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Music of the Spheres
Komentarzy: 95
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Aimee 18 Lip - 22:01 
Looks really good :)
Youth! Full Power!! 8 Cze - 8:07 
I'm expecting this game. Good luck greenlight. Cheer up~! :D
HinderoxX 7 Sty - 12:12 
really interesting :)
Sophos_NSM 5 Gru, 2013 - 3:08 
amazing

ps: Upvoted. Thanks for the Portuguese. unfortunately few developers give us attention.
You gave us attention. I also give you attention. Upvoted.
[BAR] THE_GH0ST 5 Lis, 2013 - 15:00 
Will buy, no hesitation. But, slightly better graphics would be appreciated. just something like shading effects would be a major improvement.
ichimitch 8 Wrz, 2013 - 19:18 
decent concept, terrible aesthetics. I would play it if you hired a better artist
Rdy2Play 29 Lip, 2013 - 20:18 
Seems like it'll be a rage game eventually with all the timing and combinations you have to figure out.
greds04 17 Lip, 2013 - 12:21 
For a minute I thought this was about the Album by Ian Brown.
Po Po 16 Cze, 2013 - 3:56 
Looks incredibly well thought out! I'd really like to see this greenlit!
Branthog 3 Cze, 2013 - 9:39 
Checking this out, via Patrick Kelepek on GiantBomb.
Celebrimnar 3 Cze, 2013 - 2:33 
I like to see more simple games but, at the same time, but feep dynamic and gameplay. Voted yes
Kherven 29 Maj, 2013 - 9:16 
Voted for it after seeing the Quicklook from Giantbomb, good luck!
Thaetriah 29 Maj, 2013 - 3:21 
Voted yes. Support the developer and he'll create more interesting games instead of leaving the industry!
Rezzolution 28 Maj, 2013 - 11:25 
Also really hoping this game does well so we can see more of what he can do (as he mentions possibly leaving the games industry) so let's show some support!
Rezzolution 28 Maj, 2013 - 11:22 
Very interesting looking game. Looking forward to checking it out after listening to the developer's talk given at Game Connection Europe. Gonna buy it on Desura if it doesn't get released on here.
Captain Electric 28 Maj, 2013 - 0:32 
I'd buy it if it had better graphics, however I'll vote for it because I want more dedicated, heartful, soulful programmers like you in the industry. I do buy an awful lot of games with bad graphics for their gameplay, but I think this game in particular would benefit from simple, beautiful, but modern graphics and bloom effects. Here's to seeing you get there.
prof 25 Maj, 2013 - 17:25 
Ambitious in an interesting way. Good luck!
YAY 23 Maj, 2013 - 13:10 
Looks like an interesting little diversion.
haXadecimal 21 Maj, 2013 - 17:06 
Just saw the Giant Bomb quick look and this looks really neat. From art to music, it seems to have a really nice atmosphere for solving some interesting looking puzzles in. Nice stuff!
Caerith 21 Maj, 2013 - 14:09 
The Giant Bomb quick look sold me on it.
[Roost] burlap 19 Maj, 2013 - 0:40 
It looks neat, but I don't think it'd keep me occupied for very long.
Digital_Destruction 10 Maj, 2013 - 10:36 
sigh the game idea is really cool but i cant say yes with such bad graphics. couldnt even go for the stylish 16 bit
Lord Porklyn of the Swinelands 8 Maj, 2013 - 16:44 
Looks bad.
Titus Lebronicus 4 Maj, 2013 - 8:49 
Jonathan Blow likes it! I wonder what Phil Fish thi
Fritz von Schizel Burger 2 Maj, 2013 - 2:48 
looks good.
johnnywhitebread 2 Maj, 2013 - 0:24 
I can only hope that people will take the time to see what it is and vote on that, and not vote based on what they think it is.
Wales☆Grey 1 Maj, 2013 - 9:29 
As cool as this game looks, I can't say I'd purchase it. It feels too lo-fi in a way that I can't quite describe.
Messofanego 1 Maj, 2013 - 5:03 
Islamic tile art? SOLD Love seeing those in mosques.

Although I guess I could just buy this right now on Desura :P
liminal18 29 Kwi, 2013 - 21:19 
this looks pretty cool and fairly original so I voted for it, however I do think it needs a slight graphical over haul before being "steam quality". the game play fascinates me though.
spitfire91 27 Kwi, 2013 - 22:05 
This game is incredible! It's challenging, fun, and brilliant. It's focus is physics with music and other difficult stuff that I hate, but it simply made me happy! Check out my review here: http://youtu.be/r8dapzzjzgA
Power of Seven 27 Kwi, 2013 - 20:02 
I am upvoting your game, but you're going to have a hard time getting this game Greenlit. Many gamers will vote based on graphics and since your game has simple graphics, they will instantly vote no. Also, mentioning the word "Islamic" in the description--even though the game is not really religious in theme--will cause closed-minded people to immediately vote no.
Ciirulean 27 Kwi, 2013 - 9:32 
A game about throwing balls at angles? No thanks.
franknb 26 Kwi, 2013 - 11:48 
you should be paying us to play this, not the other way around
Feathers 26 Kwi, 2013 - 5:56 
I don't want to see religious games making their way on here.
Kurywusaki 26 Kwi, 2013 - 5:13 
Meh the whole religious theme doesn't really help.
StrappingYoungLance 26 Kwi, 2013 - 1:17 
I'm not fond of the visuals, but the concept looks great.
Resolute 25 Kwi, 2013 - 18:51 
The graphics are definately an impediment to getting greenlit, or even to getting higher slaes on other channels.

