Simple Vertex
Комментариев: 45
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quaternary 14 авг @ 21:00 
Okay, I gave in and looked up the solution.

That's totally a dirty trick but I love it so much. A+ to you and camerson :)
toncica  [автор] 1 авг @ 19:37 
Not sure what your current state is. In the intended solution the lift is only used once, and you already did that if have placed a portal in the exit room.
quaternary 1 авг @ 19:02 
But then the lift won't come down for me?
toncica  [автор] 1 авг @ 18:57 
It's important that you shoot your portal on the level where the exit is to be able to jump down from there and use a floor portal to fling.
quaternary 1 авг @ 18:47 
Hint plz? I can leave a portal in the upper room while being in the bottom, but then both boxes are out of reach by 2 tiles :/
cyhborg 26 июл @ 2:29 
Didn't feel cheap to me (not the first time I've come across something like this). Nicely done. You can actually grab the cube that is placed on the grating in front of the laser catcher by placing the other cube under the grating and jumping off the latter to reach the former , so you end up with an extra cube.
toncica  [автор] 24 фев @ 4:39 
Apparently camerson has deleted the old map I linked to, that's unfortunate since the discussion there is not available anymore and the link goes now nowhere. There was a part that felt really awkward in the original puzzle and I tried to make it less awkward, that's why I made this version. Glad you enjoyed most of it anyway. Making an actual puzzle with an elegant solution is what I'm aiming for. Perhaps try Perplexus if you want to judge the outcome of my attempts, I think that one turned out well.
KptnJ 22 фев @ 13:04 
Finally solved this one. I sort of felt one part of the solution was a bit... cheap. You most likely know what I'm talking about. Other than that, I am seriously impressed. Seems this isn't your original map, so I don't know who's my new idol puzzle author, but anyhow, the map was good. Really good.
KptnJ 22 фев @ 12:47 
I even thought that it was going to be one of those pointless, stupid puzzles, and I went through early part of it on autopilot, wondering why I even bother. Then, suddenly, I realized "Hey, why is it not apparent what to do next?". Wander around for a minute or so, then "wait a minute, is this an actual puzzle?!"
KptnJ 22 фев @ 12:46 
I still haven't solved this one, but man oh man, this is good stuff. I didn't know anyone but Mevious did proper puzzle maps, I'm gonna solve this one and then I'll see how to subscribe to any new chambers you may ever make.
toncica  [автор] 27 янв @ 2:00 
Wow stormsend, that video causes motion sickness. You allowed youtube to 'fix' the shakyness to this great result. :P
The solution is perfect though, thanks for playing.
stormsend 12 янв @ 1:33 
Great map. Very challenging. I love laser puzzles but you send my mind reeling sometimes. I really struggled with the ending and I hope I have the intended solution. Map looks good and is laid out perfectly. I saw no glitches or exploits. Thank you and keep em coming please.
toncica  [автор] 20 окт, 2013 @ 16:52 
Answer: To get back across the water when you're stranded on the exit side. If you never mess up it's not needed.
kimist108 20 окт, 2013 @ 15:19 
Compared yours to the original. Did not like all the extra surfaces in the original. Got a sore neck looking up in all of the nooks and crannies to see if there was something up there I was suppose to use. Question: What was the purpose of the portable surface on the ceiling in the exit room? Did not use it.
toncica  [автор] 28 авг, 2013 @ 23:58 
I agree, it's not a simple puzzle and the original map took me some time to complete. If you're interested take a look at the original map which is linked in the description and see if that would have been any easier to solve.
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 28 авг, 2013 @ 17:17 
Not really, but I wasn't sure mostly because I found a seemingly "sound" solution to Ascend shortly before coming to this map, and it turned out to be incorrect (prompting the author to make an update). No need to worry.

