HearthFire: Windstad Manor - Fortified and Upgradable -by OH
380 commenti
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9tailedfoxdragon 22 lug, ore 21:01 
The mod is very nice to look at. it is buggy and glitchy and froze when i used the porticullus but it was more of an awesom froze since im in nightingale armor so.... but yeah. aslo this mod conflicts with the sailable ships mod. Cant wait for finished release :)
9tailedfoxdragon 20 lug, ore 23:25 
The dialogue doesn't come up for my housecarl.



Omegaladdon 18 lug, ore 12:44 
@Dalton Morthal. If you did the very first DB quest, the little building you exit is next to the grounds of the home.
Omegaladdon 18 lug, ore 12:41 
@valletpeter You need to have a follower with you when you go to Winstead Manor. Either they'll volunteer, or you can talk to them to become the personal steward of the house. When that's done, talk to them using the option to make improvements to the grounds. Then purchase them.
Dr.Evil 16 lug, ore 18:44 
also, perhaps the guy from which you purchase wallls and stuff should have not-as-bandity armor, because I almost killed him when I fast traveld to my house.
Dr.Evil 16 lug, ore 18:41 
Perhaps there should be an easier way to access the fish hatchery than going around from the stockade.
valletpeter 9 lug, ore 10:06 
how to use
mycastlecellar 8 lug, ore 6:21 
Awsome Mod; big guy. Keep up the good work.
mycastlecellar 8 lug, ore 6:20 
I think everyone would have to agree with me. This way we can have it our way. NOT Bethesda's way! Thanks Kermit. Even if you don't follow my advise; it was good that you at least read it.
mycastlecellar 8 lug, ore 6:17 
7. The stabe should be away from the house or behind it. No one wants smelly horses in front of the door to their house. Also the Front door to my home I would want to be a lot bigger with Guards on either side of it. 8. I don't know why but the adopted children are afraid of being in the Castle instead of the City. Maybe because there is still a lack of protection.

Kermit; why not just have a "Build a Castle Kit"? This way we can have a home with a Castle anywhere in Skyrim. Let's face it; on the three sites that allow you to build a home they are all the same. They are on crappy spots of land that no one would ever really purchase in the first place. So why not DIY any where in Skyrim and defend it with all these guards we have. Make your own. Please Kermit; you are already doing all this stuff, so do one step further.
mycastlecellar 8 lug, ore 6:07 
Hi Kermit; it's me again. I don't have enough room to write all the changes and flaws I see that may help with better Castle Walls and Fortress to this mod. So I have sever changes that may help by looking at what I would personally want around my home. 1. The Stockade: Walls are too low and there is no shelter for those guards against the weather. 2. There is still no entrance to any of the parapets around the property. 3. The lever for the inner Fortress is on the outside of the Drawbridge on an easy platform. For protection the Lever should be inside the Second Fortress with guards already there to let you in and out.
mycastlecellar 8 lug, ore 6:02 
4. No shelter for the guards or the First Family if attacked at the Inner Fortress. 5. the Inner Fortress walls should be higher at all points or balconies. My character can easily enter the whole fortress by entering from the hillside. This is ridiculous. The hillside leaves the whole fort/castle vulnerable to attack. 6. I don't know if you can make any changes to the Steward or just create your own. But if he/she joins you as a follower for even a little while the place starts going away. I did this once before and it was a big mistake. I had to purchase everything all over again.
Dalton1234496 4 lug, ore 17:46 
like what town
Dalton1234496 4 lug, ore 17:46 
where do you buy the house
Lord Baelish 30 giu, ore 18:40 
Best house mod out of the ones i have! Now I feel safe knowing that my house is guarded with big walls and tons of guards! here's my opinion.. It's great! I smiled while looking at everything I felt safe, no weird creature will attack me and my family now! - PS - I hope you aren't turning this mod into a little town.. I kinda like it the way it is.. if you do turn it into a town I hope things go well.. kinda scared from the prison, thieves, and raids you mentioned lol.. but it makes it more realistic! keep at it! 9.5/10
Makaishura 25 giu, ore 21:45 
I think this is an awesome mod, and I too would love to see this for the other two manors that you can build. However, I've found a large bug. I can't go into all of the details, there's not enough space, but briefly: Once I buy the land and leave the Jarl's longhouse I get stuck in the next loading screen. If I try to load a game from the main screen that was saved after buying the land I get stuck in a load screen. If load a game from the main screen that was saved before buying the land, and then once in game I load a game that was saved after buying the land, I'm fine.
fendeaus 10 giu, ore 18:20 
Kermit, I do not much write any coments cause I type two fingers. In this case I have no choice. I just spent 3 of the most fun hrs doing the quest to buy this land, building everything the org mod & the add on had advable,& then touring the whole place inside out. I found 000 glitches, NONE. No lock ups, no crashes, no holes to fall trou, no funny looking landscape, no fubars at all. This is by far the most outstanding piece of work I have seen as a mod. 10 of 10. Thomas.
navigator311 2 giu, ore 15:11 
У меня не работает Ваш мод,помогите пожалуйста.Есть только лужа около дома.http://prntscr.com/3p3scd
Eviscerator 28 mag, ore 20:15 
Make one of tehse mods for each hearthfire home please
elves_ghoul1 28 mag, ore 13:08 
its awsome but my other holdings are vunerable pleese help me protect them!!!!
nekonooni 22 mag, ore 20:09 
i'll subscribe when it's done ^.^ but for now, i'll keep watch on it. and i agree with ZalrokChaos. the other homes would be awesome if they had stuff like this too ^.^
ZalrokChaos 15 mag, ore 21:48 
When this is done, make stuff for the other hearthfire homes too.
'saug y balls 22 apr, ore 8:50 
otherwise it's a great mod :D
'saug y balls 22 apr, ore 8:47 
is there any way you can remove the flying grass and rocks from the area ?
DaanJordens 15 apr, ore 7:44 
Can't wait .. do you have a date for the next update? btw. This is one of the best mods ever!!
wbearpal 12 apr, ore 19:51 
U said 3.0 was coming next week back in March.
Ricky | InsanePain 7 apr, ore 17:34 
I dont know why, is it bad that my manor is finished? I downloaded this mod and i have lydia as a housecarl, but she never has the option to "improve the grounds" I dont know what is wrong I dont have any other mods that could effect it
☣Burrito Brawler☣ 5 apr, ore 22:25 
I don't know if this is just me, but every time I try to add the 3200 gold option for Castle guard patrols or whatever, it only shows up when I CAN'T afford it, but when I can it doesn't show up at all.
cbhicks1 31 mar, ore 15:00 
thanks it is a nice mod just going to wait to play it till all the buildings work
Kermit  [autore] 31 mar, ore 11:06 
@cbhicks1, found it and removed the reference. will be corrected as part of the next update. Thanks for the catch!
Kermit  [autore] 31 mar, ore 10:59 
thanks cbhicks1, I'll look into it
cbhicks1 31 mar, ore 10:33 
in the toom just outside of windstad manor gates i went in it and just inside you meet a npc that wants you to help you get her scroll from volken that npc is named anska your mod is duplicating her i dont know why but when i took your mod out the problem went away
Kermit  [autore] 31 mar, ore 8:24 
cbhicks1, can you be more specific?
cbhicks1 30 mar, ore 16:35 
this mod is duplicating anska
Kermit  [autore] 27 mar, ore 21:53 
Thanks all! I've been very busy with this and there are soo many additions and changes I can't wait to share with you all. It'll be a few more days, more likely sometime next week that I'll actually release 3.0, but as I've had a couple of offers already.. if anyone is interested in getting an early peek and helping me test a bit, send me a message and I'd be happy to add you to the list!

