 24 июн. 2015 в 8:29 
Tu hermanabound 31 янв. 2015 в 23:09 
se ve asombroso, un juego con una dificultad verdadera, algo con que pasar un buen rato, no abandonen la esperanza!!
Kaz 29 янв. 2015 в 7:29 
I read your interview on Kotaku about how Islamic Art can influence game design. It's really interesting. Please release this game.
Aimee 18 июл. 2014 в 22:01 
Looks really good :)
Youth! Full Power!! 8 июн. 2014 в 8:07 
I'm expecting this game. Good luck greenlight. Cheer up~! :D
Hindemith 7 янв. 2014 в 12:12 
really interesting :)
Sophos_NSM 5 дек. 2013 в 3:08 

ps: Upvoted. Thanks for the Portuguese. unfortunately few developers give us attention.
You gave us attention. I also give you attention. Upvoted.
[BAR] Syncrossus 5 ноя. 2013 в 15:00 
Will buy, no hesitation. But, slightly better graphics would be appreciated. just something like shading effects would be a major improvement.
ichimitch 8 сен. 2013 в 19:18 
decent concept, terrible aesthetics. I would play it if you hired a better artist
Rdy2Play 29 июл. 2013 в 20:18 
Seems like it'll be a rage game eventually with all the timing and combinations you have to figure out.
greds04 17 июл. 2013 в 12:21 
For a minute I thought this was about the Album by Ian Brown.
Po Po 16 июн. 2013 в 3:56 
Looks incredibly well thought out! I'd really like to see this greenlit!
murderbits 3 июн. 2013 в 9:39 
Checking this out, via Patrick Kelepek on GiantBomb.
Celebrimnar 3 июн. 2013 в 2:33 
I like to see more simple games but, at the same time, but feep dynamic and gameplay. Voted yes
Kherven 29 мая. 2013 в 9:16 
Voted for it after seeing the Quicklook from Giantbomb, good luck!
Thaetriah 29 мая. 2013 в 3:21 
Voted yes. Support the developer and he'll create more interesting games instead of leaving the industry!
Rezzolution 28 мая. 2013 в 11:25 
Also really hoping this game does well so we can see more of what he can do (as he mentions possibly leaving the games industry) so let's show some support!
Rezzolution 28 мая. 2013 в 11:22 
Very interesting looking game. Looking forward to checking it out after listening to the developer's talk given at Game Connection Europe. Gonna buy it on Desura if it doesn't get released on here.
Captain Electric 28 мая. 2013 в 0:32 
I'd buy it if it had better graphics, however I'll vote for it because I want more dedicated, heartful, soulful programmers like you in the industry. I do buy an awful lot of games with bad graphics for their gameplay, but I think this game in particular would benefit from simple, beautiful, but modern graphics and bloom effects. Here's to seeing you get there.
prof 25 мая. 2013 в 17:25 
Ambitious in an interesting way. Good luck!
Quiros 23 мая. 2013 в 13:10 
Looks like an interesting little diversion.
haXadecimal 21 мая. 2013 в 17:06 
Just saw the Giant Bomb quick look and this looks really neat. From art to music, it seems to have a really nice atmosphere for solving some interesting looking puzzles in. Nice stuff!
Caerith 21 мая. 2013 в 14:09 
The Giant Bomb quick look sold me on it.
[Roost] burlapjack 19 мая. 2013 в 0:40 
It looks neat, but I don't think it'd keep me occupied for very long.
TheBiceps 10 мая. 2013 в 10:36 
sigh the game idea is really cool but i cant say yes with such bad graphics. couldnt even go for the stylish 16 bit
Lord Porklyn of Swine Space 8 мая. 2013 в 16:44 
Looks bad.
Plump4Trump 4 мая. 2013 в 8:49 
Jonathan Blow likes it! I wonder what Phil Fish thi
siqunt 2 мая. 2013 в 2:48 
looks good.
johnnywhitebread 2 мая. 2013 в 0:24 
I can only hope that people will take the time to see what it is and vote on that, and not vote based on what they think it is.
Goin' BUK Wild! 1 мая. 2013 в 9:29 
As cool as this game looks, I can't say I'd purchase it. It feels too lo-fi in a way that I can't quite describe.
Messofanego 1 мая. 2013 в 5:03 
Islamic tile art? SOLD Love seeing those in mosques.