P.S. This map is HARD. The only reason I was able to solve it was because I came back to it several times over the period of a little over a day (obviously not continuously, though. That would be stupid.) I need to get better at finding "aha" moments. (Although this one needed two, so hopefully I can be forgiven.)
toncica  [автор] 28 авг, 2013 @ 15:18 
It's the correct solution :)
Was there anything that made you think it might not be?
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 28 авг, 2013 @ 15:11 
Here's my solution: https://dl.dropboxusercontent.com/u/109183212/Simple_Vertex.dem If it's not the correct solution, don't tell me what the solution is; I want to figure it out by myslef.
toncica  [автор] 8 июн, 2013 @ 23:39 
Thanks, perfect. :)
toncica  [автор] 8 июн, 2013 @ 20:31 
I wouldn't mind to see a demo, there were surprisingly many unintended solutions popping up. The title doesn't mean the puzzle is simple, it's supposed to be simple compared to the original "Vertex" by camerson1313, with less elements and less steps.
Prototype 7 июн, 2013 @ 2:29 
I finally finished it :) I believe I solved the intended way (didn't use any glitches or tricks) I can record a demo if you want. Great puzzle with a very clever solution but I wouldn't call it simple.
toncica  [автор] 2 июн, 2013 @ 18:56 
Fixed some exploits.
toncica  [автор] 20 мая, 2013 @ 10:07 
Yes, that wasn't intended. Somehow I thought that wouldn't occur anymore.
MeatBag 20 мая, 2013 @ 8:01 
I solved it by blocking lift with cube :) I think it's wrong solution. Or not?)
toncica  [автор] 2 мая, 2013 @ 14:05 
Weird, I think I have seen such an effect before but here it's quite a distance and I couldn't replicate that behavior. Anyway, that's certainly not intended, that would be craaaazy. :)
Hazelton 2 мая, 2013 @ 13:53 
Seems that way. A cube balanced all the way out on the edge got unbalanced if a portal was placed underneath it, unless hit by a laser coming through that portal.
toncica  [автор] 2 мая, 2013 @ 13:43 
I don't understand. Did the portal had some kind of gravity effect on the cube and made it fall?
Hazelton 2 мая, 2013 @ 7:53 
I love lasers. This was a real challenge, but I managed it. Getting a cube back after planting a portal in the exit room was a problem, though. I'm not sure I found the intended solution there, it didn't seem like your style. I balanced a cube as far out on the ledge of the starting platform as possible, then made it fall by placing a portal underneath.
Singh 27 апр, 2013 @ 17:20 
difficult map. You should make a video walkthrough for it. I'm going to plead no contest to it and try again later.

Got the two cubes and have a feeling i'll need to use them with the laser to go through the glass maybe instead of using the walls or something.

Anyway feel free to comment and rate my latest Major Lazer - Will Melt Your Brain.

http://steamcommunity.com/sharedfiles/filedetails/?id=139267532
toncica  [автор] 26 апр, 2013 @ 19:28 
Argh, you're tearing me apart! Alright, I fixed that exploit.
Piranha.A 26 апр, 2013 @ 15:23 
Yes, you did a very good job stripping Vertex down to its core puzzle. Thumbs up from me! I like the clear look of your map even though it might have a little exploit...
Jotta 25 апр, 2013 @ 7:02 
sehr gute kammer, hat spaß gemacht!
toncica  [автор] 18 апр, 2013 @ 14:50 
Myr, yes that is an obvious flaw you pointed out but not much time and work went into this map as it is not my puzzle which is stated in the description. If you like to have a run on an original puzzle of mine and find flaws or give feedback please try Prison Break 2013 or Ex-Cube, those are my latest original puzzles. If your way is bunny hopping or excursion funnel glitch then you don't have to spend the time on it. While I sometimes consider preventing bunny hopping it is not a priority if makes the design worse. About exfu glitch I don't care at all.
Myr 18 апр, 2013 @ 13:18 
Feedback from Pull the Rug, thanks for playing :-) .

Here is my way to win .
m3g4t0n 17 апр, 2013 @ 12:24 
and now that i look i see that u have credited him.
Also it's a good way to come up with an optimized chamber.
toncica  [автор] 17 апр, 2013 @ 11:29 
Some people like to modify other puzzles, even Mevious has made his own editions of other puzzles. To me it is an exercise to see if I can come up with other ways to make the puzzle work or enhance the design. It is foremost a learning experience. The original author should of course always be credited.
m3g4t0n 17 апр, 2013 @ 11:11 
why copy someones puzzle?
toncica  [автор] 17 апр, 2013 @ 7:54 
Nube52 knows the solution, he made his own version of the original puzzle by camerson1313 because he found it hard to execute. Then I tried to make it smoother with this take on it.
m3g4t0n 17 апр, 2013 @ 3:18 
also, Nube52 isjust stating the first obvious problem in this chamber: "how to get to the exit door, while it's open" . I don't think he's got a clue really..
m3g4t0n 17 апр, 2013 @ 3:15 
Least Portals: 12
m3g4t0n 16 апр, 2013 @ 13:48 
very difficult puzzle. I tried jamming the elevator using the cubes first... it didn't work. but then i got it :D
Nube52 15 апр, 2013 @ 21:13 
oh I aimed the cube at the laser catcher for the exut door ctivation before entering the exit room, so when i was in the exit room I reshot the laser from in there and got the door open but was stuck I should have aimed it at the rail activation cube instead. Basically I said I like how you used rail platform but I failed the puzzle.
toncica  [автор] 15 апр, 2013 @ 18:56 
I'm sorry, but I didn't get the meaning of the latter half of your comment.
Nube52 15 апр, 2013 @ 18:32 
nice variation as study piece got into room appreciatreed how rail platform might be used actually alligned first cube "respawned" with door instead of rail platform cube 2 activator so fubbed it near the end, but got the idea.