Otherwise, if you have some requests for additional features, feel free to ask away! for those of you who use the windstad hot sub and pool mod, I've already accomodated for this. If you have a mod you would like me to test and account for compatability, please let me know as well.
z_attack19 27 mar, ore 21:00 
Awesome
azurenirvana 26 mar, ore 15:14 
this rocks!! thank u so so much for making this mod. i was starting to get board with the old Windstad Manor! :) :)
pdh43 26 mar, ore 7:22 
Ok I’m slow finding these great mods, I just wanted to say thank you, and I’m looking forward to any new updates.
Mom o' Many 25 mar, ore 18:06 
I figured it out. Stupid me! He was still set to "follow me" even though he couldn't because he was tied to the house. When I told him we should part ways, he said he'd return to the manor (which he was standing in front of... duh) and I got the other speech options. :) Sorry to bug you with that one!
Mom o' Many 25 mar, ore 17:03 
I don't get the "Make Improvements to the Grounds" speech option with the steward. I built the manor house in the hopes it would appear, but nothing yet. I do still have workbenches in the house because I want to gather materials for a couple other items (materials that, oddly, aren't in the god-chest I added). Do I have to get rid of them before the grounds can be worked on or something?
Kermit  [autore] 24 mar, ore 13:00 
So, have some fantastic news. With some help, I was able to recover my last in progress version of this mod which contained some significant improvements! The next update Will not only be available sooner, but will be a significant revision on the current version (v2.0).

Cant wait to share it with you all!
Kermit  [autore] 24 mar, ore 12:59 
Quick Update (3/24/2014) .. So, have some fantastic news. With some help, I was able to recover my last in progress version of this mod which contained some significant improvements! The next update Will not only be available sooner, but will be a significant revision on the current version (v2.0).

Cant wait to share it with you all!
neal.hewitt 23 mar, ore 14:14 
Kickass mod. Congratulations. Works well, But sometimes (and I know it's just me), my steward comes out the door, looks around, shakes his head and goes back inside. Think he wants the old place back with the bandits. Was up on the highpoint and four guys came out of the woods, looked around and left. FUNNY. But, again, great job...
Kermit  [autore] 23 mar, ore 14:13 
I'll see about adding a dungeon/prison. at the moment, the farm house is just a place holder. same as the church tower (might remove that anyways).
cbhicks1 23 mar, ore 12:44 
so the farm house outside town does it not work and the big chirch looking tower on the castle walls can you go in it is this mod still alive
cbhicks1 23 mar, ore 8:05 
in all that upgrading did you include a jail in it
Lord von Fleck 22 mar, ore 20:38 
Looking for a good "prison" featured player-home. When the prison gets added... will DEFINITELY be downloading it then!
Kermit  [autore] 20 mar, ore 15:13 
wow, I was somehow able to recover my saves and have a working copy of skyrim again where I left off. Still yet to crack the creation kit, but I plan on having an update release by the anniversary of this mod.

Thanks for the support everyone!
Kermit  [autore] 17 mar, ore 9:49 
Hi All! so, quick update. I've been extremely busy with life, but I'll be installing skyrim (I actually have yet to finish this game.. =P) again sometime this week or next and once I'm back up, will be reviewing all of your comments and crack the code on this mod and see about fixing existing bugs with the latest skyrim updates and get back inot adding additional featured. I'm happy to hear that people are enjoying this mod!
Starscream 28 feb, ore 15:51 
Looks like a great start. I am waiting for the improvements to the farm.