Although I guess I could just buy this right now on Desura :P
liminal18 29 апр. 2013 в 21:19 
this looks pretty cool and fairly original so I voted for it, however I do think it needs a slight graphical over haul before being "steam quality". the game play fascinates me though.
spitfire91 27 апр. 2013 в 22:05 
This game is incredible! It's challenging, fun, and brilliant. It's focus is physics with music and other difficult stuff that I hate, but it simply made me happy! Check out my review here: http://youtu.be/r8dapzzjzgA
Power of Seven 27 апр. 2013 в 20:02 
I am upvoting your game, but you're going to have a hard time getting this game Greenlit. Many gamers will vote based on graphics and since your game has simple graphics, they will instantly vote no. Also, mentioning the word "Islamic" in the description--even though the game is not really religious in theme--will cause closed-minded people to immediately vote no.
Ciirghoulean 27 апр. 2013 в 9:32 
A game about throwing balls at angles? No thanks.
franknb 26 апр. 2013 в 11:48 
you should be paying us to play this, not the other way around
FireBrand 26 апр. 2013 в 5:56 
I don't want to see religious games making their way on here.
Kurywusaki 26 апр. 2013 в 5:13 
Meh the whole religious theme doesn't really help.
StrappingYoungLance 26 апр. 2013 в 1:17 
I'm not fond of the visuals, but the concept looks great.
Resolute 25 апр. 2013 в 18:51 
The graphics are definately an impediment to getting greenlit, or even to getting higher slaes on other channels.

I think if you upgraded the graphics (A LOT) you would have a much more marketable game.

voting no because even though I like the concept and the sound the graphics (other than the glass patterns) are simply terrible.
matrixbadger 25 апр. 2013 в 1:11 
Always happy to support a fellow Yorkie!
Saiyra 23 апр. 2013 в 9:27 
Helped beta test this game. Absolutely magical experience- deserves all the exposure it can get.
spitfire91 23 апр. 2013 в 8:54 
I have sent you an e-mail. thank you for your time.
Inverse Square  [автор] 23 апр. 2013 в 0:20 
@spitfire: My twitter is linked here :) and my email is on my website, hamishtodd1 {at} gmail {dot} com
spitfire91 22 апр. 2013 в 17:02 
Do you have a way for press to contact you about doing a review?
Inverse Square  [автор] 22 апр. 2013 в 15:16 
Yah I can give excuses if you like. Although I will say I respect that as consumers there is no reason for you guys to care about them ;) I know there are games out there whose visuals get stronger development.

The blurring is indeed there to help you concentrate on the foreground/"gameplay layer"; doing so is really difficult otherwise. I put myself in a difficult position: Islamic stained glass has extremely prominent colours. Blurring does help! Maybe there are better solutions, but... yeah, budget guys! I will tell you that no playtester ever reported eye strain :)

By the way since I'm putting the game on Desura (hopefully tomorrow >>) for $4.99 I am hoping a demo won't be necessary. $4.99 is what it would cost here by the way. Also the game is meant to be played in one sitting; the format of "demo/full version" doesn't really suit a game like that.
Christ Catnap 22 апр. 2013 в 12:05 
@Inverse Square: I read the Wikipedia; on the song... of course, I knew I had ‘heard’ the tune, nice. But I definitely had no idea otherwise.

Have you contemplated doing a Demo for the Game?

And have you considered running the backgrounds through Photoshop or the like, and perhaps adjusting the width of the blurred black lines; making them sharper and thin, I just asked what?

I reason that many of these gamers have the brightness, contrast and gamma correction set for games that are rather dark, often a default game setting. And your backgrounds are bright but out-of-focus so to speak. I wonder if this is the trouble that spurs the commentary on graphics.

You see, while I typically set mine for color accuracy because I use Adobe stuff, yesterday I adjusted the setting for viewing Among the Sleep, a dark and atmospheric game.
Christ Catnap 22 апр. 2013 в 12:04 
Well upon my return to your Greenlight page I did notice a difficulty or distraction rather, while watching the screen captures role by. I can only reason that the gamers are freaking out about the background graphics because their eyes are finding it impossible to focus on them. I also notice the ‘aura’ that you have incorporated, most apparent in the 30sec. portion of the first video, which gives the ‘blurring’, movement.

And while you might explain that it is this way to bring out the foreground sprites and produce atmospheric depth; most gamers these days would seem to have burnt their eyes out, and rely on high contrast and sharp lines to be comfortable when staring at a cheap monitor for hour upon hours.

I’m afraid that another solution must be found to overcome this unfortunate first-impression.
bluemime86 22 апр. 2013 в 9:46 
graphics just look too unprofessional and unpolished, and a little color theory might be in order for the compositions in this game. .... the graphics are too trippy and bad for my taste, what the heck... SUPER TRIPPY!!
#YUNG.AVERAGE 22 апр. 2013 в 5:06 
Great concept, however the currently graphics just look too unprofessional and unpolished.