I think if you upgraded the graphics (A LOT) you would have a much more marketable game.

voting no because even though I like the concept and the sound the graphics (other than the glass patterns) are simply terrible.
matrixbadger 25 Kwi, 2013 - 1:11 
Always happy to support a fellow Yorkie!
§ 23 Kwi, 2013 - 9:27 
Helped beta test this game. Absolutely magical experience- deserves all the exposure it can get.
spitfire91 23 Kwi, 2013 - 8:54 
I have sent you an e-mail. thank you for your time.
Inverse Square  [autor] 23 Kwi, 2013 - 0:20 
@spitfire: My twitter is linked here :) and my email is on my website, hamishtodd1 {at} gmail {dot} com
spitfire91 22 Kwi, 2013 - 17:02 
Do you have a way for press to contact you about doing a review?
Inverse Square  [autor] 22 Kwi, 2013 - 15:16 
Yah I can give excuses if you like. Although I will say I respect that as consumers there is no reason for you guys to care about them ;) I know there are games out there whose visuals get stronger development.

The blurring is indeed there to help you concentrate on the foreground/"gameplay layer"; doing so is really difficult otherwise. I put myself in a difficult position: Islamic stained glass has extremely prominent colours. Blurring does help! Maybe there are better solutions, but... yeah, budget guys! I will tell you that no playtester ever reported eye strain :)

By the way since I'm putting the game on Desura (hopefully tomorrow >>) for $4.99 I am hoping a demo won't be necessary. $4.99 is what it would cost here by the way. Also the game is meant to be played in one sitting; the format of "demo/full version" doesn't really suit a game like that.
Christ Catnap 22 Kwi, 2013 - 12:05 
@Inverse Square: I read the Wikipedia; on the song... of course, I knew I had ‘heard’ the tune, nice. But I definitely had no idea otherwise.

Have you contemplated doing a Demo for the Game?

And have you considered running the backgrounds through Photoshop or the like, and perhaps adjusting the width of the blurred black lines; making them sharper and thin, I just asked what?

I reason that many of these gamers have the brightness, contrast and gamma correction set for games that are rather dark, often a default game setting. And your backgrounds are bright but out-of-focus so to speak. I wonder if this is the trouble that spurs the commentary on graphics.

You see, while I typically set mine for color accuracy because I use Adobe stuff, yesterday I adjusted the setting for viewing Among the Sleep, a dark and atmospheric game.
Christ Catnap 22 Kwi, 2013 - 12:04 
Well upon my return to your Greenlight page I did notice a difficulty or distraction rather, while watching the screen captures role by. I can only reason that the gamers are freaking out about the background graphics because their eyes are finding it impossible to focus on them. I also notice the ‘aura’ that you have incorporated, most apparent in the 30sec. portion of the first video, which gives the ‘blurring’, movement.

And while you might explain that it is this way to bring out the foreground sprites and produce atmospheric depth; most gamers these days would seem to have burnt their eyes out, and rely on high contrast and sharp lines to be comfortable when staring at a cheap monitor for hour upon hours.

I’m afraid that another solution must be found to overcome this unfortunate first-impression.
bluemime86 22 Kwi, 2013 - 9:46 
graphics just look too unprofessional and unpolished, and a little color theory might be in order for the compositions in this game. .... the graphics are too trippy and bad for my taste, what the heck... SUPER TRIPPY!!
AVERAGE 22 Kwi, 2013 - 5:06 
Great concept, however the currently graphics just look too unprofessional and unpolished.
Inverse Square  [autor] 22 Kwi, 2013 - 2:43 
@Christ Catnap: Terribly sorry, I should have answered your question! Not a hymn, but a nursery rhyme. Here is the trailer's youtube page: http://www.youtube.com/watch?v=MgoTG_8-QJs

By the way, MotS is not exactly my first game. In "Other Works" you will find The Stranger Loop, a game I made as proof of concept for a new format for video games.
Christ Catnap 22 Kwi, 2013 - 1:56 
@Inverse Square: Yes, the "other works" and "games journalism" parts of your website. I was not certain about the denied App, but certainly should have waited until I could see the whole lecture uninterrupted, before crediting or connecting.
I'll take another look, it's not like you didn't say that this game here on Greenlight was your first. That's what I get for reading several pages without having them open for reference during commentary about them.

I'll be going back to some of your other essays though, good reading. The, "Dismissing people's opinions...” very well written, convicting even.

The Hymn, "Abide With Me”? Perhaps it is just close and not a Hymn at all… still.
Inverse Square  [autor] 22 Kwi, 2013 - 0:40 
@Christ Catnap: Wowee! You may know me better than some people I know in real life know me. To clarify though, I didn't make phone story; I just got angry about it and did that lecture! Are you googling, or have you been on the "other works" and "games journalism" parts of my website?